[3.0] Clipping API feature in Actor 47/87847/2
authorTom Robinson <tom.robinson@samsung.com>
Fri, 18 Mar 2016 17:28:06 +0000 (17:28 +0000)
committerTom Robinson <tom.robinson@samsung.com>
Fri, 9 Sep 2016 15:50:22 +0000 (16:50 +0100)
A multiple-branch clipping specific demo will be done in a separate patch.

Change-Id: Ie4c776dab8afecd44a278f199752ac3030210098
(cherry picked from commit 35d6ab2be9d4530a468a2c3e6158fa11e820ccbb)

com.samsung.dali-demo.xml
demo/dali-demo.cpp
examples/radial-menu/radial-menu-example.cpp [deleted file]
examples/radial-menu/radial-sweep-view-impl.cpp [deleted file]
examples/radial-menu/radial-sweep-view-impl.h [deleted file]
examples/radial-menu/radial-sweep-view.cpp [deleted file]
examples/radial-menu/radial-sweep-view.h [deleted file]
examples/renderer-stencil/renderer-stencil-example.cpp
examples/renderer-stencil/renderer-stencil-shaders.h
examples/size-negotiation/size-negotiation-example.cpp
shared/dali-demo-strings.h

index 4dbcc91..5c0b6af 100644 (file)
@@ -55,9 +55,6 @@
        <ui-application appid="motion-stretch.example" exec="/usr/apps/com.samsung.dali-demo/bin/motion-stretch.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Motion Stretch</label>
        </ui-application>
-       <ui-application appid="radial-menu.example" exec="/usr/apps/com.samsung.dali-demo/bin/radial-menu.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
-               <label>Radial Menu</label>
-       </ui-application>
        <ui-application appid="refraction-effect.example" exec="/usr/apps/com.samsung.dali-demo/bin/refraction-effect.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Refraction effect</label>
        </ui-application>
index 28b1082..924d8f2 100644 (file)
@@ -46,7 +46,6 @@ int DALI_EXPORT_API main(int argc, char **argv)
   demo.AddExample(Example("motion-blur.example", DALI_DEMO_STR_TITLE_MOTION_BLUR));
   demo.AddExample(Example("motion-stretch.example", DALI_DEMO_STR_TITLE_MOTION_STRETCH));
   demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW));
-  demo.AddExample(Example("radial-menu.example", DALI_DEMO_STR_TITLE_RADIAL_MENU));
   demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION));
   demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW));
   demo.AddExample(Example("shadow-bone-lighting.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
diff --git a/examples/radial-menu/radial-menu-example.cpp b/examples/radial-menu/radial-menu-example.cpp
deleted file mode 100644 (file)
index 13be24a..0000000
+++ /dev/null
@@ -1,307 +0,0 @@
-/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <dali/dali.h>
-#include <dali-toolkit/dali-toolkit.h>
-#include "shared/view.h"
-#include "radial-sweep-view.h"
-#include "radial-sweep-view-impl.h"
-
-using namespace Dali;
-using namespace Dali::Toolkit;
-
-namespace
-{
-const char* TEST_OUTER_RING_FILENAME = DEMO_IMAGE_DIR "layer2.png"; // Image to be masked
-const char* TEST_INNER_RING_FILENAME = DEMO_IMAGE_DIR "layer1.png"; // Image to be masked
-const char* TEST_MENU_FILENAME = DEMO_IMAGE_DIR "layer3.png"; // Image to be masked
-const char* TEST_DIAL_FILENAME = DEMO_IMAGE_DIR "layer4.png"; // Image to be masked
-const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); // Background for toolbar
-const char* APPLICATION_TITLE( "Radial Menu" );
-const char * const PLAY_ICON( DEMO_IMAGE_DIR "icon-play.png" );
-const char * const PLAY_ICON_SELECTED( DEMO_IMAGE_DIR "icon-play-selected.png" );
-const char * const STOP_ICON( DEMO_IMAGE_DIR "icon-stop.png" );
-const char * const STOP_ICON_SELECTED( DEMO_IMAGE_DIR "icon-stop-selected.png" );
-}
-
-
-/********************************************************************************
- * Application controller class
- */
-
-// This example shows how to create a mesh actor for use as a stencil buffer
-class RadialMenuExample : public ConnectionTracker
-{
-public:
-  /**
-   * Constructor
-   * @param[in] app The application handle
-   */
-  RadialMenuExample(Application app);
-
-  /**
-   * Destructor
-   */
-  ~RadialMenuExample();
-
-private:
-
-  /**
-   * Initialization signal handler - all actor initialization should happen here
-   * @param[in] app The application handle
-   */
-  void OnInit(Application& app);
-
-  /**
-   * Create a sweep view with the given image and parameters
-   */
-  RadialSweepView CreateSweepView( std::string imageName, Degree initial, Degree final );
-
-  /**
-   * Start the sweep animation on the menu
-   */
-  void StartAnimation();
-
-  /**
-   * Play or pause the animation when the button is clicked
-   */
-  bool OnButtonClicked( Toolkit::Button button );
-
-  /**
-   * Update the state flag and change the button icon when the animation is finished
-   */
-  void OnAnimationFinished( Animation& source );
-
-  /**
-   * Main key event handler
-   *
-   * @param[in] event The key event to respond to
-   */
-  void OnKeyEvent(const KeyEvent& event);
-
-private: // Member variables
-  enum AnimState
-  {
-    STOPPED,
-    PAUSED,
-    PLAYING
-  };
-
-  Application     mApplication; ///< The application handle
-  Toolkit::Control mView;        ///< The toolbar view
-  Layer           mContents;    ///< The toolbar contents pane
-  ImageView       mImageView;  ///< Image view shown by stencil mask
-  Animation       mAnimation;
-  AnimState       mAnimationState;
-
-  Toolkit::PushButton mPlayStopButton;
-  ImageView       mDialView;
-  RadialSweepView mRadialSweepView1;
-  RadialSweepView mRadialSweepView2;
-  RadialSweepView mRadialSweepView3;
-};
-
-RadialMenuExample::RadialMenuExample(Application app)
-: mApplication( app ),
-  mAnimationState(STOPPED)
-{
-  // Connect to the Application's Init signal
-  app.InitSignal().Connect(this, &RadialMenuExample::OnInit);
-}
-
-RadialMenuExample::~RadialMenuExample()
-{
-  // Nothing to do here; actor handles will clean up themselves.
-}
-
-void RadialMenuExample::OnInit(Application& app)
-{
-  Stage stage = Dali::Stage::GetCurrent();
-
-  // The Init signal is received once (only) during the Application lifetime
-  stage.KeyEventSignal().Connect(this, &RadialMenuExample::OnKeyEvent);
-
-  // Create toolbar & view
-  Toolkit::ToolBar toolBar;
-  mContents = DemoHelper::CreateView( mApplication,
-                                      mView,
-                                      toolBar,
-                                      "",
-                                      TOOLBAR_IMAGE,
-                                      APPLICATION_TITLE );
-
-  mPlayStopButton = Toolkit::PushButton::New();
-  mPlayStopButton.SetUnselectedImage( STOP_ICON );
-  mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
-
-  mPlayStopButton.ClickedSignal().Connect( this, &RadialMenuExample::OnButtonClicked );
-
-  toolBar.AddControl( mPlayStopButton,
-                      DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
-                      Toolkit::Alignment::HorizontalRight,
-                      DemoHelper::DEFAULT_PLAY_PADDING );
-
-
-  const ImageDimensions intImgSize = ResourceImage::GetImageSize(TEST_OUTER_RING_FILENAME);
-  Vector2 imgSize = Vector2( intImgSize.GetWidth(), intImgSize.GetHeight() );
-  Vector2 stageSize = stage.GetSize();
-  float scale = stageSize.width / imgSize.width;
-  float availableHeight = stageSize.height - DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight * 2.0f;
-  if(availableHeight <= stageSize.width)
-  {
-    scale = availableHeight / imgSize.width;
-  }
-
-  mRadialSweepView1 = CreateSweepView( TEST_OUTER_RING_FILENAME, Degree(-90.0f), Degree(-90.0f));
-  mRadialSweepView2 = CreateSweepView( TEST_INNER_RING_FILENAME, Degree(90.0f),  Degree(0.0f));
-  mRadialSweepView3 = CreateSweepView( TEST_MENU_FILENAME, Degree(100.0f), Degree(0.0f));
-  mRadialSweepView3.SetInitialActorAngle(Degree(-110));
-  mRadialSweepView3.SetFinalActorAngle(Degree(0));
-
-  mDialView = ImageView::New( TEST_DIAL_FILENAME );
-  mDialView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
-  mDialView.SetParentOrigin( ParentOrigin::CENTER );
-  mDialView.SetScale(scale);
-  Layer dialLayer = Layer::New();
-
-  dialLayer.Add( mDialView );
-  dialLayer.SetParentOrigin( ParentOrigin::CENTER );
-  dialLayer.SetSize(stage.GetSize());
-  mContents.Add(dialLayer);
-
-  mRadialSweepView1.SetScale(scale);
-  mRadialSweepView2.SetScale(scale);
-  mRadialSweepView3.SetScale(scale);
-
-  StartAnimation();
-}
-
-void RadialMenuExample::StartAnimation()
-{
-  mDialView.SetOpacity(0.0f);
-  mRadialSweepView1.SetOpacity(0.0f);
-  mAnimation = Animation::New(6.0f);
-  mRadialSweepView1.Activate(mAnimation, 0.0f, 3.0f);
-  mRadialSweepView2.Activate(mAnimation, 1.5f, 3.0f);
-  mRadialSweepView3.Activate(mAnimation, 3.0f, 3.0f);
-  mAnimation.AnimateTo( Property( mDialView, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.8f ) );
-  mAnimation.AnimateTo( Property( mRadialSweepView1, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.5f ) );
-  mAnimation.FinishedSignal().Connect( this, &RadialMenuExample::OnAnimationFinished );
-
-  mAnimationState = PLAYING;
-  mAnimation.Play();
-}
-
-bool RadialMenuExample::OnButtonClicked( Toolkit::Button button )
-{
-  switch( mAnimationState )
-  {
-    case PLAYING:
-    {
-      mAnimation.Pause();
-      mAnimationState = PAUSED;
-      mPlayStopButton.SetUnselectedImage( PLAY_ICON );
-      mPlayStopButton.SetSelectedImage( PLAY_ICON_SELECTED );
-    }
-    break;
-
-    case PAUSED:
-    {
-      mAnimation.Play();
-      mAnimationState = PLAYING;
-      mPlayStopButton.SetUnselectedImage( STOP_ICON );
-      mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
-    }
-    break;
-
-    case STOPPED:
-    {
-      mPlayStopButton.SetUnselectedImage( STOP_ICON );
-      mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
-      mRadialSweepView1.Deactivate();
-      mRadialSweepView2.Deactivate();
-      mRadialSweepView3.Deactivate();
-      StartAnimation();
-    }
-  }
-  return false;
-}
-
-void RadialMenuExample::OnAnimationFinished( Animation& source )
-{
-  mAnimationState = STOPPED;
-  mPlayStopButton.SetUnselectedImage( PLAY_ICON );
-  mPlayStopButton.SetSelectedImage( PLAY_ICON_SELECTED );
-}
-
-RadialSweepView RadialMenuExample::CreateSweepView( std::string imageName,
-                                                    Degree initialAngle,
-                                                    Degree finalAngle)
-{
-  // Create the image
-  mImageView = ImageView::New(imageName);
-  mImageView.SetParentOrigin(ParentOrigin::CENTER);
-  mImageView.SetAnchorPoint(AnchorPoint::CENTER);
-  mImageView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
-
-  // Create the stencil
-  const ImageDimensions imageSize = ResourceImage::GetImageSize(imageName);
-  float diameter = std::max(imageSize.GetWidth(), imageSize.GetHeight());
-  RadialSweepView radialSweepView = RadialSweepView::New();
-  radialSweepView.SetDiameter( diameter );
-  radialSweepView.SetInitialAngle( initialAngle );
-  radialSweepView.SetFinalAngle( finalAngle );
-  radialSweepView.SetInitialSector( Degree(0.0f) );
-  radialSweepView.SetFinalSector( Degree(359.999f) );
-  radialSweepView.SetSize( Stage::GetCurrent().GetSize());
-  radialSweepView.SetEasingFunction( Dali::AlphaFunction::EASE_IN_OUT );
-  radialSweepView.SetParentOrigin( ParentOrigin::CENTER );
-  mContents.Add(radialSweepView);
-  radialSweepView.Add( mImageView );
-  mImageView.SetParentOrigin( ParentOrigin::CENTER );
-
-  return radialSweepView;
-}
-
-
-void RadialMenuExample::OnKeyEvent(const KeyEvent& event)
-{
-  if(event.state == KeyEvent::Down)
-  {
-    if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
-    {
-      mApplication.Quit();
-    }
-  }
-}
-
-void RunTest(Application app)
-{
-  RadialMenuExample test(app);
-
-  app.MainLoop();
-}
-
-// Entry point for Linux & Tizen applications
-int DALI_EXPORT_API main(int argc, char **argv)
-{
-  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
-
-  RunTest(app);
-
-  return 0;
-}
diff --git a/examples/radial-menu/radial-sweep-view-impl.cpp b/examples/radial-menu/radial-sweep-view-impl.cpp
deleted file mode 100644 (file)
index 34bbe7c..0000000
+++ /dev/null
@@ -1,357 +0,0 @@
-/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include "radial-sweep-view-impl.h"
-
-#include <dali/public-api/rendering/renderer.h>
-#include <sstream>
-
-using namespace Dali;
-
-namespace
-{
-
-const char* VERTEX_SHADER_PREFIX( "#define MATH_PI_2 1.570796\n#define MATH_PI_4 0.785398\n" );
-
-const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
-attribute mediump float   aAngleIndex;\n
-attribute mediump vec2    aPosition1;\n
-attribute mediump vec2    aPosition2;\n
-uniform   mediump mat4    uMvpMatrix;\n
-uniform   mediump float   uStartAngle;\n
-uniform   mediump float   uRotationAngle;\n
-\n
-void main()\n
-{\n
-  float currentAngle = uStartAngle + uRotationAngle;\n
-  float angleInterval1 =  MATH_PI_4 * aAngleIndex;\n
-  vec4 vertexPosition = vec4(0.0, 0.0, 0.0, 1.0);\n
-  if( currentAngle >=  angleInterval1)\n
-  {\n
-    float angleInterval2 =  angleInterval1 + MATH_PI_2;\n
-    float angle = currentAngle < angleInterval2 ? currentAngle : angleInterval2;\n
-    float delta;\n
-    if( mod( aAngleIndex+4.0, 4.0) < 2.0  )\n
-    {\n
-      delta = 0.5 - 0.5*cos(angle) / sin(angle);\n
-    }\n
-    else\n
-    {\n
-      delta = 0.5 + 0.5*sin(angle) / cos(angle);\n
-    }\n
-    vertexPosition.xy = mix( aPosition1, aPosition2, delta );\n
-  }\n
-  gl_Position = uMvpMatrix * vertexPosition;\n
-}
-);
-
-const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
-uniform lowp  vec4    uColor;\n
-\n
-void main()\n
-{\n
-  gl_FragColor = uColor;\n
-}\n
-);
-
-float HoldZeroFastEaseInOutHoldOne(float progress)
-{
-  if( progress < 0.2f)
-  {
-    return 0.0f;
-  }
-  else if(progress < 0.5f)
-  {
-    progress = (progress-0.2) / 0.3f;
-    return  progress*progress*progress*0.5f;
-  }
-  else if(progress < 0.8f)
-  {
-    progress = ((progress - 0.5f) / 0.3f) - 1.0f;
-    return (progress*progress*progress+1.0f) * 0.5f + 0.5f;
-  }
-  else
-  {
-    return 1.0f;
-  }
-}
-
-} // anonymous namespace
-
-
-RadialSweepView RadialSweepViewImpl::New( )
-{
-  return New( 2.0f, 100.0f, ANGLE_0, ANGLE_0, ANGLE_0, ANGLE_360 );
-}
-
-
-RadialSweepView RadialSweepViewImpl::New( float duration, float diameter, Radian initialAngle, Radian finalAngle, Radian initialSector, Radian finalSector )
-{
-  RadialSweepViewImpl* impl= new RadialSweepViewImpl(duration, diameter, initialAngle, finalAngle, initialSector, finalSector);
-  RadialSweepView handle = RadialSweepView(*impl);
-  return handle;
-}
-
-RadialSweepViewImpl::RadialSweepViewImpl( float duration, float diameter, Radian initialAngle, Radian finalAngle, Radian initialSector, Radian finalSector )
-: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
-  mDuration(duration),
-  mDiameter(diameter),
-  mInitialAngle(initialAngle),
-  mFinalAngle(finalAngle),
-  mInitialSector(initialSector),
-  mFinalSector(finalSector),
-  mInitialActorAngle(0),
-  mFinalActorAngle(0),
-  mEasingFunction(HoldZeroFastEaseInOutHoldOne),
-  mStartAngleIndex(Property::INVALID_INDEX),
-  mRotationAngleIndex(Property::INVALID_INDEX),
-  mRotateActorsWithStencil(false),
-  mRotateActors(false)
-{
-}
-
-void RadialSweepViewImpl::SetDuration(float duration)
-{
-  mDuration = duration;
-}
-
-void RadialSweepViewImpl::SetEasingFunction( Dali::AlphaFunction easingFunction )
-{
-  mEasingFunction = easingFunction;
-}
-
-void RadialSweepViewImpl::SetDiameter(float diameter)
-{
-  mDiameter = diameter;
-}
-
-void RadialSweepViewImpl::SetInitialAngle( Dali::Radian initialAngle)
-{
-  mInitialAngle = initialAngle;
-}
-
-void RadialSweepViewImpl::SetFinalAngle( Dali::Radian finalAngle)
-{
-  mFinalAngle = finalAngle;
-}
-
-void RadialSweepViewImpl::SetInitialSector( Dali::Radian initialSector)
-{
-  mInitialSector = initialSector;
-}
-
-void RadialSweepViewImpl::SetFinalSector( Dali::Radian finalSector)
-{
-  mFinalSector = finalSector;
-}
-
-void RadialSweepViewImpl::SetInitialActorAngle( Dali::Radian initialAngle )
-{
-  mInitialActorAngle = initialAngle;
-  mRotateActors = true;
-}
-
-void RadialSweepViewImpl::SetFinalActorAngle( Dali::Radian finalAngle )
-{
-  mFinalActorAngle = finalAngle;
-  mRotateActors = true;
-}
-
-float RadialSweepViewImpl::GetDuration( )
-{
-  return mDuration;
-}
-
-float RadialSweepViewImpl::GetDiameter( )
-{
-  return mDiameter;
-}
-
-Dali::Radian RadialSweepViewImpl::GetInitialAngle( )
-{
-  return mInitialAngle;
-}
-
-Dali::Radian RadialSweepViewImpl::GetFinalAngle( )
-{
-  return mFinalAngle;
-}
-
-Dali::Radian RadialSweepViewImpl::GetInitialSector( )
-{
-  return mInitialSector;
-}
-
-Dali::Radian RadialSweepViewImpl::GetFinalSector( )
-{
-  return mFinalSector;
-}
-
-Dali::Radian RadialSweepViewImpl::GetInitialActorAngle( )
-{
-  return mInitialActorAngle;
-}
-
-Dali::Radian RadialSweepViewImpl::GetFinalActorAngle(  )
-{
-  return mFinalActorAngle;
-}
-
-void RadialSweepViewImpl::RotateActorsWithStencil(bool rotate)
-{
-  mRotateActorsWithStencil = rotate;
-}
-
-void RadialSweepViewImpl::Add(Actor actor)
-{
-  if( ! mLayer )
-  {
-    mLayer = Layer::New();
-    Self().Add(mLayer);
-    mLayer.SetSize( Stage::GetCurrent().GetSize() );
-    mLayer.SetParentOrigin( ParentOrigin::CENTER );
-  }
-
-  mLayer.Add(actor);
-}
-
-void RadialSweepViewImpl::Activate( Animation anim, float offsetTime, float duration )
-{
-  bool startAnimation=false;
-  if( ! anim )
-  {
-    mAnim = Animation::New( mDuration );
-    anim = mAnim;
-    startAnimation = true;
-  }
-
-  if( ! mStencilActor )
-  {
-    CreateStencil( mInitialSector );
-    mLayer.Add( mStencilActor );
-    mStencilActor.SetScale(mDiameter);
-  }
-
-  mStencilActor.SetOrientation( mInitialAngle, Vector3::ZAXIS );
-  mStencilActor.SetProperty( mRotationAngleIndex, mInitialSector.radian );
-
-  if( mRotateActors )
-  {
-    for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
-    {
-      Actor actor = mLayer.GetChildAt(i);
-      if( actor != mStencilActor )
-      {
-        anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mInitialActorAngle ), Vector3::ZAXIS ) );
-      }
-    }
-  }
-
-  anim.AnimateTo( Property( mStencilActor, mRotationAngleIndex ), mFinalSector.radian, mEasingFunction, TimePeriod( offsetTime, duration ) );
-  anim.AnimateTo( Property( mStencilActor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalAngle ), Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
-
-  if( mRotateActorsWithStencil )
-  {
-    for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
-    {
-      Actor actor = mLayer.GetChildAt(i);
-      if( actor != mStencilActor )
-      {
-        anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalAngle.radian - mInitialAngle.radian ) , Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
-      }
-    }
-  }
-  else if( mRotateActors )
-  {
-    for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
-    {
-      Actor actor = mLayer.GetChildAt(i);
-      if( actor != mStencilActor )
-      {
-        anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalActorAngle ), Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
-      }
-    }
-  }
-
-
-  if( startAnimation )
-  {
-    anim.SetLooping(true);
-    anim.Play();
-  }
-}
-
-
-void RadialSweepViewImpl::Deactivate()
-{
-  if( mAnim )
-  {
-    mAnim.Stop();
-  }
-}
-
-void RadialSweepViewImpl::CreateStencil( Radian initialSector )
-{
-  // Create the stencil mesh geometry
-  //     3-----2
-  //     | \ / |
-  //     |  0--1 , 6
-  //     | / \ |
-  //     4-----5
-
-  struct VertexPosition { float angleIndex; Vector2 position1; Vector2 position2; };
-  VertexPosition vertexData[7] = { // With X coordinate inverted to make the animation go anti clockwise from left center
-      { 9.f,  Vector2( 0.f, 0.f ),     Vector2( 0.f, 0.f )     }, // center point, keep static
-      { 0.f,  Vector2( -0.5f, 0.f ),   Vector2( -0.5f, 0.f )   }, // vertex 1, 0 degree, keep static
-      { -1.f, Vector2( -0.5f, 0.5f ),  Vector2( -0.5f, -0.5f ) }, // -45 ~ 45 degrees  ( 0 ~ 45)
-      { 1.f,  Vector2( -0.5f, -0.5f ), Vector2( 0.5f, -0.5f )  }, // 45 ~ 135 degrees
-      { 3.f,  Vector2( 0.5f, -0.5f ),  Vector2( 0.5f, 0.5f )   }, // 135 ~ 225 degrees
-      { 5.f,  Vector2( 0.5f, 0.5f ),   Vector2( -0.5f, 0.5f )  }, // 225 ~ 315 degrees
-      { 7.f,  Vector2( -0.5f, 0.5f ),  Vector2( -0.5f, -0.5f ) }  // 315 ~ 405 degrees ( 315 ~ 359.999 )
-  };
-  Property::Map vertexFormat;
-  vertexFormat["aAngleIndex"] = Property::FLOAT;
-  vertexFormat["aPosition1"] = Property::VECTOR2;
-  vertexFormat["aPosition2"] = Property::VECTOR2;
-  PropertyBuffer vertices = PropertyBuffer::New( vertexFormat );
-  vertices.SetData( vertexData, 7u );
-
-  unsigned short indexData[15] = { 0,1,2,0,2,3,0,3,4,0,4,5,0,5,6 };
-
-  Geometry meshGeometry = Geometry::New();
-  meshGeometry.AddVertexBuffer( vertices );
-  meshGeometry.SetIndexBuffer( &indexData[0], sizeof( indexData )/sizeof(indexData[0]) );
-
-  // Create shader
-  std::ostringstream vertexShaderStringStream;
-  vertexShaderStringStream<<VERTEX_SHADER_PREFIX<<VERTEX_SHADER;
-  Shader shader = Shader::New( vertexShaderStringStream.str(), FRAGMENT_SHADER );
-
-  // Create renderer
-  Renderer renderer = Renderer::New( meshGeometry, shader );
-
-  mStencilActor = Actor::New();
-  mStencilActor.AddRenderer( renderer );
-  mStencilActor.SetSize(1.f, 1.f);
-
-  // register properties
-  mStartAngleIndex = mStencilActor.RegisterProperty("uStartAngle", 0.f);
-  mRotationAngleIndex = mStencilActor.RegisterProperty("uRotationAngle", initialSector.radian);
-
-  mStencilActor.SetDrawMode( DrawMode::STENCIL );
-  mStencilActor.SetParentOrigin( ParentOrigin::CENTER );
-}
diff --git a/examples/radial-menu/radial-sweep-view-impl.h b/examples/radial-menu/radial-sweep-view-impl.h
deleted file mode 100644 (file)
index 5089c78..0000000
+++ /dev/null
@@ -1,118 +0,0 @@
-#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
-#define DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
-
-/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <dali-toolkit/dali-toolkit.h>
-#include "radial-sweep-view.h"
-
-
-/********************************************************************************
- * Class to implement a layer with a radial sweep stencil mask and an actor tree
- */
-class RadialSweepViewImpl : public Dali::Toolkit::Internal::Control
-{
-public:
-  static RadialSweepView New();
-
-  static RadialSweepView New( float duration,
-                              float diameter,
-                              Dali::Radian initialAngle,
-                              Dali::Radian finalAngle,
-                              Dali::Radian initialSector,
-                              Dali::Radian finalSector );
-
-  RadialSweepViewImpl( float duration,
-                       float diameter,
-                       Dali::Radian initialAngle,
-                       Dali::Radian finalAngle,
-                       Dali::Radian initialSector,
-                       Dali::Radian finalSector );
-
-  void SetDuration(float duration);
-  void SetEasingFunction( Dali::AlphaFunction easingFunction );
-
-  void SetDiameter(float diameter);
-  void SetInitialAngle( Dali::Radian initialAngle);
-  void SetFinalAngle( Dali::Radian finalAngle);
-  void SetInitialSector( Dali::Radian initialSector);
-  void SetFinalSector( Dali::Radian finalSector);
-  void SetInitialActorAngle( Dali::Radian initialAngle );
-  void SetFinalActorAngle( Dali::Radian finalAngle );
-
-  float GetDuration( );
-  float GetDiameter( );
-  Dali::Radian GetInitialAngle( );
-  Dali::Radian GetFinalAngle( );
-  Dali::Radian GetInitialSector( );
-  Dali::Radian GetFinalSector( );
-  Dali::Radian GetInitialActorAngle( );
-  Dali::Radian GetFinalActorAngle( );
-
-  void RotateActorsWithStencil(bool rotate);
-
-  void Add( Dali::Actor actor );
-
-  void Activate( Dali::Animation anim = Dali::Animation(), float offsetTime=0, float duration=2.0f );
-
-  void Deactivate();
-
-private:
-
-  /**
-   * Create the stencil mask
-   */
-  void CreateStencil(Dali::Radian initialSector );
-
-private:
-  Dali::Layer           mLayer;
-  Dali::Animation       mAnim;
-  float                 mDuration;
-  float                 mDiameter;
-  Dali::Radian          mInitialAngle;
-  Dali::Radian          mFinalAngle;
-  Dali::Radian          mInitialSector;
-  Dali::Radian          mFinalSector;
-  Dali::Radian          mInitialActorAngle;
-  Dali::Radian          mFinalActorAngle;
-  Dali::AlphaFunction   mEasingFunction;
-  Dali::Actor           mStencilActor;       ///< Stencil actor which generates mask
-  Dali::Property::Index mStartAngleIndex;    ///< Index of start-angle property
-  Dali::Property::Index mRotationAngleIndex; ///< Index of rotation-angle property
-  bool                  mRotateActorsWithStencil:1;
-  bool                  mRotateActors;
-};
-
-
-inline RadialSweepViewImpl& GetImpl( RadialSweepView& obj )
-{
-  DALI_ASSERT_ALWAYS(obj);
-  Dali::RefObject& handle = obj.GetImplementation();
-  return static_cast<RadialSweepViewImpl&>(handle);
-}
-
-inline const RadialSweepViewImpl& GetImpl( const RadialSweepView& obj )
-{
-  DALI_ASSERT_ALWAYS(obj);
-  const Dali::RefObject& handle = obj.GetImplementation();
-  return static_cast<const RadialSweepViewImpl&>(handle);
-}
-
-
-
-#endif // DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
diff --git a/examples/radial-menu/radial-sweep-view.cpp b/examples/radial-menu/radial-sweep-view.cpp
deleted file mode 100644 (file)
index 46e2609..0000000
+++ /dev/null
@@ -1,184 +0,0 @@
-/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include "radial-sweep-view.h"
-#include "radial-sweep-view-impl.h"
-
-using namespace Dali;
-
-RadialSweepView::RadialSweepView()
-{
-}
-
-RadialSweepView::RadialSweepView(const RadialSweepView& handle)
-: Control(handle)
-{
-}
-
-RadialSweepView& RadialSweepView::operator=(const RadialSweepView& rhs)
-{
-  if( &rhs != this )
-  {
-    Control::operator=(rhs);
-  }
-  return *this;
-}
-
-RadialSweepView::~RadialSweepView()
-{
-}
-
-RadialSweepView RadialSweepView::DownCast( BaseHandle handle )
-{
-  return Control::DownCast<RadialSweepView, RadialSweepViewImpl>(handle);
-}
-
-RadialSweepView RadialSweepView::New( )
-{
-  return RadialSweepViewImpl::New();
-}
-
-RadialSweepView RadialSweepView::New( float duration,
-                                      float diameter,
-                                      Radian initialAngle,
-                                      Radian finalAngle,
-                                      Radian initialSector,
-                                      Radian finalSector )
-{
-  return RadialSweepViewImpl::New(duration, diameter, initialAngle, finalAngle, initialSector, finalSector );
-}
-
-RadialSweepView::RadialSweepView( RadialSweepViewImpl& impl )
-: Control( impl )
-{
-}
-
-RadialSweepView::RadialSweepView( Dali::Internal::CustomActor* impl )
-: Control( impl )
-{
-  VerifyCustomActorPointer<RadialSweepViewImpl>(impl);
-}
-
-void RadialSweepView::SetDuration(float duration)
-{
-  GetImpl(*this).SetDuration(duration);
-}
-
-void RadialSweepView::SetEasingFunction( Dali::AlphaFunction easingFunction )
-{
-  GetImpl(*this).SetEasingFunction( easingFunction );
-}
-
-void RadialSweepView::SetDiameter(float diameter)
-{
-  GetImpl(*this).SetDiameter(diameter);
-}
-
-void RadialSweepView::SetInitialAngle( Dali::Radian initialAngle)
-{
-  GetImpl(*this).SetInitialAngle(initialAngle);
-}
-
-void RadialSweepView::SetFinalAngle( Dali::Radian finalAngle)
-{
-  GetImpl(*this).SetFinalAngle(finalAngle);
-}
-
-void RadialSweepView::SetInitialSector( Dali::Radian initialSector)
-{
-  GetImpl(*this).SetInitialSector(initialSector);
-}
-
-void RadialSweepView::SetFinalSector( Dali::Radian finalSector)
-{
-  GetImpl(*this).SetFinalSector(finalSector);
-}
-
-void RadialSweepView::SetInitialActorAngle( Dali::Radian initialAngle )
-{
-  GetImpl(*this).SetInitialActorAngle(initialAngle);
-}
-
-void RadialSweepView::SetFinalActorAngle( Dali::Radian finalAngle )
-{
-  GetImpl(*this).SetFinalActorAngle(finalAngle);
-}
-
-float RadialSweepView::GetDuration( )
-{
-  return GetImpl(*this).GetDuration();
-}
-
-float RadialSweepView::GetDiameter( )
-{
-  return GetImpl(*this).GetDiameter();
-}
-
-Dali::Radian RadialSweepView::GetInitialAngle( )
-{
-  return GetImpl(*this).GetInitialAngle();
-}
-
-Dali::Radian RadialSweepView::GetFinalAngle( )
-{
-  return GetImpl(*this).GetFinalAngle();
-}
-
-Dali::Radian RadialSweepView::GetInitialSector( )
-{
-  return GetImpl(*this).GetInitialSector();
-}
-
-Dali::Radian RadialSweepView::GetFinalSector( )
-{
-  return GetImpl(*this).GetFinalSector();
-}
-
-Dali::Radian RadialSweepView::GetInitialActorAngle( )
-{
-  return GetImpl(*this).GetInitialActorAngle();
-}
-
-Dali::Radian RadialSweepView::GetFinalActorAngle( )
-{
-  return GetImpl(*this).GetFinalActorAngle();
-}
-
-void RadialSweepView::RotateActorsWithStencil(bool rotate)
-{
-  GetImpl(*this).RotateActorsWithStencil(rotate);
-}
-
-void RadialSweepView::Add(Actor actor)
-{
-  GetImpl(*this).Add(actor);
-}
-
-void RadialSweepView::Activate()
-{
-  GetImpl(*this).Activate();
-}
-
-void RadialSweepView::Activate( Dali::Animation anim, float offsetTime, float duration )
-{
-  GetImpl(*this).Activate(anim, offsetTime, duration);
-}
-
-void RadialSweepView::Deactivate()
-{
-  GetImpl(*this).Deactivate();
-}
diff --git a/examples/radial-menu/radial-sweep-view.h b/examples/radial-menu/radial-sweep-view.h
deleted file mode 100644 (file)
index 3abdcb0..0000000
+++ /dev/null
@@ -1,150 +0,0 @@
-#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_H
-#define DALI_DEMO_RADIAL_SWEEP_VIEW_H
-
-/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <dali-toolkit/dali-toolkit.h>
-
-class RadialSweepViewImpl;
-
-
-/********************************************************************************
- * Handle to RadialSweepView implementation
- */
-class RadialSweepView : public Dali::Toolkit::Control
-{
-public:
-  /**
-   * Create a new RadialSweepView with default parameters (2 second animation,
-   * no rotation, sweeping out a full circle).
-   */
-  static RadialSweepView New( );
-
-  /**
-   * Create a new RadialSweepView.
-   * @param[in] duration The duration of the sweep animation
-   * @param[in] diameter The diameter of the stencil mask
-   * @param[in] initialAngle The initial angle of the anticlockwise line of the sweep sector
-   * @param[in] finalAngle The final angle of the anticlockwise line of the sweep sector
-   * @param[in] initialSector The angle of the starting sector
-   * @param[in] finalSector The angle of the sector at the end of the animation.
-   * Note, to cover the entire circle, use a value of 359.9999 degrees, not zero or 360 degrees.
-   *
-   *            initial sector
-   *             \   |  .
-   *              \  |    .
-   * initialAngle  \ |     .   final sector
-   *                \|      _|
-   *                 .________
-   */
-  static RadialSweepView New( float duration,
-                              float diameter,
-                              Dali::Radian initialAngle,
-                              Dali::Radian finalAngle,
-                              Dali::Radian initialSector,
-                              Dali::Radian finalSector );
-
-  void SetDuration(float duration);
-
-  void SetEasingFunction( Dali::AlphaFunction easingFunction );
-
-  void SetDiameter(float diameter);
-
-  void SetInitialAngle( Dali::Radian initialAngle);
-
-  void SetFinalAngle( Dali::Radian finalAngle);
-
-  void SetInitialSector( Dali::Radian initialSector);
-
-  void SetFinalSector( Dali::Radian finalSector);
-
-  void SetInitialActorAngle( Dali::Radian initialAngle );
-
-  void SetFinalActorAngle( Dali::Radian finalAngle );
-
-  float GetDuration( );
-
-  float GetDiameter( );
-
-  Dali::Radian GetInitialAngle( );
-
-  Dali::Radian GetFinalAngle( );
-
-  Dali::Radian GetInitialSector( );
-
-  Dali::Radian GetFinalSector( );
-
-  Dali::Radian GetInitialActorAngle( );
-
-  Dali::Radian GetFinalActorAngle( );
-
-  /**
-   * @param[in] rotate True if the actors should rotate with the stencil
-   */
-  void RotateActorsWithStencil(bool rotate);
-
-  /**
-   * Add actors to the view
-   */
-  void Add(Actor actor);
-
-  /**
-   * Activate the sweep animation
-   */
-  void Activate( );
-
-  void Activate( Dali::Animation anim, float offsetTime, float duration );
-
-  /**
-   * Deactivate the sweep animation
-   */
-  void Deactivate();
-
-  /**
-   * Default constructor. Create an uninitialized handle.
-   */
-  RadialSweepView();
-
-  /**
-   * Copy constructor
-   */
-  RadialSweepView(const RadialSweepView& handle);
-
-  /**
-   * Assignment operator
-   */
-  RadialSweepView& operator=(const RadialSweepView& rhs);
-
-  /**
-   * Destructor
-   */
-  ~RadialSweepView();
-
-  /**
-   * Downcast method
-   */
-  static RadialSweepView DownCast( BaseHandle handle );
-
-public: // Not for use by application developers
-
-  RadialSweepView( RadialSweepViewImpl& impl );
-
-  RadialSweepView( Dali::Internal::CustomActor* impl );
-};
-
-#endif
index 27385f0..37d6fe7 100644 (file)
@@ -275,13 +275,10 @@ private:
     renderer.SetTextures( textureSet );
 
     // Setup the renderer properties:
-    // We are writing to the color buffer & culling back faces.
-    renderer.SetProperty( Renderer::Property::WRITE_TO_COLOR_BUFFER, true );
+    // We are writing to the color buffer & culling back faces (no stencil is used for the main cube).
+    renderer.SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR );
     renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK );
 
-    // No stencil is used for the main cube.
-    renderer.SetProperty( Renderer::Property::STENCIL_MODE, StencilMode::OFF );
-
     // We do need to write to the depth buffer as other objects need to appear underneath this cube.
     renderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
     // We do not need to test the depth buffer as we are culling the back faces.
@@ -316,13 +313,10 @@ private:
     renderer.SetTextures( planeTextureSet );
 
     // Setup the renderer properties:
-    // We are writing to the color buffer & culling back faces (as we are NOT doing depth write).
-    renderer.SetProperty( Renderer::Property::WRITE_TO_COLOR_BUFFER, true );
+    // We are writing to the color buffer & culling back faces as we are NOT doing depth write (no stencil is used for the floor).
+    renderer.SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR );
     renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK );
 
-    // No stencil is used for the floor.
-    renderer.SetProperty( Renderer::Property::STENCIL_MODE, StencilMode::OFF );
-
     // We do not write to the depth buffer as its not needed.
     renderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::OFF );
     // We do need to test the depth buffer as we need the floor to be underneath the cube.
@@ -360,11 +354,9 @@ private:
     Renderer renderer = CreateRenderer( planeGeometry, size, false, Vector4::ONE );
 
     // Setup the renderer properties:
-    // The stencil plane is only for stencilling, so disable writing to color buffer.
-    renderer.SetProperty( Renderer::Property::WRITE_TO_COLOR_BUFFER, false );
+    // The stencil plane is only for stencilling.
+    renderer.SetProperty( Renderer::Property::RENDER_MODE, RenderMode::STENCIL );
 
-    // Enable stencil. Draw to the stencil buffer (only).
-    renderer.SetProperty( Renderer::Property::STENCIL_MODE, StencilMode::ON );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION, StencilFunction::ALWAYS );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION_REFERENCE, 1 );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION_MASK, 0xFF );
@@ -410,8 +402,9 @@ private:
     renderer.SetTextures( textureSet );
 
     // Setup the renderer properties:
-    // Write to color buffer so reflection is visible
-    renderer.SetProperty( Renderer::Property::WRITE_TO_COLOR_BUFFER, true );
+    // Write to color buffer so reflection is visible.
+    // Also enable the stencil buffer, as we will be testing against it to only draw to areas within the stencil.
+    renderer.SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR_STENCIL );
     // We cull to skip drawing the back faces.
     renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK );
 
@@ -422,7 +415,6 @@ private:
     renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB, BlendFactor::ONE );
 
     // Enable stencil. Here we only draw to areas within the stencil.
-    renderer.SetProperty( Renderer::Property::STENCIL_MODE, StencilMode::ON );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION, StencilFunction::EQUAL );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION_REFERENCE, 1 );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION_MASK, 0xff );
index fe9c461..fcf758f 100644 (file)
@@ -29,7 +29,7 @@ const char * const POSITION( "aPosition");
 const char * const NORMAL( "aNormal" );
 const char * const TEXTURE( "aTexCoord" );
 
-// Shader for todor (vertex):
+// Shader for basic, per-vertex lighting (vertex):
 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   attribute mediump vec3  aPosition;
   attribute highp   vec3  aNormal;
@@ -62,6 +62,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   }
 );
 
+// Fragment shader.
 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   varying mediump vec2  vTexCoord;
   varying mediump vec3  vIllumination;
@@ -74,6 +75,7 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   }
 );
 
+// Shader for basic, per-vertex lighting with texture (vertex):
 const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
   attribute mediump vec3  aPosition;
   attribute highp   vec3  aNormal;
@@ -107,6 +109,7 @@ const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
   }
 );
 
+// Fragment shader.
 const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
   varying mediump vec2  vTexCoord;
   varying mediump vec3  vIllumination;
index 3c05fbd..5fe5daa 100644 (file)
@@ -798,7 +798,7 @@ private:
   Layer              mContentLayer;          ///< Content layer.
 
   Toolkit::TextLabel mTitleActor;            ///< Title text.
-  Toolkit::Popup     mMenu;                  ///< The navigation menu todor.
+  Toolkit::Popup     mMenu;                  ///< The navigation menu.
   Toolkit::Popup     mPopup;                 ///< The current example popup.
 
   Toolkit::ItemView  mItemView;              ///< ItemView to hold test images.
index f191dcb..0f71b32 100644 (file)
@@ -16,8 +16,8 @@
  */
 
 /* This header file includes all multi language strings which need display */
-#ifndef __DALI_DEMO_STRINGS_H__
-#define __DALI_DEMO_STRINGS_H__
+#ifndef DALI_DEMO_STRINGS_H
+#define DALI_DEMO_STRINGS_H
 
 #include <libintl.h>
 
@@ -63,7 +63,6 @@ extern "C"
 #define DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW              dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW")
 #define DALI_DEMO_STR_TITLE_POPUP                       dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_POPUP")
 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES            dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES")
-#define DALI_DEMO_STR_TITLE_RADIAL_MENU                 dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RADIAL_MENU")
 #define DALI_DEMO_STR_TITLE_REFRACTION                  dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_REFRACTION")
 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL            dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERER_STENCIL")
 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI             dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI")
@@ -111,7 +110,6 @@ extern "C"
 #define DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW              "Page Turn View"
 #define DALI_DEMO_STR_TITLE_POPUP                       "Popup"
 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES            "Primitive Shapes"
-#define DALI_DEMO_STR_TITLE_RADIAL_MENU                 "Radial Menu"
 #define DALI_DEMO_STR_TITLE_REFRACTION                  "Refract Effect"
 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL            "Renderer Stencils"
 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI             "Script Based UI"
@@ -132,4 +130,4 @@ extern "C"
 }
 #endif // __cplusplus
 
-#endif // __DALI_DEMO_STRINGS_H__
+#endif // DALI_DEMO_STRINGS_H