2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include <dali-toolkit-test-suite-utils.h>
22 #include <dali-toolkit/dali-toolkit.h>
23 #include <dali/integration-api/events/touch-event-integ.h>
24 #include <dali/integration-api/events/pan-gesture-event.h>
28 using namespace Toolkit;
30 void dali_scroll_view_effect_startup(void)
32 test_return_value = TET_UNDEF;
35 void dali_scroll_view_effect_cleanup(void)
37 test_return_value = TET_PASS;
43 const int MILLISECONDS_PER_SECOND = 1000;
44 const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS)
45 const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation
46 const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete.
49 * Simulate time passed by.
51 * @note this will always process at least 1 frame (1/60 sec)
53 * @param application Test application instance
54 * @param duration Time to pass in milliseconds.
55 * @return The actual time passed in milliseconds
57 int Wait(ToolkitTestApplication& application, int duration = 0)
61 for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
63 application.SendNotification();
64 application.Render(RENDER_FRAME_INTERVAL);
65 time += RENDER_FRAME_INTERVAL;
72 * Creates a Ruler that snaps to a specified grid size.
73 * If that grid size is 0.0 then this ruler does not
76 * @param[in] gridSize (optional) The grid size for the ruler,
77 * (Default = 0.0 i.e. no snapping)
78 * @return The ruler is returned.
80 RulerPtr CreateRuler(float gridSize = 0.0f)
82 if(gridSize <= Math::MACHINE_EPSILON_0)
84 return new DefaultRuler();
86 return new FixedRuler(gridSize);
91 static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked.
92 static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
93 static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
94 static Vector3 gConstraintResult; ///< Result from constraint.
96 static ActorContainer gPages; ///< Keeps track of all the pages for applying effects.
98 static void ResetScrollCallbackResults()
100 gOnScrollStartCalled = false;
101 gOnScrollUpdateCalled = false;
102 gOnScrollCompleteCalled = false;
106 * Invoked when scrolling starts.
108 * @param[in] position The current scroll position.
110 static void OnScrollStart( const Vector3& position )
112 gOnScrollStartCalled = true;
116 * Invoked when scrolling updates (via dragging)
118 * @param[in] position The current scroll position.
120 static void OnScrollUpdate( const Vector3& position )
122 gOnScrollUpdateCalled = true;
126 * Invoked when scrolling finishes
128 * @param[in] position The current scroll position.
130 static void OnScrollComplete( const Vector3& position )
132 gOnScrollCompleteCalled = true;
136 ScrollView SetupTestScrollView(int rows, int columns, Vector2 size)
138 ScrollView scrollView = ScrollView::New();
139 scrollView.SetSize(size);
140 scrollView.SetAnchorPoint(AnchorPoint::CENTER);
141 scrollView.SetParentOrigin(ParentOrigin::CENTER);
142 scrollView.ApplyConstraint( Constraint::New<Dali::Vector3>( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ), Dali::EqualToConstraint() ) );
143 // Disable Refresh signal (TET environment cannot use adaptor's Timer)
144 scrollView.SetWrapMode(false);
145 scrollView.SetRefreshInterval(0);
146 scrollView.ScrollStartedSignal().Connect( &OnScrollStart );
147 scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
148 scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete );
149 Stage::GetCurrent().Add( scrollView );
150 RulerPtr rulerX = CreateRuler(size.width);
151 RulerPtr rulerY = CreateRuler(size.height);
154 rulerX->SetDomain(RulerDomain(0.0f, size.width * columns));
162 rulerY->SetDomain(RulerDomain(0.0f, size.width * rows));
169 scrollView.SetRulerX( rulerX );
170 scrollView.SetRulerY( rulerY );
171 Stage::GetCurrent().Add( scrollView );
173 Actor container = Actor::New();
174 container.SetParentOrigin(ParentOrigin::CENTER);
175 container.SetAnchorPoint(AnchorPoint::CENTER);
176 container.SetSize( size );
177 scrollView.Add( container );
178 container.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
181 for(int row = 0;row<rows;row++)
183 for(int column = 0;column<columns;column++)
185 Actor page = Actor::New();
186 page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
187 page.SetParentOrigin( ParentOrigin::CENTER );
188 page.SetAnchorPoint( AnchorPoint::CENTER );
189 page.SetPosition( column * size.x, row * size.y );
192 gPages.push_back(page);
196 ResetScrollCallbackResults();
203 ResetScrollCallbackResults();
206 Actor AddActorToPage(Actor page, float x, float y, float cols, float rows)
208 Stage stage = Stage::GetCurrent();
209 Vector2 stageSize = stage.GetSize();
211 const float margin = 10.0f;
212 const Vector2 actorSize((stageSize.x / cols) - margin, (stageSize.y / rows) - margin);
214 Actor actor = Actor::New();
215 actor.SetParentOrigin( ParentOrigin::CENTER );
216 actor.SetAnchorPoint( AnchorPoint::CENTER );
218 Vector3 position( margin * 0.5f + (actorSize.x + margin) * x - stageSize.width * 0.5f,
219 margin * 0.5f + (actorSize.y + margin) * y - stageSize.height * 0.5f,
221 Vector3 positionEnd( margin * 0.5f + (actorSize.x + margin) * (x + cols) - stageSize.width * 0.5f - margin,
222 margin * 0.5f + (actorSize.y + margin) * (y + rows) - stageSize.height * 0.5f - margin,
224 Vector3 size(positionEnd - position);
225 actor.SetPosition( position + size * 0.5f);
226 actor.SetSize( positionEnd - position );
231 } // unnamed namespace
234 int UtcDaliScrollViewPageCubeEffectSetup(void)
236 tet_infoline(" UtcDaliScrollViewPageCubeEffectSetup");
238 ScrollViewPageCubeEffect effect;
240 DALI_TEST_CHECK( !effect );
242 BaseHandle handle = ScrollViewPageCubeEffect::New();
244 DALI_TEST_CHECK( handle );
246 effect = ScrollViewPageCubeEffect::DownCast(handle);
248 DALI_TEST_CHECK( effect );
253 int UtcDaliScrollViewPageCarouselEffectSetup(void)
255 tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
257 ScrollViewPageCarouselEffect effect;
259 DALI_TEST_CHECK( !effect );
261 BaseHandle handle = ScrollViewPageCarouselEffect::New();
263 DALI_TEST_CHECK( handle );
265 effect = ScrollViewPageCarouselEffect::DownCast(handle);
267 DALI_TEST_CHECK( effect );
271 int UtcDaliScrollViewCarouselEffectSetup(void)
273 tet_infoline(" UtcDaliScrollViewCarouselEffectSetup");
275 ScrollViewCarouselEffect effect;
277 DALI_TEST_CHECK( !effect );
279 BaseHandle handle = ScrollViewCarouselEffect::New();
281 DALI_TEST_CHECK( handle );
283 effect = ScrollViewCarouselEffect::DownCast(handle);
285 DALI_TEST_CHECK( effect );
289 int UtcDaliScrollViewDepthEffectSetup(void)
291 tet_infoline(" UtcDaliScrollViewDepthEffectSetup");
293 ScrollViewDepthEffect effect;
295 DALI_TEST_CHECK( !effect );
297 BaseHandle handle = ScrollViewDepthEffect::New();
299 DALI_TEST_CHECK( handle );
301 effect = ScrollViewDepthEffect::DownCast(handle);
303 DALI_TEST_CHECK( effect );
308 int UtcDaliScrollViewPageCubeEffectTest(void)
310 ToolkitTestApplication application;
311 tet_infoline(" UtcDaliScrollViewPageCubeEffectTest");
313 Vector2 size = Stage::GetCurrent().GetSize();
315 ScrollView scrollView = SetupTestScrollView(1, 3, size);
316 Actor testPage = gPages[1];
317 Wait(application, 500);
319 ScrollViewPageCubeEffect effect = ScrollViewPageCubeEffect::New();
320 scrollView.ApplyEffect(effect);
322 for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
324 Actor page = *pageIter;
325 page.RemoveConstraints();
326 page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
327 effect.ApplyToPage(page, Vector2(Math::PI_2, 0.0f));
331 scrollView.ScrollTo(1);
332 while(!gOnScrollCompleteCalled)
336 // test that the first page has reached centre of screen
337 Vector3 pagePos = testPage.GetCurrentPosition();
338 DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
343 int UtcDaliScrollViewPageCarouselEffectTest(void)
345 ToolkitTestApplication application;
346 tet_infoline(" UtcDaliScrollViewPageCarouselEffectTest");
348 Vector2 size = Stage::GetCurrent().GetSize();
350 ScrollView scrollView = SetupTestScrollView(1, 3, size);
351 Actor testPage = gPages[1];
352 Wait(application, 500);
354 ScrollViewPageCarouselEffect effect = ScrollViewPageCarouselEffect::New();
355 scrollView.ApplyEffect(effect);
357 for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
359 Actor page = *pageIter;
360 page.RemoveConstraints();
361 page.ApplyConstraint( Constraint::New<Vector3>( Actor::SIZE, ParentSource( Actor::SIZE ), EqualToConstraint() ) );
362 effect.ApplyToPage(page);
366 scrollView.ScrollTo(1, 0.5f, DirectionBiasNone);
367 while(!gOnScrollCompleteCalled)
371 // test that the first page has reached centre of screen
372 Vector3 pagePos = testPage.GetCurrentPosition();
373 DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
378 int UtcDaliScrollViewCarouselEffectTest(void)
380 ToolkitTestApplication application;
381 tet_infoline(" UtcDaliScrollViewCarouselEffectTest");
383 Vector2 size = Stage::GetCurrent().GetSize();
385 ScrollView scrollView = SetupTestScrollView(1, 3, size);
386 Actor testPage = gPages[1];
387 Wait(application, 500);
389 ScrollViewCarouselEffect effect = ScrollViewCarouselEffect::New();
390 scrollView.ApplyEffect(effect);
392 Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
394 Vector3 actorPrePosition = actor.GetCurrentPosition();
396 effect.ApplyToActor( actor, Vector2(1.2f, 1.2f) );
398 scrollView.ScrollTo(Vector3(size.x, 0.0f, 0.0f), 0.5f, DirectionBiasNone, DirectionBiasNone);
399 while(!gOnScrollCompleteCalled)
403 // test that the first page has reached centre of screen
404 Vector3 actorPostPosition = actor.GetCurrentPosition();
405 // just check the actor has moved
406 DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
411 int UtcDaliScrollViewDepthEffectTest(void)
413 ToolkitTestApplication application;
414 tet_infoline(" UtcDaliScrollViewDepthEffectTest");
416 Vector2 size = Stage::GetCurrent().GetSize();
418 ScrollView scrollView = SetupTestScrollView(1, 3, size);
419 Actor testPage = gPages[1];
420 Wait(application, 500);
422 ScrollViewDepthEffect effect = ScrollViewDepthEffect::New();
423 scrollView.ApplyEffect(effect);
425 Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
427 Vector3 actorPrePosition = actor.GetCurrentPosition();
429 const Vector2 positionExtent(0.5f, 2.5f);
430 const Vector2 offsetExtent(1.0f, 1.0f);
431 const float positionScale(1.5f);
432 const float scaleExtent(0.5f);
434 effect.ApplyToActor( actor, positionExtent, offsetExtent, positionScale, scaleExtent );
436 scrollView.ScrollTo(1);
437 while(!gOnScrollCompleteCalled)
441 // test that the first page has reached centre of screen
442 Vector3 actorPostPosition = actor.GetCurrentPosition();
443 // just check the actor has moved
444 DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);