Normal-less objects now have their normals calculated so that they can be displayed... 89/81189/1
authorAndrew Poor <andrew.poor@samsung.com>
Fri, 22 Jul 2016 13:32:03 +0000 (14:32 +0100)
committerAndrew Poor <andrew.poor@samsung.com>
Fri, 22 Jul 2016 13:32:03 +0000 (14:32 +0100)
Change-Id: If1d7bd35eaba1cff82f12ea8118b35cf486cfb23

examples/primitive-shapes/primitive-shapes-example.cpp

index 7ac2870..6d6f1ad 100644 (file)
@@ -324,7 +324,7 @@ public:
     //Renderer map for model
     mRendererMap.Clear();
     mRendererMap[ "rendererType" ] = "PRIMITIVE";
-    mRendererMap[ "color"        ] = mColor;
+    mRendererMap[ "shapeColor"   ] = mColor;
   }
 
   //Sets the 3D model to a sphere and modifies the sliders appropriately.