Camera Test 91/272391/9
authorDavid Steele <david.steele@samsung.com>
Tue, 15 Mar 2022 18:21:17 +0000 (18:21 +0000)
committerDavid Steele <david.steele@samsung.com>
Tue, 5 Apr 2022 15:36:03 +0000 (16:36 +0100)
Adding an interactive test where the camera parameters and viewport can be modified.
Updating to go wide & add actor rotation sliders

Change-Id: I81364553ff52563f439ae5e4232314be75b985d3

com.samsung.dali-demo.xml
examples/camera-test/camera-test-example.cpp [new file with mode: 0644]
resources/po/en_US.po
shared/dali-demo-strings.h
tests-reel/dali-tests-reel.cpp

index fa0f9ee..7e36ba1 100644 (file)
@@ -61,6 +61,9 @@
        <ui-application appid="buttons.example" exec="/usr/apps/com.samsung.dali-demo/bin/buttons.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Buttons</label>
        </ui-application>
+       <ui-application appid="camera-test.example" exec="/usr/apps/com.samsung.dali-demo/bin/camera-test.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+               <label>Camera Test</label>
+       </ui-application>
        <ui-application appid="canvas-view.example" exec="/usr/apps/com.samsung.dali-demo/bin/canvas-view.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Canvas View</label>
        </ui-application>
diff --git a/examples/camera-test/camera-test-example.cpp b/examples/camera-test/camera-test-example.cpp
new file mode 100644 (file)
index 0000000..166d960
--- /dev/null
@@ -0,0 +1,624 @@
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include <string>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+namespace
+{
+const char* DEMO_THEME_TWO_PATH(DEMO_STYLE_DIR "style-example-theme-two.json");
+
+const std::string images[5] =
+  {
+    DEMO_IMAGE_DIR "application-icon-97.png",
+    DEMO_IMAGE_DIR "application-icon-84.png",
+    DEMO_IMAGE_DIR "application-icon-76.png",
+    DEMO_IMAGE_DIR "application-icon-69.png",
+    DEMO_IMAGE_DIR "application-icon-72.png",
+};
+
+const char* BORDER_IMAGE(DEMO_IMAGE_DIR "border-4px.9.png");
+const char* RESIZE_HANDLE_IMAGE(DEMO_IMAGE_DIR "resize-handle.png");
+const char* CIRCLE_POINT(DEMO_IMAGE_DIR "circle_point.png");
+const char* CIRCLE_STROKE(DEMO_IMAGE_DIR "circle_stroke_point.png");
+
+const int BORDER_WIDTH(4);
+
+} // namespace
+
+struct CameraPosConstraint
+{
+  CameraPosConstraint() = default;
+
+  void operator()(Vector3& current, const PropertyInputContainer& inputs)
+  {
+    auto& newPos = inputs[0]->GetVector3();
+    current.x    = newPos.x;
+    current.y    = newPos.y;
+  }
+};
+
+struct BoundaryConstraint
+{
+  BoundaryConstraint(std::string name, Vector2 size, bool centered)
+  : name(name),
+    boundarySize(size),
+    centered(centered)
+  {
+  }
+  void operator()(Vector3& current, const PropertyInputContainer& inputs)
+  {
+    Vector3 curPos  = inputs[0]->GetVector3();
+    Vector3 curSize = inputs[1]->GetVector3();
+
+    if(centered)
+    {
+      // AnchorPoint is center of actor
+      current.x = std::clamp(curPos.x, 0.0f, boundarySize.x);
+      current.y = std::clamp(curPos.y, 0.0f, boundarySize.y);
+    }
+    else
+    {
+      // Anchor point is top left of actor.
+      current.x = std::clamp(curPos.x, 0.0f, boundarySize.x - curSize.x);
+      current.y = std::clamp(curPos.y, 0.0f, boundarySize.y - curSize.y);
+    }
+  }
+
+  std::string name;
+  Vector2     boundarySize;
+  bool        centered;
+};
+
+struct ViewportPositionConstraint
+{
+  ViewportPositionConstraint(Vector2 windowOrigin)
+  : origin(windowOrigin)
+  {
+  }
+  void operator()(Vector2& current, const PropertyInputContainer& inputs)
+  {
+    Vector3 framePos = inputs[0]->GetVector3();
+    current.x        = framePos.x + origin.x;
+    current.y        = framePos.y + origin.y;
+  }
+  Vector2 origin;
+};
+
+struct ViewportSizeConstraint
+{
+  ViewportSizeConstraint() = default;
+
+  void operator()(Vector2& current, const PropertyInputContainer& inputs)
+  {
+    Vector3 frameSize = inputs[0]->GetVector3();
+    current.x         = frameSize.x;
+    current.y         = frameSize.y;
+  }
+};
+
+class CameraTestExample : public ConnectionTracker
+{
+public:
+  CameraTestExample(Application app)
+  : mApp(app)
+  {
+    mApp.InitSignal().Connect(this, &CameraTestExample::OnCreate);
+  }
+
+  void OnCreate(Application& app)
+  {
+    // Use default camera.
+    Window  window = app.GetWindow();
+    Vector2 windowSize(1280, 800);
+    if(window.GetSize().GetWidth() < 1280)
+    {
+      window.SetSize(Uint16Pair(windowSize.x, windowSize.y)); // 1280 divides into 427, 427, 426
+    }
+    else
+    {
+      windowSize.x = window.GetSize().GetWidth();
+      windowSize.y = window.GetSize().GetHeight();
+    }
+
+    window.KeyEventSignal().Connect(this, &CameraTestExample::OnKeyEvent);
+
+    // Divide the screen up into 3 regions:
+    // left: the scene + camera outline
+    // mid: the viewport
+    // right: actor / camera controls
+
+    // Viewport frame position is constrained to the mid third, but is actually drawn into full screen overlay.
+    // Camera frame position is constrained to the left third, but is actually drawn into full screen overlay.
+
+    Vector2 sceneSize = Vector2(ceilf(windowSize.x / 3.0f), 720);
+    Vector2 panelSize = Vector2(ceilf(windowSize.x / 3.0f), windowSize.y);
+
+    viewLayer = CreateScene(window, Vector2::ZERO, sceneSize);
+
+    sceneRenderTask = CreateSceneRenderTask(window, viewLayer, sceneSize);
+
+    Layer overlayLayer = Layer::New(); // Will be drawn last by separate render tasks
+    window.Add(overlayLayer);
+    overlayLayer.SetProperty(Actor::Property::POSITION, Vector3::ZERO);
+    overlayLayer.SetProperty(Actor::Property::SIZE, windowSize);
+    overlayLayer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+    overlayLayer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+    overlayRenderTask = CreateOverlayRenderTask(window, windowSize, overlayLayer);
+
+    // Create camera frame
+    initialCameraSize     = Vector3(windowSize.x / 3.0f, windowSize.y, 1);
+    initialCameraPosition = Vector3(windowSize.x / 6.0f, windowSize.y * 0.5f, 0);
+
+    cameraFrame = CreateFrame(Vector2(initialCameraSize), sceneSize, "Camera");
+    cameraFrame.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    cameraFrame.SetProperty(Actor::Property::POSITION, initialCameraPosition);
+
+    cameraGrabHandle = CreateCornerHandle(cameraFrame);
+    cameraGrabCenter = CreateCenterHandle(cameraFrame);
+
+    // Create viewport frame
+    initialViewportSize     = sceneSize * 0.75f; // Maintain aspect ratio
+    initialViewportPosition = Vector3(100, 100, 0);
+
+    viewportFrame = CreateFrame(Vector2(initialViewportPosition), Vector2(initialViewportSize), "Viewport");
+    viewportFrame.SetProperty(Actor::Property::PARENT_ORIGIN, Vector3(1.0f / 3.0f, 0.0f, 0.5f)); // TL of 2nd third of screen
+    viewportFrame.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+    viewportGrabHandle = CreateCornerHandle(viewportFrame);
+    viewportGrabCenter = CreateCenterHandle(viewportFrame);
+
+    Vector2 viewportOrigin(windowSize.x / 3.0f, 0.0f); // Viewport origin in window coords (to match frame)
+    ConstrainSceneViewportCamera(sceneRenderTask, viewportOrigin);
+
+    Constraint constraint = Constraint::New<Vector3>(cameraFrame, Actor::Property::POSITION, BoundaryConstraint("cameraFrame", panelSize, true));
+    constraint.AddSource(LocalSource(Actor::Property::POSITION));
+    constraint.AddSource(LocalSource(Actor::Property::SIZE));
+    constraint.Apply();
+
+    constraint = Constraint::New<Vector3>(viewportFrame, Actor::Property::POSITION, BoundaryConstraint("viewportFrame", panelSize, false));
+    constraint.AddSource(LocalSource(Actor::Property::POSITION));
+    constraint.AddSource(LocalSource(Actor::Property::SIZE));
+    constraint.Apply();
+
+    overlayLayer.Add(viewportFrame);
+    overlayLayer.Add(cameraFrame);
+
+    CreateActorControls(overlayLayer, panelSize);
+
+    mPanGestureDetector = PanGestureDetector::New();
+    mPanGestureDetector.Attach(viewportGrabHandle);
+    mPanGestureDetector.Attach(viewportGrabCenter);
+    mPanGestureDetector.Attach(cameraGrabHandle);
+    mPanGestureDetector.Attach(cameraGrabCenter);
+    mPanGestureDetector.DetectedSignal().Connect(this, &CameraTestExample::OnPan);
+
+    mTapGestureDetector = TapGestureDetector::New(2);
+    mTapGestureDetector.Attach(viewportGrabHandle);
+    mTapGestureDetector.Attach(viewportGrabCenter);
+    mTapGestureDetector.Attach(cameraGrabHandle);
+    mTapGestureDetector.Attach(cameraGrabCenter);
+    mTapGestureDetector.DetectedSignal().Connect(this, &CameraTestExample::OnDoubleTap);
+  }
+
+  Layer CreateScene(Window window, Vector2 position, Vector2 size)
+  {
+    const Vector3 offsets[] =
+      {
+        Dali::ParentOrigin::TOP_LEFT,
+        Dali::ParentOrigin::TOP_RIGHT,
+        Dali::ParentOrigin::BOTTOM_LEFT,
+        Dali::ParentOrigin::BOTTOM_RIGHT,
+        Dali::ParentOrigin::CENTER,
+      };
+
+    Layer viewLayer = Layer::New();
+    window.Add(viewLayer);
+
+    viewLayer.SetProperty(Actor::Property::POSITION, Vector3(position));
+    viewLayer.SetProperty(Actor::Property::SIZE, size);
+    viewLayer.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
+    viewLayer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
+
+    auto bg = Control::New();
+    bg.SetBackgroundColor(Vector4(0.1, 0.0, 0.1, 0.5));
+    bg.SetProperty(Actor::Property::SIZE, size);
+    bg.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+    bg.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    viewLayer.Add(bg);
+
+    auto label                                       = TextLabel::New("Scene");
+    label[TextLabel::Property::POINT_SIZE]           = 12;
+    label[TextLabel::Property::HORIZONTAL_ALIGNMENT] = HorizontalAlignment::CENTER;
+    label[TextLabel::Property::TEXT_COLOR]           = Color::WHITE;
+    label[Actor::Property::PARENT_ORIGIN]            = ParentOrigin::TOP_CENTER;
+    label[Actor::Property::ANCHOR_POINT]             = AnchorPoint::TOP_CENTER;
+    viewLayer.Add(label);
+
+    int i = 0;
+    for(auto& image : images)
+    {
+      auto imageView = ImageView::New(image);
+      imageViews.push_back(imageView);
+      viewLayer.Add(imageView);
+
+      printf("ActorId: %d\n", imageView.GetProperty<int>(Actor::Property::ID));
+
+      imageView.SetProperty(Actor::Property::PARENT_ORIGIN, offsets[i]);
+      imageView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+      imageView.SetProperty(Actor::Property::POSITION, Vector3((0.5f - offsets[i].x) * 50.0f, (0.5f - offsets[i].y) * 50.0f, 0.0f));
+      imageView.SetProperty(Actor::Property::SIZE, Vector2(97.0f, 97.0f));
+      ++i;
+    }
+    return viewLayer;
+  }
+
+  void CreateActorControls(Layer parent, Vector2 sceneSize)
+  {
+    // Create a container that sits on the rightmost third of the window
+    Actor layoutContainer                           = Actor::New();
+    layoutContainer[Actor::Property::SIZE]          = Vector3(sceneSize.x, sceneSize.y, sceneSize.x);
+    layoutContainer[Actor::Property::PARENT_ORIGIN] = ParentOrigin::TOP_RIGHT;
+    layoutContainer[Actor::Property::ANCHOR_POINT]  = AnchorPoint::TOP_RIGHT;
+
+    auto bg = Control::New();
+    bg.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+    bg[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER;
+    bg.SetBackgroundColor(Vector4(0.05f, 0.05f, 0.1f, 1.0f));
+    layoutContainer.Add(bg);
+
+    parent.Add(layoutContainer);
+
+    // Add a table for actor rotations
+    TableView actorProps = TableView::New(7, 2);
+    actorProps.SetProperty(Actor::Property::NAME, "ActorSliderLayout");
+    actorProps.SetProperty(Actor::Property::SIZE, Vector3(sceneSize.x, sceneSize.y, sceneSize.x));
+    actorProps.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    actorProps.SetFitWidth(0);
+    actorProps.SetResizePolicy(ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT);
+
+    int i = 0;
+    for(auto& image : images)
+    {
+      actorProps.SetFitHeight(i);
+
+      auto icon = ImageView::New(image);
+      icon.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+      // I would like 50% of natural size...
+      icon.SetProperty(Actor::Property::SIZE, Vector3(50, 50, 50));
+      actorProps.AddChild(icon, TableView::CellPosition(i, 0));
+      actorProps.SetCellAlignment(TableView::CellPosition(i, 0), HorizontalAlignment::CENTER, VerticalAlignment::CENTER);
+      auto               slider = Slider::New();
+      std::ostringstream sliderStyleName;
+      sliderStyleName << "RotationSlider" << i + 1;
+      slider.SetProperty(Actor::Property::NAME, sliderStyleName.str());
+      slider.SetStyleName("ThinSlider");
+      slider.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+      slider.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+      slider.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+      slider.SetResizePolicy(ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT);
+      slider.SetProperty(Slider::Property::LOWER_BOUND, -180.0f);
+      slider.SetProperty(Slider::Property::UPPER_BOUND, 180.0f);
+      slider.SetProperty(Slider::Property::VALUE_PRECISION, 0);
+      slider.SetProperty(Slider::Property::VALUE, 0.0f);
+      slider.SetProperty(Slider::Property::SHOW_POPUP, true);
+      slider.RegisterProperty("actorId", i, Property::READ_ONLY); // imageViews[i].GetId()
+
+      actorProps.AddChild(slider, TableView::CellPosition(i, 1));
+      actorProps.SetCellAlignment(TableView::CellPosition(i, 1), HorizontalAlignment::RIGHT, VerticalAlignment::CENTER);
+      slider.ValueChangedSignal().Connect(this, &CameraTestExample::OnRotationSliderChanged);
+      i++;
+    }
+
+    auto fovLabel = TextLabel::New("FOV");
+    fovLabel.SetProperty(TextLabel::Property::POINT_SIZE, 12);
+    fovLabel.SetProperty(TextLabel::Property::TEXT_COLOR, Color::WHITE);
+    fovLabel[TextLabel::Property::HORIZONTAL_ALIGNMENT] = HorizontalAlignment::CENTER;
+    fovLabel[Actor::Property::PARENT_ORIGIN]            = ParentOrigin::CENTER;
+    fovLabel[Actor::Property::ANCHOR_POINT]             = AnchorPoint::CENTER;
+    actorProps.AddChild(fovLabel, TableView::CellPosition(i, 0));
+
+    auto slider = Slider::New();
+    slider.SetProperty(Actor::Property::NAME, "FOVSlider");
+    slider.SetStyleName("ThinSlider");
+    slider.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    slider.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    slider.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+    slider.SetResizePolicy(ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT);
+    slider.SetProperty(Slider::Property::LOWER_BOUND, 1.0f);
+    slider.SetProperty(Slider::Property::UPPER_BOUND, 160.0f);
+    slider.SetProperty(Slider::Property::VALUE_PRECISION, 0);
+    slider.SetProperty(Slider::Property::VALUE, Degree(Radian(cameraActor.GetFieldOfView())).degree);
+    slider.SetProperty(Slider::Property::SHOW_POPUP, true);
+    slider.ValueChangedSignal().Connect(this, &CameraTestExample::OnFOVChanged);
+    actorProps.AddChild(slider, TableView::CellPosition(i, 1));
+
+    layoutContainer.Add(actorProps);
+
+    cameraDetail                                            = TextLabel::New();
+    cameraDetail[TextLabel::Property::POINT_SIZE]           = 10;
+    cameraDetail[TextLabel::Property::HORIZONTAL_ALIGNMENT] = HorizontalAlignment::CENTER;
+    cameraDetail[TextLabel::Property::MULTI_LINE]           = true;
+    cameraDetail[TextLabel::Property::TEXT_COLOR]           = Color::WHITE;
+    cameraDetail[Actor::Property::PARENT_ORIGIN]            = ParentOrigin::BOTTOM_CENTER;
+    cameraDetail[Actor::Property::ANCHOR_POINT]             = AnchorPoint::BOTTOM_CENTER;
+
+    cameraDetail[Actor::Property::POSITION] = Vector3(0.0f, -15.0f, 0.0f);
+    cameraDetail.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+    cameraDetail.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT);
+    layoutContainer.Add(cameraDetail);
+
+    SetCameraDetailString();
+  }
+
+  RenderTask CreateSceneRenderTask(Window window, Layer source, Vector2 sceneSize)
+  {
+    // Create a render task with moveable viewport and camera
+    RenderTask renderTask = window.GetRenderTaskList().CreateTask();
+
+    cameraActor = CameraActor::New();
+    cameraActor.SetType(Camera::FREE_LOOK);
+    cameraActor.SetPerspectiveProjection(sceneSize);
+    window.Add(cameraActor);
+
+    renderTask.SetCameraActor(cameraActor);
+    renderTask.SetInputEnabled(false);
+    renderTask.SetClearColor(Vector4(0.05f, 0.05f, 0.05f, 1.0f));
+    renderTask.SetClearEnabled(true);
+    renderTask.SetSourceActor(source);
+
+    return renderTask;
+  }
+
+  void ConstrainSceneViewportCamera(RenderTask sceneRenderTask, Vector2 viewportOrigin)
+  {
+    Constraint constraint = Constraint::New<Vector3>(cameraActor, Actor::Property::POSITION, CameraPosConstraint());
+    constraint.AddSource(Source(cameraFrame, Actor::Property::POSITION));
+    constraint.Apply();
+
+    constraint = Constraint::New<Vector2>(cameraActor, Actor::Property::SIZE, EqualToConstraint());
+    constraint.AddSource(Source(cameraFrame, Actor::Property::SIZE));
+    constraint.Apply();
+
+    constraint = Constraint::New<Vector2>(sceneRenderTask, RenderTask::Property::VIEWPORT_POSITION, ViewportPositionConstraint(viewportOrigin));
+    constraint.AddSource(Source(viewportFrame, Actor::Property::POSITION));
+    constraint.Apply();
+
+    constraint = Constraint::New<Vector2>(sceneRenderTask, RenderTask::Property::VIEWPORT_SIZE, ViewportSizeConstraint());
+    constraint.AddSource(Source(viewportFrame, Actor::Property::SIZE));
+    constraint.Apply();
+  }
+
+  RenderTask CreateOverlayRenderTask(Window window, Vector2 windowSize, Layer source)
+  {
+    // Create a separate camera / render task to visualize the input frames above the 2nd rendered layer above.
+    CameraActor overlayCameraActor = CameraActor::New();
+    overlayCameraActor.SetType(Camera::FREE_LOOK);
+    overlayCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    overlayCameraActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    overlayCameraActor.SetProperty(Actor::Property::POSITION, Vector2::ZERO);
+    overlayCameraActor.SetProperty(Actor::Property::SIZE, windowSize);
+    overlayCameraActor.SetPerspectiveProjection(windowSize);
+    window.Add(overlayCameraActor);
+
+    RenderTask overlayRenderTask = window.GetRenderTaskList().CreateTask();
+
+    overlayRenderTask.SetCameraActor(overlayCameraActor);
+    overlayRenderTask.SetInputEnabled(true);
+    overlayRenderTask.SetClearEnabled(false);
+    overlayRenderTask.SetSourceActor(source);
+    overlayRenderTask.SetExclusive(true);
+
+    overlayRenderTask.SetViewportPosition(Vector2(0, 0));
+    overlayRenderTask.SetViewportSize(windowSize);
+
+    overlayRenderTask.SetCullMode(false);
+
+    return overlayRenderTask;
+  }
+
+  Actor CreateFrame(Vector2 position, Vector2 size, std::string label)
+  {
+    Actor frame = Toolkit::ImageView::New(BORDER_IMAGE);
+    frame.SetProperty(Dali::Actor::Property::NAME, "ContentFrame");
+    frame.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+    frame.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    frame.SetProperty(Actor::Property::SIZE, size);
+    frame.SetProperty(Actor::Property::POSITION, position);
+
+    auto frameLabel                                       = TextLabel::New(label);
+    frameLabel[TextLabel::Property::POINT_SIZE]           = 12;
+    frameLabel[TextLabel::Property::HORIZONTAL_ALIGNMENT] = HorizontalAlignment::CENTER;
+    frameLabel[TextLabel::Property::TEXT_COLOR]           = Color::YELLOW;
+    frameLabel[Actor::Property::PARENT_ORIGIN]            = ParentOrigin::BOTTOM_CENTER;
+    frameLabel[Actor::Property::ANCHOR_POINT]             = AnchorPoint::BOTTOM_CENTER;
+    frameLabel[Actor::Property::POSITION]                 = Vector3(0.0f, 15.0f, 0.0f);
+    frame.Add(frameLabel);
+
+    return frame;
+  }
+
+  Actor CreateCornerHandle(Actor parent)
+  {
+    Actor cornerHandle = Toolkit::ImageView::New(RESIZE_HANDLE_IMAGE);
+    cornerHandle.SetProperty(Dali::Actor::Property::NAME, "GrabHandle");
+    cornerHandle.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
+    cornerHandle.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_RIGHT);
+    cornerHandle.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
+    cornerHandle.SetProperty(Actor::Property::POSITION, Vector2(-BORDER_WIDTH, -BORDER_WIDTH));
+    cornerHandle.SetProperty(Actor::Property::OPACITY, 0.6f);
+    parent.Add(cornerHandle);
+    return cornerHandle;
+  }
+
+  Actor CreateCenterHandle(Actor parent)
+  {
+    Actor grabCenter = Toolkit::ImageView::New(CIRCLE_STROKE);
+    grabCenter.SetProperty(Dali::Actor::Property::NAME, "GrabCenter");
+    grabCenter.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
+    grabCenter.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    grabCenter.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    Toolkit::ImageView grabCenter2 = Toolkit::ImageView::New(CIRCLE_POINT);
+    grabCenter2.SetProperty(Dali::Actor::Property::NAME, "GrabCenter2");
+    grabCenter2.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
+    grabCenter2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+    grabCenter2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+    grabCenter.Add(grabCenter2);
+    grabCenter.SetProperty(Actor::Property::OPACITY, 0.6f);
+    parent.Add(grabCenter);
+    return grabCenter;
+  }
+
+  void SetCameraDetailString()
+  {
+    std::ostringstream oss;
+
+    auto pos  = cameraActor.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+    auto size = cameraFrame.GetTargetSize();
+
+    oss << "Camera Detail: Pos: (" << pos.x << ", " << pos.y << ")" << std::endl;
+    oss << "  Frame size: (" << size.x << ", " << size.y << ")" << std::endl;
+
+    // Really, just need a box that represents the screen plane at z=0 from MVP.
+
+    cameraDetail.SetProperty(TextLabel::Property::TEXT, oss.str());
+  }
+
+  void OnPan(Actor actor, const PanGesture& gesture)
+  {
+    if(actor == viewportGrabHandle)
+    {
+      auto size    = viewportFrame.GetTargetSize();
+      auto newSize = Vector2(size.GetVectorXY() + gesture.GetDisplacement() * 2.0f);
+      viewportFrame.SetProperty(Actor::Property::SIZE, newSize);
+    }
+    else if(actor == viewportGrabCenter)
+    {
+      Vector3 pos;
+      if(gesture.GetState() == GestureState::FINISHED)
+      {
+        pos = viewportFrame.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+      }
+      else
+      {
+        pos = viewportFrame.GetProperty<Vector3>(Actor::Property::POSITION);
+      }
+      pos = Vector2(pos.GetVectorXY() + gesture.GetDisplacement());
+      viewportFrame.SetProperty(Actor::Property::POSITION, pos);
+    }
+    else if(actor == cameraGrabHandle)
+    {
+      auto size    = cameraFrame.GetTargetSize();
+      auto newSize = Vector2(size.GetVectorXY() + gesture.GetDisplacement() * 2.0f);
+      cameraFrame.SetProperty(Actor::Property::SIZE, newSize);
+      cameraActor.SetPerspectiveProjection(newSize);
+    }
+    else if(actor == cameraGrabCenter)
+    {
+      Vector3 pos;
+      if(gesture.GetState() == GestureState::FINISHED)
+      {
+        pos = cameraFrame.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
+      }
+      else
+      {
+        pos = cameraFrame.GetProperty<Vector3>(Actor::Property::POSITION);
+      }
+      pos = Vector2(pos.GetVectorXY() + gesture.GetDisplacement());
+      cameraFrame.SetProperty(Actor::Property::POSITION, pos);
+    }
+
+    SetCameraDetailString();
+  }
+
+  void OnDoubleTap(Actor actor, const TapGesture& gesture)
+  {
+    if(actor == viewportGrabHandle)
+    {
+      viewportFrame.SetProperty(Actor::Property::SIZE, initialViewportSize);
+    }
+    else if(actor == viewportGrabCenter)
+    {
+      viewportFrame.SetProperty(Actor::Property::POSITION, initialViewportPosition);
+    }
+    else if(actor == cameraGrabHandle)
+    {
+      cameraFrame.SetProperty(Actor::Property::SIZE, initialCameraSize);
+      cameraActor.SetProperty(Actor::Property::SIZE, initialCameraSize);
+      cameraActor.SetPerspectiveProjection(Vector2(initialCameraSize));
+    }
+    else if(actor == cameraGrabCenter)
+    {
+      cameraFrame.SetProperty(Actor::Property::POSITION, initialCameraPosition);
+    }
+  }
+
+  bool OnFOVChanged(Slider slider, float value)
+  {
+    cameraActor.SetProperty(CameraActor::Property::FIELD_OF_VIEW, (float)Radian(Degree(value)));
+    return true;
+  }
+
+  bool OnRotationSliderChanged(Slider slider, float value)
+  {
+    auto actorIdIndex = slider.GetPropertyIndex("actorId");
+    if(actorIdIndex != Property::INVALID_INDEX)
+    {
+      int   actorIndex = slider["actorId"];
+      float value      = slider["value"];
+      imageViews[actorIndex].SetProperty(Actor::Property::ORIENTATION, AngleAxis(Degree(value), Vector3::ZAXIS));
+    }
+    return true;
+  }
+
+  /**
+   * Main key event handler
+   */
+  void OnKeyEvent(const KeyEvent& event)
+  {
+    if(event.GetState() == KeyEvent::DOWN)
+    {
+      if(IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK))
+      {
+        mApp.Quit();
+      }
+    }
+  }
+
+  RenderTask sceneRenderTask;
+  RenderTask overlayRenderTask;
+
+  PanGestureDetector mPanGestureDetector;
+  TapGestureDetector mTapGestureDetector;
+
+  Application            mApp;
+  std::vector<ImageView> imageViews;
+
+  Layer viewLayer; // The "scene"
+
+  Vector3 initialCameraPosition;
+  Vector3 initialCameraSize;
+  Vector3 initialViewportPosition;
+  Vector3 initialViewportSize;
+
+  Actor viewportFrame;
+  Actor viewportGrabCenter;
+  Actor viewportGrabHandle;
+
+  Actor cameraFrame;
+  Actor cameraGrabCenter;
+  Actor cameraGrabHandle;
+
+  CameraActor cameraActor;
+  TextLabel   cameraDetail;
+};
+
+int DALI_EXPORT_API main(int argc, char** argv)
+{
+  Application       application = Application::New(&argc, &argv, DEMO_THEME_TWO_PATH);
+  CameraTestExample test(application);
+  application.MainLoop();
+  return 0;
+}
index cda3cf6..1896dec 100755 (executable)
@@ -31,6 +31,9 @@ msgstr "Bubbles"
 msgid "DALI_DEMO_STR_TITLE_BUTTONS"
 msgstr "Buttons"
 
+msgid "DALI_DEMO_STR_TITLE_CAMERA_TEST"
+msgstr "Camera Test"
+
 msgid "DALI_DEMO_STR_TITLE_CANVAS_VIEW"
 msgstr "Canvas view"
 
index b9b283f..d6b0b9c 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -46,6 +46,7 @@ extern "C"
 #define DALI_DEMO_STR_TITLE_BLOOM_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BLOOM_VIEW")
 #define DALI_DEMO_STR_TITLE_BUBBLES dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BUBBLES")
 #define DALI_DEMO_STR_TITLE_BUTTONS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BUTTONS")
+#define DALI_DEMO_STR_TITLE_CAMERA_TEST dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CAMERA_TEST")
 #define DALI_DEMO_STR_TITLE_CANVAS_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CANVAS_VIEW")
 #define DALI_DEMO_STR_TITLE_CALL_ACTIVE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CALL_ACTIVE")
 #define DALI_DEMO_STR_TITLE_CARD_ACTIVE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_CARD_ACTIVE")
@@ -155,6 +156,7 @@ extern "C"
 #define DALI_DEMO_STR_TITLE_BLOOM_VIEW "Bloom"
 #define DALI_DEMO_STR_TITLE_BUBBLES "Bubbles"
 #define DALI_DEMO_STR_TITLE_BUTTONS "Buttons"
+#define DALI_DEMO_STR_TITLE_CAMERA_TEST "Camera Test"
 #define DALI_DEMO_STR_TITLE_CANVAS_VIEW "Canvas View"
 #define DALI_DEMO_STR_TITLE_CALL_ACTIVE "Call Active"
 #define DALI_DEMO_STR_TITLE_CARD_ACTIVE "Card Active"
index 0cf9935..b53a239 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -38,6 +38,7 @@ int DALI_EXPORT_API main(int argc, char** argv)
   DaliTableView demo(app);
 
   demo.AddExample(Example("benchmark.example", DALI_DEMO_STR_TITLE_BENCHMARK));
+  demo.AddExample(Example("camera-test.example", DALI_DEMO_STR_TITLE_CAMERA_TEST));
   demo.AddExample(Example("compressed-texture-formats.example", DALI_DEMO_STR_TITLE_COMPRESSED_TEXTURE_FORMATS));
   demo.AddExample(Example("homescreen-benchmark.example", DALI_DEMO_STR_TITLE_HOMESCREEN));
   demo.AddExample(Example("pre-render-callback.example", DALI_DEMO_STR_TITLE_PRE_RENDER_CALLBACK));