2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 // Enable debug log for test coverage
19 #define DEBUG_ENABLED 1
21 #include <dali-scene3d/internal/loader/json-util.h>
22 #include <dali-scene3d/public-api/loader/dli-loader.h>
23 #include <dali-scene3d/public-api/loader/load-result.h>
24 #include <dali-scene3d/public-api/loader/resource-bundle.h>
25 #include <dali-scene3d/public-api/loader/scene-definition.h>
26 #include <dali-test-suite-utils.h>
27 #include <string_view>
30 using namespace Dali::Scene3D::Loader;
34 void ConfigureBlendShapeShaders(ResourceBundle& resources, const SceneDefinition& scene, Actor root, std::vector<BlendshapeShaderConfigurationRequest>&& requests)
36 std::vector<std::string> errors;
37 auto onError = [&errors](const std::string& msg) {
38 errors.push_back(msg);
41 if(!scene.ConfigureBlendshapeShaders(resources, root, std::move(requests), onError))
43 ExceptionFlinger flinger(ASSERT_LOCATION);
44 for(auto& msg : errors)
46 flinger << msg << '\n';
53 ResourceBundle::PathProvider pathProvider = [](ResourceType::Value type) {
54 return TEST_RESOURCE_DIR "/";
57 ResourceBundle resources;
58 SceneDefinition scene;
59 std::vector<CameraParameters> cameraParameters;
60 std::vector<LightParameters> lights;
61 std::vector<AnimationDefinition> animations;
62 std::vector<AnimationGroupDefinition> animGroups;
64 SceneMetadata metaData;
75 DliLoader::InputParams input{
76 pathProvider(ResourceType::Mesh),
82 DliLoader::LoadParams loadParams{input, output};
84 std::vector<std::string> errors;
87 StringCallback onError = [this](const std::string& error) {
88 errors.push_back(error);
89 printf("%s\n", error.c_str());
94 loader.SetErrorCallback(onError);
98 bool StringHasTokens(const char* string, const std::vector<const char*>& tokens)
100 for(auto& token : tokens)
102 auto result = strstr(string, token);
103 if(nullptr == result)
107 string = result + strlen(token);
114 int UtcDaliDliLoaderLoadSceneNotFound(void)
118 DALI_TEST_EQUAL(ctx.loader.LoadScene("does_not_exist.dli", ctx.loadParams), false);
120 auto error = ctx.loader.GetParseError();
121 DALI_TEST_CHECK(StringHasTokens(error.c_str(), {"Empty source buffer to parse."}));
126 int UtcDaliDliLoaderLoadSceneFailParse(void)
130 auto path = ctx.pathProvider(ResourceType::Mesh) + "invalid.gltf";
131 DALI_TEST_EQUAL(ctx.loader.LoadScene(path, ctx.loadParams), false);
133 auto error = ctx.loader.GetParseError();
134 DALI_TEST_CHECK(StringHasTokens(error.c_str(), {"Unexpected character."}));
139 int UtcDaliDliLoaderLoadSceneAssertions(void)
141 const std::pair<std::string, std::string> pathExceptionPairs[]{
142 // from RequireChild()
143 {"scenes-nodes-missing", "Failed to find child node"},
144 {"scenes-missing", "Failed to find child node"},
145 {"nodes-missing", "Failed to find child node"},
146 // from ParseSceneInternal()
147 {"scene-out-of-bounds", "out of bounds"},
148 {"nodes-invalid-type", "invalid type; array required"},
149 {"nodes-array-empty", "must define a node id"},
150 {"root-id-invalid", "invalid value for root node index"},
151 {"root-id-out-of-bounds", "out of bounds"},
152 {"root-node-invalid-type", "invalid JSON type; object required"},
153 // from ParseSkeletons()
154 {"skeleton-node-missing", "Missing required attribute"},
155 {"skeleton-root-not-found", "not defined"},
156 // from ParseShaders()
157 {"shader-vertex-missing", "Missing vertex / fragment shader"},
158 {"shader-fragment-missing", "Missing vertex / fragment shader"},
159 // from ParseMeshes()
160 {"mesh-uri-missing", "Missing required attribute"},
161 {"mesh-indices-read-fail", "Failed to read indices"},
162 {"mesh-positions-read-fail", "Failed to read positions"},
163 // from ParseMaterials()
164 {"material-environment-out-of-bounds", "out of bounds"},
166 {"node-model-mesh-missing", "Missing mesh"},
167 {"node-arc-mesh-missing", "Missing mesh"},
168 {"node-animated-image-mesh-missing", "Missing mesh"},
169 {"node-renderable-mesh-invalid-type", "Invalid Mesh index type"},
170 {"node-renderable-mesh-out-of-bounds", "out of bounds"},
171 {"node-child-invalid-type", "invalid index type"},
172 {"node-name-already-used", "name already used"},
173 // from ParseAnimations()
174 {"animation-failed-to-open", "Failed to open animation data"}};
175 for(auto& i : pathExceptionPairs)
179 auto path = ctx.pathProvider(ResourceType::Mesh) + "dli/" + i.first + ".dli";
180 printf("\n\n%s: %s\n", path.c_str(), i.second.c_str());
181 DALI_TEST_ASSERTION(ctx.loader.LoadScene(path, ctx.loadParams), i.second.c_str());
187 int UtcDaliDliLoaderLoadSceneExercise(void)
191 auto path = ctx.pathProvider(ResourceType::Mesh) + "exercise.dli";
192 DALI_TEST_CHECK(ctx.loader.LoadScene(path, ctx.loadParams));
193 DALI_TEST_CHECK(ctx.errors.empty());
195 auto& scene = ctx.scene;
196 auto& roots = scene.GetRoots();
197 DALI_TEST_EQUAL(roots.size(), 2u);
198 DALI_TEST_EQUAL(scene.GetNode(roots[0])->mName, "Backdrop"); // default scene is scene 1 - this one.
199 DALI_TEST_EQUAL(scene.GetNode(roots[1])->mName, "ExerciseDemo");
201 DALI_TEST_EQUAL(scene.GetNodeCount(), 96u);
203 auto& resources = ctx.resources;
204 DALI_TEST_EQUAL(resources.mMeshes.size(), 11u);
205 DALI_TEST_EQUAL(resources.mMaterials.size(), 13u);
206 DALI_TEST_EQUAL(resources.mShaders.size(), 5u);
207 DALI_TEST_EQUAL(resources.mEnvironmentMaps.size(), 2u);
208 DALI_TEST_EQUAL(resources.mSkeletons.size(), 1u);
210 DALI_TEST_EQUAL(ctx.cameraParameters.size(), 1u);
211 DALI_TEST_EQUAL(ctx.lights.size(), 1u);
212 DALI_TEST_EQUAL(ctx.animations.size(), 18u);
213 DALI_TEST_EQUAL(ctx.animGroups.size(), 16u);
215 ViewProjection viewProjection;
219 NodeDefinition::CreateParams nodeParams{
224 Customization::Choices choices;
228 Actor root = Actor::New();
229 SetActorCentered(root);
230 for(auto iRoot : scene.GetRoots())
232 auto resourceRefs = resources.CreateRefCounter();
233 scene.CountResourceRefs(iRoot, choices, resourceRefs);
234 resources.CountEnvironmentReferences(resourceRefs);
235 resources.LoadResources(resourceRefs, ctx.pathProvider);
236 if(auto actor = scene.CreateNodes(iRoot, choices, nodeParams))
238 scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);
239 scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
240 ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));
241 scene.ApplyConstraints(actor, std::move(nodeParams.mConstrainables));
246 DALI_TEST_EQUAL(root.GetChildCount(), 2u);
247 DALI_TEST_EQUAL(root.GetChildAt(0).GetProperty(Actor::Property::NAME).Get<std::string>(), "Backdrop");
248 DALI_TEST_EQUAL(root.GetChildAt(1).GetProperty(Actor::Property::NAME).Get<std::string>(), "ExerciseDemo");
253 int UtcDaliDliLoaderLoadSceneMorph(void)
257 std::vector<std::string> metadata;
258 uint32_t metadataCount = 0;
259 ctx.input.mPreNodeCategoryProcessors.push_back({"metadata",
260 [&](const Property::Array& array, StringCallback) {
261 std::string key, value;
262 for(uint32_t i0 = 0, i1 = array.Count(); i0 < i1; ++i0)
264 auto& data = array.GetElementAt(i0);
265 DALI_TEST_EQUAL(data.GetType(), Property::MAP);
267 auto map = data.GetMap();
268 auto key = map->Find("key");
269 auto value = map->Find("value");
270 DALI_TEST_EQUAL(key->GetType(), Property::STRING);
271 DALI_TEST_EQUAL(value->GetType(), Property::STRING);
272 metadata.push_back(key->Get<std::string>() + ":" + value->Get<std::string>());
278 std::vector<std::string> behaviors;
279 uint32_t behaviorCount = 0;
280 ctx.input.mPostNodeCategoryProcessors.push_back({"behaviors",
281 [&](const Property::Array& array, StringCallback) {
282 for(uint32_t i0 = 0, i1 = array.Count(); i0 < i1; ++i0)
284 auto& data = array.GetElementAt(i0);
285 DALI_TEST_EQUAL(data.GetType(), Property::MAP);
287 auto map = data.GetMap();
288 auto event = map->Find("event");
289 auto url = map->Find("url");
290 DALI_TEST_EQUAL(event->GetType(), Property::STRING);
291 DALI_TEST_EQUAL(url->GetType(), Property::STRING);
292 behaviors.push_back(event->Get<std::string>() + ":" + url->Get<std::string>());
299 ctx.input.mNodePropertyProcessor = [&](const NodeDefinition&, const Property::Map&, StringCallback) {
303 auto path = ctx.pathProvider(ResourceType::Mesh) + "morph.dli";
304 DALI_TEST_CHECK(ctx.loader.LoadScene(path, ctx.loadParams));
305 DALI_TEST_CHECK(ctx.errors.empty());
307 auto& scene = ctx.scene;
308 auto& roots = scene.GetRoots();
309 DALI_TEST_EQUAL(roots.size(), 1u);
310 DALI_TEST_EQUAL(scene.GetNode(roots[0])->mName, "HeadTest_002");
312 DALI_TEST_EQUAL(numNodes, 3u);
313 DALI_TEST_EQUAL(scene.GetNodeCount(), numNodes);
315 auto& resources = ctx.resources;
316 DALI_TEST_EQUAL(resources.mMeshes.size(), 2u);
317 DALI_TEST_EQUAL(resources.mMaterials.size(), 1u);
318 DALI_TEST_EQUAL(resources.mShaders.size(), 5u);
319 DALI_TEST_EQUAL(resources.mEnvironmentMaps.size(), 2u);
320 DALI_TEST_EQUAL(resources.mSkeletons.size(), 0u);
322 DALI_TEST_EQUAL(ctx.cameraParameters.size(), 1u);
323 DALI_TEST_EQUAL(ctx.lights.size(), 1u);
324 DALI_TEST_EQUAL(ctx.animations.size(), 1u);
325 DALI_TEST_EQUAL(ctx.animGroups.size(), 0u);
327 DALI_TEST_EQUAL(metadata.size(), 4u);
328 DALI_TEST_EQUAL(behaviors.size(), 1u);
330 ViewProjection viewProjection;
334 NodeDefinition::CreateParams nodeParams{
339 Customization::Choices choices;
343 Actor root = Actor::New();
344 SetActorCentered(root);
345 for(auto iRoot : scene.GetRoots())
347 auto resourceRefs = resources.CreateRefCounter();
348 scene.CountResourceRefs(iRoot, choices, resourceRefs);
349 resources.CountEnvironmentReferences(resourceRefs);
350 resources.LoadResources(resourceRefs, ctx.pathProvider);
351 if(auto actor = scene.CreateNodes(iRoot, choices, nodeParams))
353 scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);
354 scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
355 ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));
356 scene.ApplyConstraints(actor, std::move(nodeParams.mConstrainables));
361 DALI_TEST_EQUAL(root.GetChildCount(), 1u);
362 DALI_TEST_EQUAL(root.GetChildAt(0).GetProperty(Actor::Property::NAME).Get<std::string>(), "HeadTest_002");
367 int UtcDaliDliLoaderLoadSceneArc(void)
371 auto path = ctx.pathProvider(ResourceType::Mesh) + "arc.dli";
372 DALI_TEST_CHECK(ctx.loader.LoadScene(path, ctx.loadParams));
373 DALI_TEST_CHECK(ctx.errors.empty());
375 auto& scene = ctx.scene;
376 auto& roots = scene.GetRoots();
377 DALI_TEST_EQUAL(roots.size(), 1u);
378 DALI_TEST_EQUAL(scene.GetNode(roots[0])->mName, "root");
380 DALI_TEST_EQUAL(scene.GetNodeCount(), 2u);
382 auto& resources = ctx.resources;
383 DALI_TEST_EQUAL(resources.mMeshes.size(), 1u);
384 DALI_TEST_EQUAL(resources.mMaterials.size(), 1u);
385 DALI_TEST_EQUAL(resources.mShaders.size(), 1u);
386 DALI_TEST_EQUAL(resources.mEnvironmentMaps.size(), 1u);
387 DALI_TEST_EQUAL(resources.mSkeletons.size(), 0u);
389 DALI_TEST_EQUAL(ctx.cameraParameters.size(), 0u);
390 DALI_TEST_EQUAL(ctx.lights.size(), 0u);
391 DALI_TEST_EQUAL(ctx.animations.size(), 0u);
392 DALI_TEST_EQUAL(ctx.animGroups.size(), 0u);
394 ViewProjection viewProjection;
398 NodeDefinition::CreateParams nodeParams{
403 Customization::Choices choices;
407 Actor root = Actor::New();
408 SetActorCentered(root);
409 for(auto iRoot : scene.GetRoots())
411 auto resourceRefs = resources.CreateRefCounter();
412 scene.CountResourceRefs(iRoot, choices, resourceRefs);
413 resources.CountEnvironmentReferences(resourceRefs);
414 resources.LoadResources(resourceRefs, ctx.pathProvider);
415 if(auto actor = scene.CreateNodes(iRoot, choices, nodeParams))
417 scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);
418 scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
419 ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));
420 scene.ApplyConstraints(actor, std::move(nodeParams.mConstrainables));
425 DALI_TEST_EQUAL(root.GetChildCount(), 1u);
426 DALI_TEST_EQUAL(root.GetChildAt(0).GetProperty(Actor::Property::NAME).Get<std::string>(), "root");
431 int UtcDaliDliLoaderLoadSceneShaderUniforms(void)
435 auto path = ctx.pathProvider(ResourceType::Mesh) + "dli/shader-uniforms.dli";
436 DALI_TEST_CHECK(ctx.loader.LoadScene(path, ctx.loadParams));
437 DALI_TEST_EQUAL(ctx.errors.size(), 1u);
438 DALI_TEST_CHECK(ctx.errors[0].find("failed to infer type") != std::string::npos);
440 auto& scene = ctx.scene;
441 auto& roots = scene.GetRoots();
442 DALI_TEST_EQUAL(roots.size(), 1u);
443 DALI_TEST_EQUAL(scene.GetNode(roots[0])->mName, "root");
445 DALI_TEST_EQUAL(scene.GetNodeCount(), 1u);
447 auto& resources = ctx.resources;
448 DALI_TEST_EQUAL(resources.mMeshes.size(), 0u);
449 DALI_TEST_EQUAL(resources.mMaterials.size(), 0u);
450 DALI_TEST_EQUAL(resources.mShaders.size(), 1u);
451 DALI_TEST_EQUAL(resources.mEnvironmentMaps.size(), 0u);
452 DALI_TEST_EQUAL(resources.mSkeletons.size(), 0u);
454 auto raw = resources.mShaders[0].first.LoadRaw(ctx.pathProvider(ResourceType::Shader));
458 auto shader = resources.mShaders[0].first.Load(std::move(raw));
459 DALI_TEST_EQUAL(shader.GetProperty(shader.GetPropertyIndex("uBool")).Get<float>(), 1.0f);
460 DALI_TEST_EQUAL(shader.GetProperty(shader.GetPropertyIndex("uInt")).Get<float>(), 255.0f);
461 DALI_TEST_EQUAL(shader.GetProperty(shader.GetPropertyIndex("uFloat")).Get<float>(), -0.5f);
462 DALI_TEST_EQUAL(shader.GetProperty(shader.GetPropertyIndex("uVec2")).Get<Vector2>(), Vector2(100.0f, -100.0f));
463 DALI_TEST_EQUAL(shader.GetProperty(shader.GetPropertyIndex("uVec3")).Get<Vector3>(), Vector3(50.0f, 0.f, -200.0f));
464 DALI_TEST_EQUAL(shader.GetProperty(shader.GetPropertyIndex("uVec4")).Get<Vector4>(), Vector4(0.1774f, 1.0f, 0.5333f, 0.7997f));
465 DALI_TEST_EQUAL(shader.GetProperty(shader.GetPropertyIndex("uMat3")).Get<Matrix3>(), Matrix3(9.0f, 8.0f, 7.0f, 6.0f, 5.0f, 4.0f, 3.0f, 2.0f, 1.0f));
467 Matrix expectedMatrix;
468 expectedMatrix.SetTransformComponents(Vector3::ONE * 8.0, Quaternion::IDENTITY, Vector3::ZERO);
469 DALI_TEST_EQUAL(shader.GetProperty(shader.GetPropertyIndex("uMat4")).Get<Matrix>(), expectedMatrix);
474 int UtcDaliDliLoaderLoadSceneExtras(void)
478 auto path = ctx.pathProvider(ResourceType::Mesh) + "dli/extras.dli";
479 DALI_TEST_CHECK(ctx.loader.LoadScene(path, ctx.loadParams));
480 DALI_TEST_EQUAL(ctx.errors.size(), 3u);
481 DALI_TEST_CHECK(ctx.errors[0].find("already defined; overriding") != std::string::npos);
482 DALI_TEST_CHECK(ctx.errors[1].find("empty string is invalid for name") != std::string::npos);
483 DALI_TEST_CHECK(ctx.errors[2].find("failed to interpret value") != std::string::npos);
485 auto& scene = ctx.scene;
486 auto& roots = scene.GetRoots();
487 DALI_TEST_EQUAL(roots.size(), 1u);
488 DALI_TEST_EQUAL(scene.GetNode(roots[0])->mName, "root");
490 DALI_TEST_EQUAL(scene.GetNodeCount(), 1u);
492 ViewProjection viewProjection;
496 auto& resources = ctx.resources;
497 NodeDefinition::CreateParams nodeParams{
502 Customization::Choices choices;
505 Actor actor = scene.CreateNodes(0, choices, nodeParams);
507 DALI_TEST_EQUAL(actor.GetProperty(actor.GetPropertyIndex("fudgeFactor")).Get<float>(), 9000.1f);
508 DALI_TEST_EQUAL(actor.GetProperty(actor.GetPropertyIndex("fudgeVector")).Get<Vector2>(), Vector2(-.25f, 17.f));
509 DALI_TEST_EQUAL(actor.GetProperty(actor.GetPropertyIndex("isThisTheRealLife")).Get<bool>(), true);
510 DALI_TEST_EQUAL(actor.GetProperty(actor.GetPropertyIndex("isThisJustFantasy")).Get<bool>(), false);
511 DALI_TEST_EQUAL(actor.GetProperty(actor.GetPropertyIndex("velocity")).Get<Vector3>(), Vector3(.1f, 58.f, -.2f));
512 DALI_TEST_EQUAL(actor.GetProperty(actor.GetPropertyIndex("frameOfReference")).Get<Matrix>(), Matrix::IDENTITY);
517 int UtcDaliDliLoaderLoadSceneConstraints(void)
521 auto path = ctx.pathProvider(ResourceType::Mesh) + "dli/constraints.dli";
522 DALI_TEST_CHECK(ctx.loader.LoadScene(path, ctx.loadParams));
523 DALI_TEST_EQUAL(ctx.errors.size(), 1u);
524 DALI_TEST_CHECK(ctx.errors[0].find("invalid", ctx.errors[0].find("node ID")) != std::string::npos);
526 auto& scene = ctx.scene;
527 auto& roots = scene.GetRoots();
528 DALI_TEST_EQUAL(roots.size(), 1u);
529 DALI_TEST_EQUAL(scene.GetNode(0)->mName, "root");
530 DALI_TEST_EQUAL(scene.GetNode(1)->mName, "Alice");
531 DALI_TEST_EQUAL(scene.GetNode(2)->mName, "Bob");
532 DALI_TEST_EQUAL(scene.GetNode(3)->mName, "Charlie");
534 DALI_TEST_EQUAL(scene.GetNodeCount(), 4u);
536 ViewProjection viewProjection;
540 auto& resources = ctx.resources;
541 NodeDefinition::CreateParams nodeParams{
546 Customization::Choices choices;
550 Actor root = scene.CreateNodes(0, choices, nodeParams);
551 Actor alice = root.FindChildByName("Alice");
552 Actor bob = root.FindChildByName("Bob");
553 Actor charlie = root.FindChildByName("Charlie");
555 DALI_TEST_EQUAL(nodeParams.mConstrainables.size(), 3u);
556 DALI_TEST_EQUAL(bob.GetProperty(bob.GetPropertyIndex("angularVelocity")).Get<Vector2>(), Vector2(-0.5, 0.0004));
559 scene.ApplyConstraints(root, std::move(nodeParams.mConstrainables), ctx.onError);
560 DALI_TEST_CHECK(ctx.errors.empty());
562 app.GetScene().Add(root);
563 app.SendNotification();
565 app.SendNotification();
568 DALI_TEST_EQUAL(charlie.GetCurrentProperty(Actor::Property::ORIENTATION), alice.GetProperty(Actor::Property::ORIENTATION));
569 DALI_TEST_EQUAL(charlie.GetCurrentProperty(Actor::Property::POSITION), bob.GetProperty(Actor::Property::POSITION));
570 DALI_TEST_EQUAL(charlie.GetCurrentProperty(charlie.GetPropertyIndex("angularVelocity")), bob.GetProperty(bob.GetPropertyIndex("angularVelocity")));
575 int UtcDaliDliLoaderNodeProcessor(void)
579 std::vector<Property::Map> nodeMaps;
580 ctx.input.mNodePropertyProcessor = [&](const NodeDefinition&, Property::Map&& map, StringCallback) {
581 nodeMaps.push_back(map);
584 auto path = ctx.pathProvider(ResourceType::Mesh) + "dli/node-processor.dli";
585 DALI_TEST_CHECK(ctx.loader.LoadScene(path, ctx.loadParams));
587 DALI_TEST_EQUAL(nodeMaps.size(), 2u);
588 DALI_TEST_EQUAL(nodeMaps[0].Count(), 5u);
589 DALI_TEST_EQUAL(nodeMaps[0].Find("name")->Get<std::string>(), "rootA");
590 DALI_TEST_EQUAL(nodeMaps[0].Find("nickname")->Get<std::string>(), "same as name");
591 DALI_TEST_EQUAL(nodeMaps[0].Find("favourite number")->Get<int32_t>(), 63478);
593 auto propArray = nodeMaps[0].Find("array");
594 DALI_TEST_EQUAL(propArray->GetType(), Property::ARRAY);
596 auto array = propArray->GetArray();
597 DALI_TEST_EQUAL(array->Count(), 5);
598 DALI_TEST_EQUAL(array->GetElementAt(0).Get<int32_t>(), 1);
599 DALI_TEST_EQUAL(array->GetElementAt(1).Get<int32_t>(), 2);
600 DALI_TEST_EQUAL(array->GetElementAt(2).Get<int32_t>(), 4);
601 DALI_TEST_EQUAL(array->GetElementAt(3).Get<int32_t>(), 8);
602 DALI_TEST_EQUAL(array->GetElementAt(4).Get<int32_t>(), -500);
604 auto propObject = nodeMaps[0].Find("object");
605 DALI_TEST_EQUAL(propObject->GetType(), Property::MAP);
607 auto object = propObject->GetMap();
608 DALI_TEST_EQUAL(object->Count(), 5);
609 DALI_TEST_EQUAL(object->Find("physics")->Get<bool>(), true);
610 DALI_TEST_EQUAL(object->Find("elasticity")->Get<float>(), .27f);
611 DALI_TEST_EQUAL(object->Find("drag")->Get<float>(), .91f);
613 auto propInnerArray = object->Find("inner array");
614 DALI_TEST_EQUAL(propInnerArray->GetType(), Property::ARRAY);
616 auto innerArray = propInnerArray->GetArray();
617 DALI_TEST_EQUAL(innerArray->Count(), 3);
618 DALI_TEST_EQUAL(innerArray->GetElementAt(0).Get<std::string>(), "why");
619 DALI_TEST_EQUAL(innerArray->GetElementAt(1).Get<std::string>(), "not");
620 DALI_TEST_EQUAL(innerArray->GetElementAt(2).Get<bool>(), false);
622 auto propInnerObject = object->Find("inner object");
623 DALI_TEST_EQUAL(propInnerObject->GetType(), Property::MAP);
625 auto innerObject = propInnerObject->GetMap();
626 DALI_TEST_EQUAL(innerObject->Count(), 1);
627 DALI_TEST_EQUAL(innerObject->Find("supported")->Get<bool>(), true);
629 DALI_TEST_EQUAL(nodeMaps[1].Count(), 1u);
630 DALI_TEST_EQUAL(nodeMaps[1].Find("name")->Get<std::string>(), "rootB");
635 int UtcDaliDliLoaderLoadCoverageTest(void)
639 auto path = ctx.pathProvider(ResourceType::Mesh) + "coverageTest.dli";
640 DALI_TEST_CHECK(ctx.loader.LoadScene(path, ctx.loadParams));
641 DALI_TEST_CHECK(ctx.errors.empty());
643 auto& scene = ctx.scene;
644 auto& roots = scene.GetRoots();
645 DALI_TEST_EQUAL(roots.size(), 1u);
646 DALI_TEST_EQUAL(scene.GetNode(roots[0])->mName, "root");
648 DALI_TEST_EQUAL(scene.GetNodeCount(), 1u);
650 auto& resources = ctx.resources;
651 DALI_TEST_EQUAL(resources.mMeshes.size(), 1u);
652 DALI_TEST_EQUAL(resources.mShaders.size(), 1u);
653 DALI_TEST_EQUAL(resources.mEnvironmentMaps.size(), 2u);
654 DALI_TEST_EQUAL(resources.mSkeletons.size(), 0u);
656 auto& materials = ctx.resources.mMaterials;
657 DALI_TEST_EQUAL(2u, materials.size());
659 auto iMaterial = materials.begin();
660 auto& md = iMaterial->first;
661 DALI_TEST_EQUAL(md.mTextureStages.size(), 1u);
663 auto iTexture = md.mTextureStages.begin();
664 DALI_TEST_CHECK(MaskMatch(iTexture->mSemantic, MaterialDefinition::OCCLUSION));
665 DALI_TEST_EQUAL(iTexture->mTexture.mImageUri, "exercise/Icons/Icon_Idle.png");
668 DALI_TEST_EQUAL(ctx.cameraParameters.size(), 1u);
669 DALI_TEST_EQUAL(ctx.lights.size(), 1u);
670 DALI_TEST_EQUAL(ctx.animations.size(), 0u);
671 DALI_TEST_EQUAL(ctx.animGroups.size(), 0u);
673 ViewProjection viewProjection;
677 NodeDefinition::CreateParams nodeParams{
682 Customization::Choices choices;
686 Actor root = Actor::New();
687 SetActorCentered(root);
688 for(auto iRoot : scene.GetRoots())
690 auto resourceRefs = resources.CreateRefCounter();
691 scene.CountResourceRefs(iRoot, choices, resourceRefs);
692 resources.CountEnvironmentReferences(resourceRefs);
693 resources.LoadResources(resourceRefs, ctx.pathProvider);
694 if(auto actor = scene.CreateNodes(iRoot, choices, nodeParams))
696 scene.ConfigureSkeletonJoints(iRoot, resources.mSkeletons, actor);
697 scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
698 ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));
699 scene.ApplyConstraints(actor, std::move(nodeParams.mConstrainables));
704 DALI_TEST_EQUAL(root.GetChildCount(), 1u);
705 DALI_TEST_EQUAL(root.GetChildAt(0).GetProperty(Actor::Property::NAME).Get<std::string>(), "root");