+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * @file transition-application.cpp
+ * @brief Application class for showing stylable transitions
+ */
+
+// Class include
+#include "transition-application.h"
+
+// External includes
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
+#include "beat-control.h"
+#include <cstdio>
+#include <sstream>
+
+// Internal includes
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+namespace Demo
+{
+
+const char* TransitionApplication::DEMO_THEME_ONE_PATH( DEMO_STYLE_DIR "style-example-theme-one.json" );
+const char* DALI_LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
+const char* DALI_ROBOT_MODEL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.obj" );
+const char* DALI_ROBOT_MATERIAL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.mtl" );
+
+
+TransitionApplication::TransitionApplication( Application& application )
+: mApplication( application ),
+ mTitle(),
+ mBeatControl(),
+ mActionButtons(),
+ mActionIndex( Property::INVALID_INDEX )
+{
+ application.InitSignal().Connect( this, &TransitionApplication::Create );
+}
+
+TransitionApplication::~TransitionApplication()
+{
+}
+
+void TransitionApplication::Create( Application& application )
+{
+ Stage stage = Stage::GetCurrent();
+ stage.KeyEventSignal().Connect(this, &TransitionApplication::OnKeyEvent);
+ stage.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
+
+ // Hide the indicator bar
+ application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+
+ // Content panes:
+ TableView contentLayout = TableView::New( 4, 1 );
+ contentLayout.SetName("ContentLayout");
+ contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ contentLayout.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ contentLayout.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ contentLayout.SetCellPadding( Vector2( 0.0f, 5.0f ) );
+
+ // Assign all rows the size negotiation property of fitting to children
+
+ stage.Add( contentLayout );
+
+ mTitle = TextLabel::New( "Custom Control Transition Example" );
+ mTitle.SetName( "Title" );
+ mTitle.SetStyleName("Title");
+ mTitle.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+ mTitle.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+ mTitle.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ contentLayout.Add( mTitle );
+ contentLayout.SetFitHeight(0); // Fill width
+
+ mBeatControl = BeatControl::New();
+ mBeatControl.SetName("BeatControl");
+ mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, Property::Map()
+ .Add( DevelVisual::Property::TRANSFORM, Property::Map()
+ .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.5f, 0.5f) ) ) );
+
+ mBeatControl.SetAnchorPoint( AnchorPoint::CENTER );
+ mBeatControl.SetParentOrigin( ParentOrigin::CENTER );
+ mBeatControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ contentLayout.Add( mBeatControl );
+ // beat control should fill the tableview cell, so no change to default parameters
+
+ TableView visualTypeLayout = TableView::New( 1, NUMBER_OF_VISUAL_BUTTONS );
+ visualTypeLayout.SetName("VisualTypeLayout");
+ visualTypeLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+ visualTypeLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
+ visualTypeLayout.SetFitHeight( 0 );
+
+ contentLayout.Add( visualTypeLayout );
+ contentLayout.SetFitHeight(2);
+
+ for( int i=0; i<NUMBER_OF_VISUAL_BUTTONS; ++i )
+ {
+ Property::Map map;
+ CreateVisualMap( i, map );
+ map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
+ .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.8f, 0.8f) ) );
+ mVisualButtons[i] = BeatControl::New();
+ mVisualButtons[i].SetProperty( BeatControl::Property::BEAT_VISUAL, map );
+ mVisualButtons[i].SetName("VisualButton");
+ mVisualButtons[i].SetStyleName("VisualButton");
+ mVisualButtons[i].SetSize(0, 50);
+ mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+ mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
+ mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
+ mVisualButtons[i].TouchSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
+ visualTypeLayout.AddChild( mVisualButtons[i], TableView::CellPosition( 0, i ) );
+ }
+
+ TableView actionButtonLayout = TableView::New( 1, NUMBER_OF_ACTION_BUTTONS+1 );
+ actionButtonLayout.SetName("ThemeButtonsLayout");
+ actionButtonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+ actionButtonLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
+ actionButtonLayout.SetFitHeight( 0 );
+
+ TextLabel label = TextLabel::New( "Action: ");
+ label.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+ label.SetStyleName("ActionLabel");
+ actionButtonLayout.AddChild( label, TableView::CellPosition( 0, 0 ) );
+ actionButtonLayout.SetCellAlignment( TableView::CellPosition( 0, 0 ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
+
+ for( int i=0; i<NUMBER_OF_ACTION_BUTTONS; ++i )
+ {
+ mActionButtons[i] = PushButton::New();
+ mActionButtons[i].SetName("ActionButton");
+ mActionButtons[i].SetStyleName("ActionButton");
+ mActionButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+ mActionButtons[i].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+ mActionIndex = mActionButtons[i].RegisterProperty( "actionId", i, Property::READ_WRITE );
+ mActionButtons[i].ClickedSignal().Connect( this, &TransitionApplication::OnActionButtonClicked );
+ actionButtonLayout.AddChild( mActionButtons[i], TableView::CellPosition( 0, 1+i ) );
+ }
+ mActionButtons[0].SetLabelText( "Bounce" );
+ mActionButtons[1].SetLabelText( "X" );
+ mActionButtons[2].SetLabelText( "Y" );
+ mActionButtons[3].SetLabelText( "Fade" );
+
+ contentLayout.Add( actionButtonLayout );
+ contentLayout.SetFitHeight(3);
+}
+
+void TransitionApplication::CreateVisualMap( int index, Property::Map& map )
+{
+ switch(index)
+ {
+ case 0:
+ {
+ map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ ColorVisual::Property::MIX_COLOR ] = Color::YELLOW;
+ break;
+ }
+ case 1:
+ {
+ map[ Visual::Property::TYPE ] = Visual::BORDER;
+ map[ BorderVisual::Property::COLOR ] = Color::GREEN;
+ map[ BorderVisual::Property::SIZE ] = 5;
+ break;
+ }
+ case 2:
+ {
+ map[ Visual::Property::TYPE ] = Visual::GRADIENT;
+
+ Property::Array stopOffsets;
+ stopOffsets.PushBack( 0.0f );
+ stopOffsets.PushBack( 0.3f );
+ stopOffsets.PushBack( 0.6f );
+ stopOffsets.PushBack( 0.8f );
+ stopOffsets.PushBack( 1.0f );
+ map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
+
+ Property::Array stopColors;
+ stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
+ stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
+ stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
+ stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
+ stopColors.PushBack( Color::YELLOW );
+ map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
+ map[ GradientVisual::Property::START_POSITION ] = Vector2(-0.5f, -0.5f );
+ map[ GradientVisual::Property::END_POSITION ] = Vector2( 0.5f, 0.5f );
+ break;
+ }
+ case 3:
+ {
+ map[ Visual::Property::TYPE ] = Visual::IMAGE;
+ map[ ImageVisual::Property::URL ] = DALI_LOGO_PATH;
+ break;
+ }
+ case 4:
+ {
+ map[ Visual::Property::TYPE ] = Visual::IMAGE;
+ map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "preMultAlpha.png";
+ map[ DevelVisual::Property::PREMULTIPLIED_ALPHA ] = true;
+ break;
+ }
+
+ case 5:
+ {
+ map[ Visual::Property::TYPE ] = Visual::MESH;
+ map[ MeshVisual::Property::OBJECT_URL ] = DALI_ROBOT_MODEL_PATH;
+ map[ MeshVisual::Property::MATERIAL_URL ] = DALI_ROBOT_MATERIAL_PATH;
+ map[ MeshVisual::Property::TEXTURES_PATH ] = DEMO_IMAGE_DIR;
+ map[ MeshVisual::Property::SHADING_MODE ] = MeshVisual::ShadingMode::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING;
+ break;
+ }
+
+ case 6:
+ {
+ map[ Visual::Property::TYPE ] = Visual::PRIMITIVE;
+
+ map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
+ map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.3f;
+ map[ PrimitiveVisual::Property::BEVEL_SMOOTHNESS ] = 0.0f;
+ map[ PrimitiveVisual::Property::SCALE_DIMENSIONS ] = Vector3(1.0f,1.0f,0.3f);
+ map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4(0.7f, 0.5f, 0.05f, 1.0f);
+
+ break;
+ }
+
+ case 7:
+ {
+ // NPatch
+ map[ Visual::Property::TYPE ] = Visual::IMAGE;
+ map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "button-up-16.9.png";
+ break;
+ }
+ case 8:
+ {
+ // SVG
+ map[ Visual::Property::TYPE ] = Visual::IMAGE;
+ map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "Kid1.svg";
+ break;
+ }
+
+ case 9:
+ {
+ map[ Visual::Property::TYPE ] = DevelVisual::TEXT;
+ map[ TextVisual::Property::TEXT ] = "Text";
+ map[ TextVisual::Property::TEXT_COLOR ] = Color::CYAN;
+ map[ TextVisual::Property::POINT_SIZE ] = 10;
+ break;
+ }
+
+ default:
+ {
+ map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ ColorVisual::Property::MIX_COLOR ] = Color::MAGENTA;
+ break;
+ }
+ }
+}
+
+bool TransitionApplication::OnVisualButtonClicked( Actor actor, const TouchData& touchData )
+{
+ if( touchData.GetState(0) == PointState::FINISHED )
+ {
+ int visual = actor.GetProperty<int>( mVisualIndex );
+ Property::Map map;
+ CreateVisualMap( visual, map );
+ map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
+ .Add( DevelVisual::Transform::Property::SIZE, Vector2( 0.5f, 0.5f ) ) );
+ mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, map );
+ }
+ return true;
+}
+
+bool TransitionApplication::OnActionButtonClicked( Button button )
+{
+ int action = button.GetProperty<int>( mActionIndex );
+ switch( action )
+ {
+ case 0:
+ {
+ mBeatControl.StartBounceAnimation();
+ break;
+ }
+ case 1:
+ {
+ mBeatControl.StartXAnimation();
+ break;
+ }
+ case 2:
+ {
+ mBeatControl.StartYAnimation();
+ break;
+ }
+ case 3:
+ {
+ mBeatControl.StartFadeAnimation();
+ break;
+ }
+ }
+
+ return true;
+}
+
+void TransitionApplication::OnKeyEvent( const KeyEvent& keyEvent )
+{
+ static int keyPressed = 0;
+
+ if( keyEvent.state == KeyEvent::Down)
+ {
+ if( keyPressed == 0 ) // Is this the first down event?
+ {
+ printf("Key pressed: %s %d\n", keyEvent.keyPressedName.c_str(), keyEvent.keyCode );
+
+ if( IsKey( keyEvent, DALI_KEY_ESCAPE) || IsKey( keyEvent, DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ else if( keyEvent.keyPressedName.compare("Return") == 0 )
+ {
+ }
+ }
+ keyPressed = 1;
+ }
+ else if( keyEvent.state == KeyEvent::Up )
+ {
+ keyPressed = 0;
+ }
+}
+
+} // namespace Demo