PlayAnimation();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &BasicLightController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &BasicLightController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &BasicLightController::OnKeyEvent );
/**
* This function will change the material of the cube when touched
*/
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch( Actor actor, const TouchEvent& touch )
{
if(touch.GetState(0) == PointState::UP)
{
*/
void OnKeyEvent( const KeyEvent& event )
{
- if( event.state == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{
property.Insert( "aPosition", Property::VECTOR3 );
property.Insert( "aNormal", Property::VECTOR3 );
- PropertyBuffer vertexBuffer = PropertyBuffer::New( property );
+ VertexBuffer vertexBuffer = VertexBuffer::New( property );
vertexBuffer.SetData( vertices, sizeof(vertices) / sizeof(Vertex) );