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Using LogMessage() when loading GLFT scene
23/238723/1
author
adam.b
<adam.b@samsung.com>
Thu, 16 Jul 2020 15:11:09 +0000
(16:11 +0100)
committer
adam.b
<adam.b@samsung.com>
Thu, 16 Jul 2020 15:11:09 +0000
(16:11 +0100)
Change-Id: Ie1942a2e106aa34f1a26719aadfe4c39b86512dd
examples/reflection-demo/gltf-scene.h
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diff --git
a/examples/reflection-demo/gltf-scene.h
b/examples/reflection-demo/gltf-scene.h
index
faecea8
..
8dbefc4
100644
(file)
--- a/
examples/reflection-demo/gltf-scene.h
+++ b/
examples/reflection-demo/gltf-scene.h
@@
-24,7
+24,7
@@
#include "pico-json.h"
-#define GLTF_LOG(...) {D
ALI_LOG_ERROR(
__VA_ARGS__ );}
+#define GLTF_LOG(...) {D
ali::Integration::Log::LogMessage( Dali::Integration::Log::DebugInfo,
__VA_ARGS__ );}
enum class glTFAttributeType
{