Change-Id: I60f22d57b1369524f3c2d061269ede3514ed3805
-// Shader for an unlit, unfogged, textured mesh.
-
#version 300 es
+// Shader for an unlit, unfogged, textured mesh.
precision mediump float;
uniform vec4 uColor;
-// Shader for simple textured geometry.
-
#version 300 es
+// Shader for simple textured geometry.
precision mediump float;
uniform mat4 uMvpMatrix;//by DALi
+#version 300 es
// Fragment shader for particles, which simulates depth of field using
// a combination of procedural texturing, alpha testing and alpha blending.
-#version 300 es
-
precision lowp float;
uniform float uAlphaTestRefValue;
uniform vec2 uFadeRange; // near, far
+#version 300 es
// Shader for billboarded particles, where the vertices of the particles
// are supplied as vec3 position (particle position) + vec2 sub-position.
-#version 300 es
-
precision lowp float;
uniform mat4 uModelView; // DALi
uniform mat4 uProjection; // DALi