<ui-application appid="drag-and-drop.example" exec="/usr/apps/com.samsung.dali-demo/bin/drag-and-drop.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
<label>Drag And Drop</label>
</ui-application>
+ <ui-application appid="simple-text-label.example" exec="/usr/apps/com.samsung.dali-demo/bin/simple-text-label.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+ <label>Simple Text Label</label>
+ </ui-application>
+ <ui-application appid="simple-bitmap-font-text-label.example" exec="/usr/apps/com.samsung.dali-demo/bin/simple-bitmap-font-text-label.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+ <label>Simple Bitmap Font Text Label</label>
+ </ui-application>
+ <ui-application appid="simple-text-field.example" exec="/usr/apps/com.samsung.dali-demo/bin/simple-text-field.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+ <label>Simple Text Field</label>
+ </ui-application>
+ <ui-application appid="simple-text-visual.example" exec="/usr/apps/com.samsung.dali-demo/bin/simple-text-visual.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+ <label>Text Visual</label>
+ </ui-application>
+ <ui-application appid="simple-text-renderer.example" exec="/usr/apps/com.samsung.dali-demo/bin/simple-text-renderer.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+ <label>Simple Text Renderer</label>
+ </ui-application>
+ <ui-application appid="gestures.example" exec="/usr/apps/com.samsung.dali-demo/bin/gestures.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+ <label>Gestures</label>
+ </ui-application>
<privileges>
<privilege>http://tizen.org/privilege/mediastorage</privilege>
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
demo.AddExample(Example("flex-container.example", DALI_DEMO_STR_TITLE_FLEXBOX_PLAYGROUND));
demo.AddExample(Example("frame-callback.example", DALI_DEMO_STR_TITLE_FRAME_CALLBACK));
demo.AddExample(Example("focus-integration.example", DALI_DEMO_STR_TITLE_FOCUS_INTEGRATION));
+ demo.AddExample(Example("gestures.example", DALI_DEMO_STR_TITLE_GESTURES));
demo.AddExample(Example("gradients.example", DALI_DEMO_STR_TITLE_COLOR_GRADIENT));
demo.AddExample(Example("hello-world.example", DALI_DEMO_STR_TITLE_HELLO_WORLD));
demo.AddExample(Example("image-policies.example", DALI_DEMO_STR_TITLE_IMAGE_POLICIES));
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali-toolkit/dali-toolkit.h>
+#include <string>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+namespace
+{
+const Vector4 BACKGROUND_GRADIENT_1 = Vector4( 167.0f, 207.0f, 223.0f, 255.0f ) / 255.0f;
+const Vector4 BACKGROUND_GRADIENT_2 = Vector4( 0.0f, 64.0f, 137.0f, 255.0f ) / 255.0f;
+const Vector2 BACKGROUND_GRADIENT_START_POSITION( 0.0f, -0.5f );
+const Vector2 BACKGROUND_GRADIENT_END_POSITION( 0.0f, 0.5f );
+
+const Vector4 CONTROL_GRADIENT_1 = Vector4( 234.0f, 185.0f, 45.0f, 255.0f ) / 255.0f;
+const Vector4 CONTROL_GRADIENT_2 = Vector4( 199.0f, 152.0f, 16.0f, 255.0f ) / 255.0f;
+const Vector2 CONTROL_GRADIENT_CENTER( Vector2::ZERO );
+const float CONTROL_GRADIENT_RADIUS( 0.5f );
+
+const float HELP_ANIMATION_DURATION( 25.0f );
+const float HELP_ANIMATION_SEGMENT_TIME( 5.0f );
+const float HELP_ANIMATION_TRANSITION_DURATION( 0.75f );
+const Vector2 HELP_TEXT_POSITION_MULTIPLIER( 0.25f, 0.13f );
+
+const float SHAKY_ANIMATION_DURATION( 0.1f );
+const float SHAKY_ANIMATION_SEGMENT_TIME( 0.05f );
+const float SHAKY_ANIMATION_ANGLE( 1.0f );
+
+const float TOUCH_MODE_ANIMATION_DURATION( 0.1f );
+const Vector4 TOUCH_MODE_COLOR( 1.0f, 0.7f, 0.7f, 1.0f );
+
+const float PAN_MODE_CHANGE_ANIMATION_DURATION( 0.25f );
+const Vector3 PAN_MODE_START_ANIMATION_SCALE( 1.2f, 1.2f, 1.0f );
+const Vector3 PAN_MODE_END_ANIMATION_SCALE( 0.8f, 0.8f, 1.0f );
+
+const float TAP_ANIMATION_DURATON( 0.5f );
+const Vector4 TAP_ANIMATION_COLOR( 0.8f, 0.5, 0.2f, 0.6f );
+
+const Vector3 MINIMUM_SCALE( Vector3::ONE );
+const Vector3 MAXIMUM_SCALE( Vector3::ONE * 2.0f );
+const float SCALE_BACK_ANIMATION_DURATION( 0.25f );
+
+/**
+ * @brief Creates a background with a linear gradient which matches parent size & is placed in the center.
+ */
+Actor CreateBackground()
+{
+ Actor background = Control::New();
+ background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ background.SetParentOrigin( ParentOrigin::CENTER );
+ background.SetProperty(
+ Control::Property::BACKGROUND,
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::GRADIENT )
+ .Add( GradientVisual::Property::STOP_COLOR, Property::Array().Add( BACKGROUND_GRADIENT_1 )
+ .Add( BACKGROUND_GRADIENT_2 ) )
+ .Add( GradientVisual::Property::START_POSITION, BACKGROUND_GRADIENT_START_POSITION )
+ .Add( GradientVisual::Property::END_POSITION, BACKGROUND_GRADIENT_END_POSITION ) );
+ return background;
+}
+
+/**
+ * @brief Create a control with a circular gradient & a specific size & is placed in the center of its parent.
+ *
+ * @param[in] size The size we want the control to be.
+ */
+Actor CreateTouchControl( const Vector2& size )
+{
+ Actor touchControl = Control::New();
+ touchControl.SetSize( size );
+ touchControl.SetParentOrigin( ParentOrigin::CENTER );
+ touchControl.SetProperty(
+ Control::Property::BACKGROUND,
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::GRADIENT )
+ .Add( GradientVisual::Property::STOP_COLOR, Property::Array().Add( CONTROL_GRADIENT_1 )
+ .Add( CONTROL_GRADIENT_2 ) )
+ .Add( GradientVisual::Property::CENTER, CONTROL_GRADIENT_CENTER )
+ .Add( GradientVisual::Property::RADIUS, CONTROL_GRADIENT_RADIUS )
+ );
+ return touchControl;
+}
+
+/**
+ * @brief Shows the given string between the given start and end times.
+ *
+ * Appropriately animates the string into and out of the scene.
+ *
+ * @param[in] string The label to display, this is an rvalue reference & will be moved
+ * @param[in] parent The parent to add the label to
+ * @param[in] animation The animation to add the animators created in this function
+ * @param[in] startTime When to start the animators
+ * @param[in] endTime When to end the animators
+ */
+void AddHelpInfo( const std::string&& string, Actor parent, Animation animation, float startTime, float endTime )
+{
+ Actor text = TextLabel::New( std::move( string ) );
+ Vector3 position( Stage::GetCurrent().GetSize() * HELP_TEXT_POSITION_MULTIPLIER );
+
+ text.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ text.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ text.SetPosition( position );
+ text.SetOpacity( 0.0f );
+ text.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, Text::HorizontalAlignment::CENTER );
+ parent.Add( text );
+
+ // Animate IN
+ TimePeriod timePeriod( startTime, HELP_ANIMATION_TRANSITION_DURATION );
+ animation.AnimateTo( Property( text, Actor::Property::COLOR_ALPHA ), 1.0f, timePeriod );
+ animation.AnimateBy( Property( text, Actor::Property::POSITION_X ), -position.x, timePeriod );
+
+ // Animate OUT
+ timePeriod.delaySeconds = endTime;
+ animation.AnimateTo( Property( text, Actor::Property::COLOR_ALPHA ), 0.0f, timePeriod );
+ animation.AnimateBy( Property( text, Actor::Property::POSITION_X ), -position.x, timePeriod );
+}
+
+} // unnamed namespace
+
+/**
+ * @brief This example shows how to use the different gesture detectors available.
+ *
+ * - Tapping on the control shows a small rotation animation.
+ * - A Long press on the control puts it into Pan Mode.
+ * - When in Pan mode, the control can be panned (moved).
+ * - When the pan ends, we exit the Pan mode via an animation.
+ * - Pinching the control changes the scale of the control.
+ */
+class GestureExample : public ConnectionTracker
+{
+public:
+
+ /**
+ * @brief Constructor.
+ *
+ * @param[in] application Reference to the application
+ */
+ GestureExample( Application &application )
+ : mApplication( application )
+ {
+ // Connect to the Application's Init signal
+ application.InitSignal().Connect( this, &GestureExample::Create );
+ }
+
+private:
+
+ /**
+ * @brief Creates the scene as described in this class' description.
+ *
+ * @param[in] application Reference to the application class
+ */
+ void Create( Application& application )
+ {
+ // Get a handle to the stage & connect to the key event signal
+ Stage stage = Stage::GetCurrent();
+ stage.KeyEventSignal().Connect(this, &GestureExample::OnKeyEvent);
+
+ // Create a background with a gradient
+ Actor background = CreateBackground();
+ stage.Add( background );
+
+ // Create a control that we'll use for the gestures to be a quarter of the size of the stage
+ Actor touchControl = CreateTouchControl( stage.GetSize() * 0.25f );
+ background.Add( touchControl );
+
+ // Connect to the touch signal
+ touchControl.TouchSignal().Connect( this, &GestureExample::OnTouch );
+ touchControl.SetLeaveRequired( true );
+
+ // Create a long press gesture detector, attach the actor & connect
+ mLongPressDetector = LongPressGestureDetector::New();
+ mLongPressDetector.Attach( touchControl );
+ mLongPressDetector.DetectedSignal().Connect( this, &GestureExample::OnLongPress );
+
+ // Create a pan gesture detector, attach the actor & connect
+ mPanDetector = PanGestureDetector::New();
+ mPanDetector.Attach( touchControl );
+ mPanDetector.DetectedSignal().Connect( this, &GestureExample::OnPan );
+
+ // Create a tap gesture detector, attach the actor & connect
+ mTapDetector = TapGestureDetector::New();
+ mTapDetector.Attach( touchControl );
+ mTapDetector.DetectedSignal().Connect( this, &GestureExample::OnTap );
+
+ // Create a pinch gesture detector, attach the actor & connect
+ mPinchDetector = PinchGestureDetector::New();
+ mPinchDetector.Attach( touchControl );
+ mPinchDetector.DetectedSignal().Connect( this, &GestureExample::OnPinch );
+
+ // Create an animation which shakes the actor when in Pan mode
+ mShakeAnimation = Animation::New( SHAKY_ANIMATION_DURATION );
+ mShakeAnimation.AnimateBy( Property( touchControl, Actor::Property::ORIENTATION ),
+ Quaternion( Degree( SHAKY_ANIMATION_ANGLE ), Vector3::ZAXIS ),
+ AlphaFunction::BOUNCE,
+ TimePeriod( 0.0f, SHAKY_ANIMATION_SEGMENT_TIME ) );
+ mShakeAnimation.AnimateBy( Property( touchControl, Actor::Property::ORIENTATION ),
+ Quaternion( Degree( -SHAKY_ANIMATION_ANGLE ), Vector3::ZAXIS ),
+ AlphaFunction::BOUNCE,
+ TimePeriod( SHAKY_ANIMATION_SEGMENT_TIME, SHAKY_ANIMATION_SEGMENT_TIME ) );
+
+ // Animate help information
+ // Here we just animate some text on the screen to show tips on how to use this example
+ // The help animation loops
+ Animation helpAnimation = Animation::New( HELP_ANIMATION_DURATION );
+
+ float startTime( 0.0f );
+ float endTime( startTime + HELP_ANIMATION_SEGMENT_TIME );
+
+ AddHelpInfo( "Tap image for animation", background, helpAnimation, startTime, endTime );
+ AddHelpInfo( "Press & Hold image to drag", background, helpAnimation, startTime += HELP_ANIMATION_SEGMENT_TIME, endTime += HELP_ANIMATION_SEGMENT_TIME );
+ AddHelpInfo( "Pinch image to resize", background, helpAnimation, startTime += HELP_ANIMATION_SEGMENT_TIME, endTime += HELP_ANIMATION_SEGMENT_TIME );
+ helpAnimation.SetLooping( true );
+ helpAnimation.Play();
+ }
+
+ /**
+ * @brief Called when our actor is touched.
+ *
+ * @param[in] actor The touched actor
+ * @param[in] touch The touch event
+ */
+ bool OnTouch( Actor actor, const TouchData& touch )
+ {
+ switch( touch.GetState( 0 ) )
+ {
+ case PointState::DOWN:
+ {
+ // When we get a touch point, change the color of the actor.
+
+ Animation anim = Animation::New( TOUCH_MODE_ANIMATION_DURATION );
+ anim.AnimateTo( Property( actor, Actor::Property::COLOR ), TOUCH_MODE_COLOR );
+ anim.Play();
+ break;
+ }
+
+ case PointState::LEAVE:
+ case PointState::UP:
+ case PointState::INTERRUPTED:
+ {
+ if( ! mPanStarted )
+ {
+ // If we're not panning, change the color back to normal.
+
+ Animation anim = Animation::New( TOUCH_MODE_ANIMATION_DURATION );
+ anim.AnimateTo( Property( actor, Actor::Property::COLOR ), Vector4::ONE );
+ anim.Play();
+
+ // Stop the shake animation from looping.
+ mShakeAnimation.SetLooping( false );
+ }
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ }
+ return true;
+ }
+
+ /**
+ * @brief Called when a long-press gesture is detected on our control.
+ *
+ * @param[in] actor The actor that's been long-pressed
+ * @param[in] longPress The long-press gesture information
+ */
+ void OnLongPress( Actor actor, const LongPressGesture& longPress )
+ {
+ switch( longPress.state )
+ {
+ case Gesture::Started:
+ {
+ // When we first receive a long press, change state to pan mode.
+
+ // Do a small animation to indicate to the user that we are in pan mode.
+ Animation anim = Animation::New( PAN_MODE_CHANGE_ANIMATION_DURATION );
+ anim.AnimateTo( Property( actor, Actor::Property::SCALE ), actor.GetCurrentScale() * PAN_MODE_START_ANIMATION_SCALE, AlphaFunction::BOUNCE );
+ anim.Play();
+ mPanMode = true;
+
+ // Start the shake animation so the user knows when they are in pan mode.
+ mShakeAnimation.SetLooping( true );
+ mShakeAnimation.Play();
+ break;
+ }
+
+ case Gesture::Finished:
+ case Gesture::Cancelled:
+ {
+ // We get this state when all touches are released after a long press. We end pan mode...
+ mPanMode = false;
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ }
+ }
+
+ /**
+ * @brief Called when a pan gesture is detected on our control.
+ *
+ * @param[in] actor The actor that's been panned
+ * @param[in] pan The pan gesture information
+ */
+ void OnPan( Actor actor, const PanGesture& pan )
+ {
+ if( mPanMode || mPanStarted )
+ {
+ // When we are in Pan mode, just move the actor by the displacement.
+
+ // As the displacement is in local actor coords, we will have to multiply the displacement by the
+ // actor's scale so that it moves the correct amount in the parent's coordinate system.
+ Vector3 scaledDisplacement( pan.displacement );
+ scaledDisplacement *= actor.GetCurrentScale();
+
+ Vector3 currentPosition;
+ actor.GetProperty( Actor::Property::POSITION ).Get( currentPosition );
+
+ Vector3 newPosition = currentPosition + scaledDisplacement;
+ actor.SetPosition( newPosition );
+
+ switch( pan.state )
+ {
+ case Gesture::Started:
+ {
+ mPanStarted = true;
+ break;
+ }
+
+ case Gesture::Finished:
+ case Gesture::Cancelled:
+ {
+ // If we cancel or finish the pan, do an animation to indicate this and stop the shake animation.
+
+ Animation anim = Animation::New( PAN_MODE_CHANGE_ANIMATION_DURATION );
+ anim.AnimateTo( Property( actor, Actor::Property::COLOR ), Vector4::ONE );
+ anim.AnimateTo( Property( actor, Actor::Property::SCALE ), actor.GetCurrentScale() * PAN_MODE_END_ANIMATION_SCALE, AlphaFunction::BOUNCE );
+
+ // Move actor back to center if we're out of bounds
+ Vector2 halfStageSize = Stage::GetCurrent().GetSize() * 0.5f;
+ if( ( std::abs( newPosition.x ) > halfStageSize.width ) ||
+ ( std::abs( newPosition.y ) > halfStageSize.height ) )
+ {
+ anim.AnimateTo( Property( actor, Actor::Property::POSITION ), Vector3::ZERO, AlphaFunction::EASE_IN );
+ }
+ anim.Play();
+
+ mShakeAnimation.SetLooping( false );
+ mPanStarted = false;
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ }
+ }
+ }
+
+ /**
+ * @brief Called when a tap gesture is detected on our control.
+ *
+ * @param[in] actor The actor that's been tapped
+ * @param[in] tap The tap gesture information
+ */
+ void OnTap( Actor actor, const TapGesture& tap )
+ {
+ // Do a short animation to show a tap has happened.
+
+ Animation anim = Animation::New( TAP_ANIMATION_DURATON );
+ anim.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Degree( 360.0f ), Vector3::ZAXIS ) );
+ anim.AnimateTo( Property( actor, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::LINEAR );
+ anim.AnimateTo( Property( actor, Actor::Property::COLOR ), TAP_ANIMATION_COLOR, AlphaFunction::BOUNCE );
+ anim.Play();
+ }
+
+ /**
+ * @brief Called when a pinch gesture is detected on our control.
+ *
+ * @param[in] actor The actor that's been pinched
+ * @param[in] pinch The pinch gesture information
+ */
+ void OnPinch( Actor actor, const PinchGesture& pinch )
+ {
+ switch( pinch.state )
+ {
+ case Gesture::Started:
+ {
+ // Starting scale is required so that we know what to multiply the pinch.scale by.
+ mStartingScale = actor.GetCurrentScale();
+ break;
+ }
+
+ case Gesture::Finished:
+ case Gesture::Cancelled:
+ {
+ Vector3 scale( actor.GetCurrentScale() );
+
+ // Ensure the actor sizes itself to be within the limits defined.
+ if ( scale.x < MINIMUM_SCALE.x )
+ {
+ scale = MINIMUM_SCALE;
+ }
+ else if ( scale.x > MAXIMUM_SCALE.x )
+ {
+ scale = MAXIMUM_SCALE;
+ }
+
+ // Do an animation to come back to go back to the limits.
+ Animation anim = Animation::New( SCALE_BACK_ANIMATION_DURATION );
+ anim.AnimateTo( Property( actor, Actor::Property::SCALE ), scale, AlphaFunction::LINEAR );
+ anim.Play();
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ }
+
+ actor.SetScale( mStartingScale * pinch.scale );
+ }
+
+ /**
+ * @brief Called when any key event is received.
+ *
+ * Will use this to quit the application if Back or the Escape key is received.
+ * @param[in] event The key event information
+ */
+ void OnKeyEvent( const KeyEvent& event )
+ {
+ if( event.state == KeyEvent::Down )
+ {
+ if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+ Application& mApplication;
+
+ PanGestureDetector mPanDetector;
+ LongPressGestureDetector mLongPressDetector;
+ TapGestureDetector mTapDetector;
+ PinchGestureDetector mPinchDetector;
+
+ Vector3 mStartingScale; ///< Set to the scale of the control when pinch starts.
+ Animation mShakeAnimation; ///< "Shake" animation to show when we are in panning mode.
+ bool mPanMode = false; ///< Set to true when we have long-pressed to put us into panning mode.
+ bool mPanStarted = false; ///< Set to true to state that panning has started.
+};
+
+int DALI_EXPORT_API main( int argc, char **argv )
+{
+ Application application = Application::New( &argc, &argv );
+ GestureExample controller( application );
+ application.MainLoop();
+ return 0;
+}
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/**
+ * @file simple-text-label-example.cpp
+ * @brief Basic usage of SimpleTextLabel control
+ */
+
+// EXTERNAL INCLUDES
+#include <dali-toolkit/dali-toolkit.h>
+
+#include <dali/devel-api/text-abstraction/font-client.h>
+#include <dali/devel-api/text-abstraction/bitmap-font.h>
+#include <dali-toolkit/devel-api/text/bitmap-font.h>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+/**
+ * @brief The main class of the demo.
+ */
+class SimpleTextLabelExample : public ConnectionTracker
+{
+public:
+
+ SimpleTextLabelExample( Application& application )
+ : mApplication( application )
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect( this, &SimpleTextLabelExample::Create );
+ }
+
+ ~SimpleTextLabelExample()
+ {
+ // Nothing to do here.
+ }
+
+ /**
+ * One-time setup in response to Application InitSignal.
+ */
+ void Create( Application& application )
+ {
+ Stage stage = Stage::GetCurrent();
+
+ stage.KeyEventSignal().Connect(this, &SimpleTextLabelExample::OnKeyEvent);
+
+ TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
+
+ DevelText::BitmapFontDescription fontDescription;
+ fontDescription.name = "Digits";
+ fontDescription.underlinePosition = 0.f;
+ fontDescription.underlineThickness = 0.f;
+
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0030.png", "0", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0031.png", "1", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0032.png", "2", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0033.png", "3", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0034.png", "4", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0035.png", "5", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0036.png", "6", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0037.png", "7", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0038.png", "8", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0039.png", "9", 34.f, 0.f } );
+ fontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u003a.png", ":", 34.f, 0.f } );
+
+
+ DevelText::BitmapFontDescription colorFontDescription;
+ colorFontDescription.name = "DigitsColor";
+ colorFontDescription.underlinePosition = 0.f;
+ colorFontDescription.underlineThickness = 0.f;
+ colorFontDescription.isColorFont = true;
+
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0030_color.png", "0", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0031_color.png", "1", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0032_color.png", "2", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0033_color.png", "3", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0034_color.png", "4", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0035_color.png", "5", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0036_color.png", "6", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0037_color.png", "7", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0038_color.png", "8", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u0039_color.png", "9", 34.f, 0.f } );
+ colorFontDescription.glyphs.push_back( { DEMO_IMAGE_DIR "u003a_color.png", ":", 34.f, 0.f } );
+
+ TextAbstraction::BitmapFont bitmapFont;
+ TextAbstraction::BitmapFont bitmapColorFont;
+
+ DevelText::CreateBitmapFont( fontDescription, bitmapFont );
+ DevelText::CreateBitmapFont( colorFontDescription, bitmapColorFont );
+
+ fontClient.GetFontId( bitmapFont );
+ fontClient.GetFontId( bitmapColorFont );
+
+ TextLabel label01 = TextLabel::New();
+ label01.SetAnchorPoint( AnchorPoint::CENTER );
+ label01.SetParentOrigin( ParentOrigin::CENTER );
+ label01.SetSize( 400.f, 50.f );
+ label01.SetPosition( 0.f, -100.f );
+ label01.SetProperty( TextLabel::Property::MULTI_LINE, true );
+
+ label01.SetProperty( TextLabel::Property::ENABLE_MARKUP, true );
+ label01.SetProperty( TextLabel::Property::TEXT, "012<color 'value'='green'>345</color>6789:" );
+ label01.SetProperty( TextLabel::Property::TEXT_COLOR, Color::RED );
+ label01.SetProperty( TextLabel::Property::FONT_FAMILY, "Digits" );
+
+ label01.SetBackgroundColor( Color::BLACK );
+
+ stage.Add( label01 );
+
+
+ TextLabel label02 = TextLabel::New();
+ label02.SetAnchorPoint( AnchorPoint::CENTER );
+ label02.SetParentOrigin( ParentOrigin::CENTER );
+ label02.SetSize( 400.f, 50.f );
+ label02.SetPosition( 0.f, -50.f );
+ label02.SetProperty( TextLabel::Property::MULTI_LINE, true );
+
+ label02.SetProperty( TextLabel::Property::TEXT, "0123456789:" );
+ label02.SetProperty( TextLabel::Property::TEXT_COLOR, Color::WHITE );
+ label02.SetProperty( TextLabel::Property::FONT_FAMILY, "DigitsColor" );
+
+ label02.SetBackgroundColor( Color::BLACK );
+
+ stage.Add( label02 );
+
+ TextLabel label03 = TextLabel::New();
+ label03.SetAnchorPoint( AnchorPoint::CENTER );
+ label03.SetParentOrigin( ParentOrigin::CENTER );
+ label03.SetSize( 400.f, 50.f );
+ label03.SetPosition( 0.f, 0.f );
+ label03.SetProperty( TextLabel::Property::MULTI_LINE, true );
+
+ label03.SetProperty( TextLabel::Property::TEXT, "0123456789:" );
+ label03.SetProperty( TextLabel::Property::FONT_FAMILY, "Digits" );
+
+ label03.SetBackgroundColor( Color::WHITE );
+
+ stage.Add( label03 );
+
+ TextLabel label04 = TextLabel::New();
+ label04.SetAnchorPoint( AnchorPoint::CENTER );
+ label04.SetParentOrigin( ParentOrigin::CENTER );
+ label04.SetSize( 400.f, 50.f );
+ label04.SetPosition( 0.f, 50.f );
+ label04.SetProperty( TextLabel::Property::MULTI_LINE, true );
+
+ label04.SetProperty( TextLabel::Property::TEXT, "0123456789:" );
+ label04.SetProperty( TextLabel::Property::FONT_FAMILY, "Digits" );
+ label04.SetProperty( TextLabel::Property::TEXT_COLOR, Color::WHITE );
+
+ label04.SetBackgroundColor( Color::BLACK );
+
+ stage.Add( label04 );
+ }
+
+ /**
+ * Main key event handler
+ */
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.state == KeyEvent::Down)
+ {
+ if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+
+ Application& mApplication;
+};
+
+void RunTest( Application& application )
+{
+ SimpleTextLabelExample test( application );
+
+ application.MainLoop();
+}
+
+/** Entry point for Linux & Tizen applications */
+int main( int argc, char **argv )
+{
+ Application application = Application::New( &argc, &argv );
+
+ RunTest( application );
+
+ return 0;
+}
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/**
+ * @file simple-text-field-example.cpp
+ * @brief Very basic usage of TextField control
+ */
+
+// EXTERNAL INCLUDES
+#include <dali-toolkit/dali-toolkit.h>
+#include <iostream>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+
+/**
+ * @brief The main class of the demo.
+ */
+class SimpleTextFieldExample : public ConnectionTracker
+{
+public:
+
+ SimpleTextFieldExample( Application& application )
+ : mApplication( application )
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect( this, &SimpleTextFieldExample::Create );
+ }
+
+ ~SimpleTextFieldExample()
+ {
+ // Nothing to do here.
+ }
+
+ /**
+ * One-time setup in response to Application InitSignal.
+ */
+ void Create( Application& application )
+ {
+ Stage stage = Stage::GetCurrent();
+ stage.SetBackgroundColor( Vector4( 0.04f, 0.345f, 0.392f, 1.0f ) );
+
+ TextField field = TextField::New();
+ field.SetParentOrigin( ParentOrigin::CENTER );
+ field.SetSize( 300.f, 60.f );
+ field.SetBackgroundColor( Color::WHITE );
+ field.SetBackgroundColor( Vector4( 1.f, 1.f, 1.f, 0.15f ) );
+
+ field.SetProperty( TextField::Property::TEXT_COLOR, Color::BLACK );
+ field.SetProperty( TextField::Property::PLACEHOLDER_TEXT, "Unnamed folder" );
+ field.SetProperty( TextField::Property::PLACEHOLDER_TEXT_FOCUSED, "Enter folder name." );
+
+ stage.Add( field );
+ }
+
+private:
+
+ Application& mApplication;
+};
+
+void RunTest( Application& application )
+{
+ SimpleTextFieldExample test( application );
+
+ application.MainLoop();
+}
+
+/** Entry point for Linux & Tizen applications */
+int main( int argc, char **argv )
+{
+ // DALI_DEMO_THEME_PATH not passed to Application so TextField example uses default Toolkit style sheet.
+ Application application = Application::New( &argc, &argv );
+
+ RunTest( application );
+
+ return 0;
+}
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/**
+ * @file simple-text-label-example.cpp
+ * @brief Basic usage of SimpleTextLabel control
+ */
+
+// EXTERNAL INCLUDES
+#include <dali-toolkit/dali-toolkit.h>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+/**
+ * @brief The main class of the demo.
+ */
+class SimpleTextLabelExample : public ConnectionTracker
+{
+public:
+
+ SimpleTextLabelExample( Application& application )
+ : mApplication( application )
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect( this, &SimpleTextLabelExample::Create );
+ }
+
+ ~SimpleTextLabelExample()
+ {
+ // Nothing to do here.
+ }
+
+ /**
+ * One-time setup in response to Application InitSignal.
+ */
+ void Create( Application& application )
+ {
+ Stage stage = Stage::GetCurrent();
+
+ stage.KeyEventSignal().Connect(this, &SimpleTextLabelExample::OnKeyEvent);
+
+ mLabel = TextLabel::New( "A Quick Brown Fox Jumps Over The Lazy Dog" );
+ mLabel.SetName( "SimpleTextLabel" );
+ mLabel.SetAnchorPoint( AnchorPoint::CENTER );
+ mLabel.SetParentOrigin( ParentOrigin::CENTER );
+ mLabel.SetSize( 400.f, 400.f );
+ mLabel.SetProperty( TextLabel::Property::MULTI_LINE, true );
+ mLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::BLACK );
+ mLabel.SetBackgroundColor( Color::WHITE );
+
+ stage.Add( mLabel );
+ }
+
+ /**
+ * Main key event handler
+ */
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.state == KeyEvent::Down)
+ {
+ if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+
+ Application& mApplication;
+
+ TextLabel mLabel;
+};
+
+void RunTest( Application& application )
+{
+ SimpleTextLabelExample test( application );
+
+ application.MainLoop();
+}
+
+/** Entry point for Linux & Tizen applications */
+int main( int argc, char **argv )
+{
+ Application application = Application::New( &argc, &argv );
+
+ RunTest( application );
+
+ return 0;
+}
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/**
+ * @file simple-text-renderer-example.cpp
+ * @brief Basic usage of Text Renderer utility.
+ */
+
+// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/text/text-utils-devel.h>
+#include <devel-api/adaptor-framework/image-loading.h>
+
+#include <iostream>
+#include <fstream>
+
+using namespace std;
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+namespace
+{
+
+const std::string IMAGE1 = DEMO_IMAGE_DIR "application-icon-1.png";
+const std::string IMAGE2 = DEMO_IMAGE_DIR "application-icon-6.png";
+
+#define MAKE_SHADER(A)#A
+
+const std::string VERSION_3_ES = "#version 300 es\n";
+
+const char* VERTEX_SHADER = MAKE_SHADER(
+ precision mediump float;
+
+ in vec2 aPosition;
+ in vec2 aTexCoord;
+
+ out vec2 vUV;
+
+ uniform vec3 uSize;
+ uniform mat4 uMvpMatrix;
+
+ void main()
+ {
+ vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
+ vertexPosition.xyz *= uSize;
+ gl_Position = uMvpMatrix * vertexPosition;
+
+ vUV = aTexCoord;
+ }
+);
+
+const char* FRAGMENT_SHADER = MAKE_SHADER(
+ precision mediump float;
+
+ in vec2 vUV;
+
+ out vec4 FragColor;
+
+ uniform sampler2D sAlbedo;
+ uniform vec4 uColor;
+
+ void main()
+ {
+ vec4 color = texture( sAlbedo, vUV );
+ FragColor = vec4( color.rgb, uColor.a * color.a );
+ }
+);
+
+Renderer CreateRenderer()
+{
+ // Create the geometry.
+ struct Vertex
+ {
+ Dali::Vector2 position;
+ Dali::Vector2 texCoord;
+ };
+
+ static const Vertex vertices[] = {{ Dali::Vector2( -0.5f, -0.5f ), Dali::Vector2( 0.0f, 0.0f ) },
+ { Dali::Vector2( 0.5f, -0.5f ), Dali::Vector2( 1.0f, 0.0f ) },
+ { Dali::Vector2( -0.5f, 0.5f ), Dali::Vector2( 0.0f, 1.0f ) },
+ { Dali::Vector2( 0.5f, 0.5f ), Dali::Vector2( 1.0f, 1.0f ) }};
+
+ Property::Map property;
+ property.Add("aPosition", Property::VECTOR2).Add("aTexCoord", Property::VECTOR2);
+
+ PropertyBuffer vertexBuffer = PropertyBuffer::New(property);
+
+ vertexBuffer.SetData(vertices, sizeof(vertices) / sizeof(Vertex));
+
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer(vertexBuffer);
+
+ geometry.SetType(Geometry::TRIANGLE_STRIP);
+
+ // Create the shader
+ Shader shader = Shader::New( VERSION_3_ES + VERTEX_SHADER, VERSION_3_ES + FRAGMENT_SHADER );
+
+ // Create the renderer
+
+ Renderer renderer = Renderer::New( geometry, shader );
+
+ return renderer;
+}
+
+TextureSet CreateTextureSet( const Dali::Toolkit::DevelText::RendererParameters& textParameters, const std::vector<std::string>& embeddedItems )
+{
+
+ Dali::Vector<Dali::Toolkit::DevelText::EmbeddedItemInfo> embeddedItemLayout;
+
+ Devel::PixelBuffer pixelBuffer = Toolkit::DevelText::Render( textParameters, embeddedItemLayout );
+
+
+ const int dstWidth = static_cast<int>( pixelBuffer.GetWidth() );
+ const int dstHeight = static_cast<int>( pixelBuffer.GetHeight() );
+
+ unsigned int index = 0u;
+ for( const auto& itemLayout : embeddedItemLayout )
+ {
+ int width = static_cast<int>( itemLayout.size.width );
+ int height = static_cast<int>( itemLayout.size.height );
+ int x = static_cast<int>( itemLayout.position.x );
+ int y = static_cast<int>( itemLayout.position.y );
+
+ Dali::Devel::PixelBuffer itemPixelBuffer = Dali::LoadImageFromFile( embeddedItems[index++] );
+ itemPixelBuffer.Resize( width, height );
+ itemPixelBuffer.Rotate( itemLayout.angle );
+
+ width = static_cast<int>( itemPixelBuffer.GetWidth() );
+ height = static_cast<int>( itemPixelBuffer.GetHeight() );
+
+ Dali::Pixel::Format itemPixelFormat = itemPixelBuffer.GetPixelFormat();
+
+ // Check if the item is out of the buffer.
+
+ if( ( x + width < 0 ) ||
+ ( x > dstWidth ) ||
+ ( y < 0 ) ||
+ ( y - height > dstHeight ) )
+ {
+ // The embedded item is completely out of the buffer.
+ continue;
+ }
+
+ // Crop if it exceeds the boundaries of the destination buffer.
+ int layoutX = 0;
+ int layoutY = 0;
+ int cropX = 0;
+ int cropY = 0;
+ int newWidth = width;
+ int newHeight = height;
+
+ bool crop = false;
+
+ if( 0 > x )
+ {
+ newWidth += x;
+ cropX = std::abs( x );
+ crop = true;
+ }
+ else
+ {
+ layoutX = x;
+ }
+
+ if( cropX + newWidth > dstWidth )
+ {
+ crop = true;
+ newWidth -= ( ( cropX + newWidth ) - dstWidth );
+ }
+
+ layoutY = y;
+ if( 0.f > layoutY )
+ {
+ newHeight += layoutY;
+ cropY = std::abs(layoutY);
+ crop = true;
+ }
+
+ if( cropY + newHeight > dstHeight )
+ {
+ crop = true;
+ newHeight -= ( ( cropY + newHeight ) - dstHeight );
+ }
+
+ uint16_t uiCropX = static_cast<uint16_t>(cropX);
+ uint16_t uiCropY = static_cast<uint16_t>(cropY);
+ uint16_t uiNewWidth = static_cast<uint16_t>(newWidth);
+ uint16_t uiNewHeight = static_cast<uint16_t>(newHeight);
+
+ if( crop )
+ {
+ itemPixelBuffer.Crop( uiCropX, uiCropY, uiNewWidth, uiNewHeight );
+ }
+
+ // Blend the item pixel buffer with the text's color according its blending mode.
+ if( Dali::TextAbstraction::ColorBlendingMode::MULTIPLY == itemLayout.colorBlendingMode )
+ {
+ Dali::Devel::PixelBuffer buffer = Dali::Devel::PixelBuffer::New( uiNewWidth,
+ uiNewHeight,
+ itemPixelFormat );
+
+ unsigned char* bufferPtr = buffer.GetBuffer();
+ const unsigned char* itemBufferPtr = itemPixelBuffer.GetBuffer();
+ const unsigned int bytesPerPixel = Dali::Pixel::GetBytesPerPixel(itemPixelFormat);
+ const unsigned int size = uiNewWidth * uiNewHeight * bytesPerPixel;
+
+ for (unsigned int i = 0u; i < size; i += bytesPerPixel)
+ {
+ *(bufferPtr + 0u) = static_cast<unsigned char>( static_cast<float>( *(itemBufferPtr + 0u) ) * textParameters.textColor.r );
+ *(bufferPtr + 1u) = static_cast<unsigned char>( static_cast<float>( *(itemBufferPtr + 1u) ) * textParameters.textColor.g );
+ *(bufferPtr + 2u) = static_cast<unsigned char>( static_cast<float>( *(itemBufferPtr + 2u) ) * textParameters.textColor.b );
+ *(bufferPtr + 3u) = static_cast<unsigned char>( static_cast<float>( *(itemBufferPtr + 3u) ) * textParameters.textColor.a );
+
+ itemBufferPtr += bytesPerPixel;
+ bufferPtr += bytesPerPixel;
+ }
+
+ itemPixelBuffer = buffer;
+ }
+
+ Dali::Toolkit::DevelText::UpdateBuffer(itemPixelBuffer, pixelBuffer, layoutX, layoutY, true);
+ }
+
+ PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
+
+ Texture texture = Texture::New( TextureType::TEXTURE_2D,
+ pixelData.GetPixelFormat(),
+ pixelData.GetWidth(),
+ pixelData.GetHeight() );
+ texture.Upload(pixelData);
+
+ TextureSet textureSet = TextureSet::New();
+ textureSet.SetTexture( 0u, texture );
+
+ return textureSet;
+}
+
+} // namespace
+
+
+/**
+ * @brief The main class of the demo.
+ */
+class SimpleTextRendererExample : public ConnectionTracker
+{
+public:
+
+ SimpleTextRendererExample( Application& application )
+ : mApplication( application )
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect( this, &SimpleTextRendererExample::Create );
+ }
+
+ ~SimpleTextRendererExample()
+ {
+ // Nothing to do here.
+ }
+
+ /**
+ * One-time setup in response to Application InitSignal.
+ */
+ void Create( Application& application )
+ {
+ Stage stage = Stage::GetCurrent();
+ stage.SetBackgroundColor( Color::WHITE );
+ stage.SetBackgroundColor( Vector4( 0.04f, 0.345f, 0.392f, 1.0f ) );
+
+ stage.KeyEventSignal().Connect(this, &SimpleTextRendererExample::OnKeyEvent);
+
+ const std::string image1 = "<item 'width'=26 'height'=26 'url'='" + IMAGE1 + "'/>";
+ const std::string image2 = "<item 'width'=26 'height'=26/>";
+
+ Dali::Toolkit::DevelText::RendererParameters textParameters;
+ textParameters.text = "Hello " + image1 + " world " + image2 + " this " + image1 + " is " + image2 + " a " + image1 + " demo " + image2 + " of " + image1 + " circular " + image2 + " text " + image1 + " width " + image2 + " icons.";
+ textParameters.horizontalAlignment = "center";
+ textParameters.verticalAlignment = "center";
+ textParameters.circularAlignment = "center";
+ textParameters.fontFamily = "SamsungUI";
+ textParameters.fontWeight = "";
+ textParameters.fontWidth = "";
+ textParameters.fontSlant = "";
+ textParameters.layout = "circular";
+ textParameters.textColor = Color::BLACK;
+ textParameters.fontSize = 25.f;
+ textParameters.textWidth = 360u;
+ textParameters.textHeight = 360u;
+ textParameters.radius = 180u;
+ textParameters.beginAngle = 15.f;
+ textParameters.incrementAngle = 360.f;
+ textParameters.ellipsisEnabled = true;
+ textParameters.markupEnabled = true;
+
+ std::vector<std::string> embeddedItems = { IMAGE2, IMAGE2, IMAGE2, IMAGE2, IMAGE2 };
+
+ TextureSet textureSet = CreateTextureSet( textParameters, embeddedItems );
+
+ Renderer renderer = CreateRenderer();
+ renderer.SetTextures( textureSet );
+
+ Actor actor = Actor::New();
+ actor.SetAnchorPoint( AnchorPoint::CENTER );
+ actor.SetParentOrigin( ParentOrigin::CENTER );
+ actor.SetPosition( 0.f, 0.f);
+ actor.SetSize( 360.f, 360.f );
+ actor.SetColor( Color::WHITE );
+
+ actor.AddRenderer( renderer );
+
+ stage.Add( actor );
+ }
+
+ /**
+ * Main key event handler
+ */
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.state == KeyEvent::Down)
+ {
+ if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+
+ Application& mApplication;
+};
+
+/** Entry point for Linux & Tizen applications */
+int main( int argc, char **argv )
+{
+ Application application = Application::New( &argc, &argv );
+
+ SimpleTextRendererExample test( application );
+
+ application.MainLoop();
+
+ return 0;
+}
--- /dev/null
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+/**
+ * @file text-visual-example.cpp
+ * @brief Basic usage of Text Visual.
+ */
+
+// EXTERNAL INCLUDES
+#include <dali-toolkit/dali-toolkit.h>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+/**
+ * @brief The main class of the demo.
+ */
+class TextVisualExample : public ConnectionTracker
+{
+public:
+
+ TextVisualExample( Application& application )
+ : mApplication( application )
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect( this, &TextVisualExample::Create );
+ }
+
+ ~TextVisualExample()
+ {
+ // Nothing to do here.
+ }
+
+ /**
+ * One-time setup in response to Application InitSignal.
+ */
+ void Create( Application& application )
+ {
+ Stage stage = Stage::GetCurrent();
+
+ stage.KeyEventSignal().Connect(this, &TextVisualExample::OnKeyEvent);
+ stage.SetBackgroundColor( Color::WHITE );
+
+ Dali::Toolkit::Control control = Dali::Toolkit::ImageView::New();
+ control.SetParentOrigin( ParentOrigin::CENTER );
+
+ const std::string markupText( "<color value='blue'><font size='50'>H</font></color>ello <color value='blue'><font size='50'>w</font></color>orld" );
+
+ Dali::Property::Map map;
+ map.Add( Dali::Toolkit::Visual::Property::TYPE, Dali::Toolkit::Visual::TEXT ).
+ Add( Dali::Toolkit::TextVisual::Property::ENABLE_MARKUP, true ).
+ Add( Dali::Toolkit::TextVisual::Property::TEXT, markupText ).
+ Add( Dali::Toolkit::TextVisual::Property::TEXT_COLOR, Dali::Vector4( 0.25f, 0.25f, 0.5f, 1.f ) ).
+ Add( Dali::Toolkit::TextVisual::Property::FONT_FAMILY, "TizenSansRegular" ).
+ Add( Dali::Toolkit::TextVisual::Property::POINT_SIZE, 30.f ).
+ Add( Dali::Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, "END" ).
+ Add( Dali::Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT, "CENTER" );
+
+ control.SetProperty( Dali::Toolkit::Control::Property::BACKGROUND, map );
+
+ stage.Add( control );
+ }
+
+ /**
+ * Main key event handler
+ */
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.state == KeyEvent::Down)
+ {
+ if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+
+ Application& mApplication;
+
+ TextLabel mLabel;
+};
+
+void RunTest( Application& application )
+{
+ TextVisualExample test( application );
+
+ application.MainLoop();
+}
+
+/** Entry point for Linux & Tizen applications */
+int main( int argc, char **argv )
+{
+ Application application = Application::New( &argc, &argv );
+
+ RunTest( application );
+
+ return 0;
+}
Name: com.samsung.dali-demo
Summary: The OpenGLES Canvas Core Demo
-Version: 1.4.14
+Version: 1.4.15
Release: 1
Group: System/Libraries
License: Apache-2.0
msgid "DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER"
msgstr "Clipping Draw Order"
+msgid "DALI_DEMO_STR_TITLE_GESTURES"
+msgstr "Gestures"
+
msgid "DALI_DEMO_STR_TITLE_COLOR_GRADIENT"
msgstr "Colour Gradient"
msgid "DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER"
msgstr "Clipping Draw Order"
+msgid "DALI_DEMO_STR_TITLE_GESTURES"
+msgstr "Gestures"
+
msgid "DALI_DEMO_STR_TITLE_COLOR_GRADIENT"
msgstr "Color Gradient"
msgid "DALI_DEMO_STR_TITLE_ANIMATED_VECTOR_IMAGES"
msgstr "Animated Vector Images"
+
+msgid "DALI_DEMO_STR_TITLE_TEXT_RENDERER"
+msgstr "Text Renderer"
+
+msgid "DALI_DEMO_STR_TITLE_TEXT_VISUAL"
+msgstr "Text Visual"
+
+msgid "DALI_DEMO_STR_TITLE_TEXT_LABEL_BITMAP_FONT"
+msgstr "Text Bitmap Font"
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#define DALI_DEMO_STR_TITLE_CARD_ACTIVE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CARD_ACTIVE")
#define DALI_DEMO_STR_TITLE_CLIPPING dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CLIPPING")
#define DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER")
+#define DALI_DEMO_STR_TITLE_GESTURES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_GESTURES")
#define DALI_DEMO_STR_TITLE_COLOR_GRADIENT dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_COLOR_GRADIENT")
#define DALI_DEMO_STR_TITLE_COMPRESSED_TEXTURE_FORMATS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_COMPRESSED_TEXTURE_FORMATS")
#define DALI_DEMO_STR_TITLE_CONTACT_CARDS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CONTACT_CARDS")
#define DALI_DEMO_STR_TITLE_TOOLTIP dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_TOOLTIP")
#define DALI_DEMO_STR_TITLE_VISUAL_TRANSITIONS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_VISUAL_TRANSITIONS")
#define DALI_DEMO_STR_TITLE_WEB_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_WEB_VIEW")
+#define DALI_DEMO_STR_TITLE_TEXT_RENDERER dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_TEXT_RENDERER")
+#define DALI_DEMO_STR_TITLE_TEXT_VISUAL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_TEXT_VISUAL")
+#define DALI_DEMO_STR_TITLE_TEXT_LABEL_BITMAP_FONT dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_TEXT_LABEL_BITMAP_FONT")
#else // !INTERNATIONALIZATION_ENABLED
#define DALI_DEMO_STR_TITLE_CARD_ACTIVE "Card Active"
#define DALI_DEMO_STR_TITLE_CLIPPING "Clipping"
#define DALI_DEMO_STR_TITLE_CLIPPING_DRAW_ORDER "Clipping Draw Order"
+#define DALI_DEMO_STR_TITLE_GESTURES "Gestures"
#define DALI_DEMO_STR_TITLE_COLOR_GRADIENT "Color Gradient"
#define DALI_DEMO_STR_TITLE_COMPRESSED_TEXTURE_FORMATS "Compressed Texture Formats"
#define DALI_DEMO_STR_TITLE_CONTACT_CARDS "Contact Cards"
#define DALI_DEMO_STR_TITLE_TOOLTIP "Tooltip"
#define DALI_DEMO_STR_TITLE_VISUAL_TRANSITIONS "Visual Transitions"
#define DALI_DEMO_STR_TITLE_WEB_VIEW "Web View"
+#define DALI_DEMO_STR_TITLE_TEXT_RENDERER "Text Renderer"
+#define DALI_DEMO_STR_TITLE_TEXT_VISUAL "Text Visual"
+#define DALI_DEMO_STR_TITLE_TEXT_LABEL_BITMAP_FONT "Text Bitmap Font"
#endif
#ifdef __cplusplus
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
demo.AddExample(Example("text-memory-profiling.example", DALI_DEMO_STR_TITLE_TEXT_MEMORY_PROFILING));
demo.AddExample(Example("text-overlap.example", DALI_DEMO_STR_TITLE_TEXT_OVERLAP));
demo.AddExample(Example("visual-transitions.example", DALI_DEMO_STR_TITLE_VISUAL_TRANSITIONS));
+ demo.AddExample(Example("simple-text-label.example", DALI_DEMO_STR_TITLE_TEXT_LABEL));
+ demo.AddExample(Example("simple-text-field.example", DALI_DEMO_STR_TITLE_TEXT_FIELD));
+ demo.AddExample(Example("simple-text-renderer.example", DALI_DEMO_STR_TITLE_TEXT_RENDERER));
+ demo.AddExample(Example("simple-text-visual.example", DALI_DEMO_STR_TITLE_TEXT_VISUAL));
+ demo.AddExample(Example("simple-bitmap-font-text-label.example", DALI_DEMO_STR_TITLE_TEXT_LABEL_BITMAP_FONT));
demo.SortAlphabetically( true );