namespace
{
- const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png";
-
- const unsigned int KEY_ZERO = 10;
- const unsigned int KEY_ONE = 11;
- const unsigned int KEY_F = 41;
- const unsigned int KEY_H = 43;
- const unsigned int KEY_V = 55;
- const unsigned int KEY_M = 58;
- const unsigned int KEY_L = 46;
- const unsigned int KEY_S = 39;
- const unsigned int KEY_PLUS = 21;
- const unsigned int KEY_MINUS = 20;
-
- const char* H_ALIGNMENT_STRING_TABLE[] =
- {
- "BEGIN",
- "CENTER",
- "END"
- };
+const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png";
+
+const unsigned int KEY_ZERO = 10;
+const unsigned int KEY_ONE = 11;
+const unsigned int KEY_F = 41;
+const unsigned int KEY_H = 43;
+const unsigned int KEY_V = 55;
+const unsigned int KEY_M = 58;
+const unsigned int KEY_L = 46;
+const unsigned int KEY_S = 39;
+const unsigned int KEY_PLUS = 21;
+const unsigned int KEY_MINUS = 20;
+
+const char* H_ALIGNMENT_STRING_TABLE[] =
+{
+ "BEGIN",
+ "CENTER",
+ "END"
+};
+
+const unsigned int H_ALIGNMENT_STRING_COUNT = sizeof( H_ALIGNMENT_STRING_TABLE ) / sizeof( H_ALIGNMENT_STRING_TABLE[0u] );
+
+const char* V_ALIGNMENT_STRING_TABLE[] =
+{
+ "TOP",
+ "CENTER",
+ "BOTTOM"
+};
+
+const unsigned int V_ALIGNMENT_STRING_COUNT = sizeof( V_ALIGNMENT_STRING_TABLE ) / sizeof( V_ALIGNMENT_STRING_TABLE[0u] );
- const unsigned int H_ALIGNMENT_STRING_COUNT = sizeof( H_ALIGNMENT_STRING_TABLE ) / sizeof( H_ALIGNMENT_STRING_TABLE[0u] );
+int ConvertToEven(int value)
+{
+ return (value % 2 == 0) ? value : (value + 1);
+}
- const char* V_ALIGNMENT_STRING_TABLE[] =
+struct HSVColorConstraint
+{
+ HSVColorConstraint(float hue, float saturation, float value)
+ : hue(hue),
+ saturation(saturation),
+ value(value)
{
- "TOP",
- "CENTER",
- "BOTTOM"
- };
+ }
- const unsigned int V_ALIGNMENT_STRING_COUNT = sizeof( V_ALIGNMENT_STRING_TABLE ) / sizeof( V_ALIGNMENT_STRING_TABLE[0u] );
+ void operator()(Vector4& current, const PropertyInputContainer& inputs )
+ {
+ current = hsv2rgb(Vector4(inputs[0]->GetFloat(), saturation, value, current.a));
+ }
- int ConvertToEven(int value)
+ Vector4 hsv2rgb(Vector4 colorHSV)
{
- return (value % 2 == 0) ? value : (value + 1);
+ float r=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x)-1));
+ float g=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x-2.09439)-1));
+ float b=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x+2.09439)-1));
+ return Vector4(r, g, b, colorHSV.a);
}
-}
+ float hue;
+ float saturation;
+ float value;
+};
+
+} // anonymous namespace
/**
* @brief The main class of the demo.
mLabel.SetBackgroundColor( Color::WHITE );
mContainer.Add( mLabel );
+ mHueAngleIndex = mLabel.RegisterProperty( "hue", 0.0f );
+ Renderer bgRenderer = mLabel.GetRendererAt(0);
+ mOverrideMixColorIndex = bgRenderer.GetPropertyIndex( ColorVisual::Property::MIX_COLOR );
+
+ Constraint constraint = Constraint::New<Vector4>( bgRenderer, mOverrideMixColorIndex, HSVColorConstraint(0.0f, 0.5f, 0.8f));
+ constraint.AddSource( Source( mLabel, mHueAngleIndex ) );
+ constraint.SetRemoveAction( Constraint::Discard );
+ constraint.Apply();
+
+ Animation anim = Animation::New(50.0f);
+ anim.AnimateTo(Property(mLabel, mHueAngleIndex), 6.28318f);
+ anim.SetLooping(true);
+ anim.Play();
+
Property::Value labelText = mLabel.GetProperty( TextLabel::Property::TEXT );
std::cout << "Displaying text: \"" << labelText.Get< std::string >() << "\"" << std::endl;
}
unsigned int mLanguageId;
unsigned int mAlignment;
+ Property::Index mHueAngleIndex;
+ Property::Index mOverrideMixColorIndex;
};
void RunTest( Application& application )