/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
//Internal includes
#include <dali/dali.h>
+#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
//Create new texture set
TextureSet textureSet = TextureSet::New();
- textureSet.SetImage( 0u, mBackImage );
- textureSet.SetImage( 1u, fbo );
+ TextureSetImage( textureSet, 0u, mBackImage );
+ TextureSetImage( textureSet, 1u, fbo );
//Create geometry
Geometry metaballGeom = CreateGeometryComposition();
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
#include <dali/dali.h>
+#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
//Create new texture set
mTextureSetRefraction = TextureSet::New();
- mTextureSetRefraction.SetImage( 0u, mBackImage );
- mTextureSetRefraction.SetImage( 1u, mMetaballFBO );
+ TextureSetImage( mTextureSetRefraction, 0u, mBackImage );
+ TextureSetImage( mTextureSetRefraction, 1u, mMetaballFBO );
//Create normal shader
mShaderNormal = Shader::New( METABALL_VERTEX_SHADER, FRAG_SHADER );
//Create new texture set
mTextureSetNormal = TextureSet::New();
- mTextureSetNormal.SetImage( 0u, mBackImage );
+ TextureSetImage( mTextureSetNormal, 0u, mBackImage );
//Create actor
mCompositionActor = Actor::New( );
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
blendActor.SetSize(140, 140);
parentActor.Add(blendActor);
- blendActor.GetRendererAt(0u).GetTextures().SetImage( 1u, fb2 );
+ TextureSet textureSet = blendActor.GetRendererAt(0u).GetTextures();
+ TextureSetImage( textureSet, 1u, fb2 );
}
void NewWindowController::AddTextLabel( Actor& parentActor )