2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
23 #include <dali/public-api/dali-core.h>
24 #include <dali-toolkit/dali-toolkit.h>
26 #include <dali-toolkit-test-suite-utils.h>
30 static void Startup();
31 static void Cleanup();
34 void (*tet_startup)() = Startup;
35 void (*tet_cleanup)() = Cleanup;
38 static void UtcDaliSwirlUninitializedEffect();
39 static void UtcDaliSwirlPropertyNamesEffect();
40 static void UtcDaliSwirlDefaultValuesEffect();
41 static void UtcDaliSwirlCustomValuesEffect();
44 POSITIVE_TC_IDX = 0x01,
48 // Add test functionality for all APIs in the class (Positive and Negative)
50 struct tet_testlist tet_testlist[] = {
51 { UtcDaliSwirlUninitializedEffect, NEGATIVE_TC_IDX },
52 { UtcDaliSwirlPropertyNamesEffect, POSITIVE_TC_IDX },
53 { UtcDaliSwirlDefaultValuesEffect, POSITIVE_TC_IDX },
54 { UtcDaliSwirlCustomValuesEffect, POSITIVE_TC_IDX },
59 // Called only once before first test is run.
64 // Called only once after last test is run
69 // Create bitmap image
70 BitmapImage CreateBitmapImage()
72 BitmapImage image = BitmapImage::New(4,4,Pixel::RGBA8888);
74 PixelBuffer* pixbuf = image.GetBuffer();
76 // Using a 4x4 image gives a better blend with the GL implementation
78 for(size_t i=0; i<16; i++)
89 static void UtcDaliSwirlUninitializedEffect()
91 ToolkitTestApplication application;
93 Toolkit::SwirlEffect effect;
97 // New() must be called to create a SwirlEffect or it wont be valid.
98 effect.SetRadius( 0.5f );
99 DALI_TEST_CHECK( false );
101 catch (Dali::DaliException& e)
103 // Tests that a negative test of an assertion succeeds
104 tet_printf("Assertion %s failed at %s\n", e.mCondition.c_str(), e.mLocation.c_str());
105 DALI_TEST_CHECK(!effect);
109 static void UtcDaliSwirlPropertyNamesEffect()
111 ToolkitTestApplication application;
113 Toolkit::SwirlEffect effect = Toolkit::SwirlEffect::New(false);
115 // Check the names, this names are used in the shaders code,
116 // if they change the shader code has to be updated
117 DALI_TEST_EQUALS( effect.GetAnglePropertyName(), "uAngle", TEST_LOCATION );
118 DALI_TEST_EQUALS( effect.GetCenterPropertyName(), "uCenter", TEST_LOCATION );
119 DALI_TEST_EQUALS( effect.GetRadiusPropertyName(), "uRadius", TEST_LOCATION );
122 static void UtcDaliSwirlDefaultValuesEffect()
124 ToolkitTestApplication application;
126 Toolkit::SwirlEffect effect = Toolkit::SwirlEffect::New(true);
127 DALI_TEST_CHECK( effect );
129 BitmapImage image = CreateBitmapImage();
131 ImageActor actor = ImageActor::New( image );
132 actor.SetSize( 100.0f, 100.0f );
133 actor.SetShaderEffect( effect );
134 Stage::GetCurrent().Add( actor );
136 application.SendNotification();
137 application.Render();
139 // Gets converted to opengl viewport coordinates
141 application.GetGlAbstraction().CheckUniformValue(
142 effect.GetAnglePropertyName().c_str(),
146 application.GetGlAbstraction().CheckUniformValue(
147 effect.GetCenterPropertyName().c_str(),
148 Vector2(0.5f, 0.5f) ) );
151 application.GetGlAbstraction().CheckUniformValue(
152 effect.GetRadiusPropertyName().c_str(),
156 static void UtcDaliSwirlCustomValuesEffect()
158 ToolkitTestApplication application;
160 Toolkit::SwirlEffect effect = Toolkit::SwirlEffect::New(false);
161 DALI_TEST_CHECK( effect );
163 BitmapImage image = CreateBitmapImage();
165 ImageActor actor = ImageActor::New( image );
166 actor.SetSize( 100.0f, 100.0f );
168 effect.SetAngle( 1.0f );
169 effect.SetCenter( Vector2(0.3f, 0.7f) );
170 effect.SetRadius( 2.0f );
172 actor.SetShaderEffect( effect );
173 Stage::GetCurrent().Add( actor );
175 application.SendNotification();
176 application.Render();
178 // Gets converted to opengl viewport coordinates
180 application.GetGlAbstraction().CheckUniformValue(
181 effect.GetAnglePropertyName().c_str(),
185 application.GetGlAbstraction().CheckUniformValue(
186 effect.GetCenterPropertyName().c_str(),
187 Vector2(0.3f, 0.7f) ) );
190 application.GetGlAbstraction().CheckUniformValue(
191 effect.GetRadiusPropertyName().c_str(),