2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "toolkit-window.h"
22 #include <dali/public-api/actors/actor.h>
23 #include <dali/public-api/actors/layer.h>
24 #include <dali/public-api/common/stage.h>
25 #include <dali/public-api/object/base-object.h>
26 #include <dali/devel-api/common/stage-devel.h>
29 #include "test-render-surface.h"
36 /********************************************************************************
37 * Stub for Dali::Internal::Adaptor::Window
38 ********************************************************************************/
44 class Window : public Dali::BaseObject
48 Window( const PositionSize& positionSize )
49 : mScene( Dali::Integration::Scene::New( Size( positionSize.width, positionSize.height ) ) ),
50 mRenderSurface( new TestRenderSurface( positionSize ) )
52 mScene.SetSurface( *mRenderSurface );
57 delete mRenderSurface;
58 mRenderSurface = nullptr;
61 static Window* New(const PositionSize& positionSize, const std::string& name, const std::string& className, bool isTransparent)
63 return new Window( positionSize );
66 Integration::Scene mScene;
67 TestRenderSurface* mRenderSurface;
73 inline Internal::Adaptor::Window& GetImplementation(Dali::Window& window)
75 DALI_ASSERT_ALWAYS( window && "Window handle is empty" );
76 BaseObject& object = window.GetBaseObject();
77 return static_cast<Internal::Adaptor::Window&>(object);
88 Window::Window(const Window& handle)
89 : BaseHandle( handle )
93 Window& Window::operator=(const Window& rhs)
95 BaseHandle::operator=(rhs);
99 Dali::Window Window::New( PositionSize windowPosition, const std::string& name, bool isTransparent )
101 Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, "", isTransparent );
102 return Window( window );
105 Dali::Window Window::New(PositionSize windowPosition, const std::string& name, const std::string& className, bool isTransparent )
107 Internal::Adaptor::Window* window = Internal::Adaptor::Window::New( windowPosition, name, className, isTransparent );
108 return Window( window );
111 Dali::Layer Window::GetRootLayer() const
113 return Dali::Stage::GetCurrent().GetRootLayer();
116 Window::Window( Internal::Adaptor::Window* window )
117 : BaseHandle( window )
121 Integration::Scene Window::GetScene()
123 return GetImplementation( *this ).mScene;
126 Integration::RenderSurface& Window::GetRenderSurface()
128 return *GetImplementation( *this ).mRenderSurface;
131 namespace DevelWindow
134 Window Get( Actor actor )
139 EventProcessingFinishedSignalType& EventProcessingFinishedSignal( Window window )
141 return GetImplementation( window ).mScene.EventProcessingFinishedSignal();
144 KeyEventSignalType& KeyEventSignal( Window window )
146 return GetImplementation( window ).mScene.KeyEventSignal();
149 KeyEventGeneratedSignalType& KeyEventGeneratedSignal( Window window )
151 return DevelStage::KeyEventGeneratedSignal( Dali::Stage::GetCurrent() );
154 TouchSignalType& TouchSignal( Window window )
156 return GetImplementation( window ).mScene.TouchSignal();
159 WheelEventSignalType& WheelEventSignal( Window window )
161 return GetImplementation( window ).mScene.WheelEventSignal();
164 } // namespace DevelWindow