LoadImages();
- window.TouchSignal().Connect( this, &ImageViewAlphaBlendApp::OnTouched );
+ window.TouchedSignal().Connect( this, &ImageViewAlphaBlendApp::OnTouched );
}
void OnTouched( const TouchEvent& touch )
SetupActors();
SetupAnimation();
- mWindow.GetRootLayer().TouchSignal().Connect( this, &CardController::OnTouchLayer );
+ mWindow.GetRootLayer().TouchedSignal().Connect( this, &CardController::OnTouchLayer );
Reset();
}
mCards.Init( mWindow );
for( int k = 0; k < CARD_NUM; k++ )
{
- mCards[k].TouchSignal().Connect( this, &CardController::OnTouchCards );
+ mCards[k].TouchedSignal().Connect( this, &CardController::OnTouchCards );
}
mNormalStartColor = mCards.GetColorBackground( mCards.mCurIndex );
mNormalEndColor = mCards.GetColorBackground( mCards.mCurIndex );
mStartAngleLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mStartAngleLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mStartAngleLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
- mStartAngleLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+ mStartAngleLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
window.Add( mStartAngleLabel );
mSweepAngleLabel = TextLabel::New( "2" );
mSweepAngleLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mSweepAngleLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mSweepAngleLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
- mSweepAngleLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+ mSweepAngleLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
window.Add( mSweepAngleLabel );
mThicknessLabel = TextLabel::New( "3" );
mThicknessLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mThicknessLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mThicknessLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
- mThicknessLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+ mThicknessLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
window.Add( mThicknessLabel );
mPlusTextLabel = TextLabel::New( "+" );
mPlusTextLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mPlusTextLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mPlusTextLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
- mPlusTextLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+ mPlusTextLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
window.Add( mPlusTextLabel );
mMinusTextLabel = TextLabel::New( "-" );
mMinusTextLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mMinusTextLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
mMinusTextLabel.SetProperty( Control::Property::PADDING, Extents( 25.0f, 25.0f, 10.0f, 10.0f ) );
- mMinusTextLabel.TouchSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+ mMinusTextLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
window.Add( mMinusTextLabel );
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &ArcVisualExample::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &ArcVisualExample::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &ArcVisualExample::OnKeyEvent );
mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &Benchmark::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &Benchmark::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &Benchmark::OnKeyEvent );
mContentLayer = Layer::New();
mContentLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- mContentLayer.TouchSignal().Connect(this, &BezierCurveExample::OnTouchLayer);
+ mContentLayer.TouchedSignal().Connect(this, &BezierCurveExample::OnTouchLayer);
mContentLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
window.Add( mContentLayer );
constraint.AddSource( Source( parent, Actor::Property::SIZE ) );
constraint.Apply();
- actor.TouchSignal().Connect(this, &BezierCurveExample::OnTouchControlPoint);
+ actor.TouchedSignal().Connect(this, &BezierCurveExample::OnTouchControlPoint);
return actor;
}
mPaddle.SetProperty( Actor::Property::POSITION, windowSize * Vector3( PADDLE_START_POSITION ) );
mContentLayer.Add(mPaddle);
- mPaddle.TouchSignal().Connect(this, &ExampleController::OnTouchPaddle);
- mContentLayer.TouchSignal().Connect(this, &ExampleController::OnTouchLayer);
+ mPaddle.TouchedSignal().Connect(this, &ExampleController::OnTouchPaddle);
+ mContentLayer.TouchedSignal().Connect(this, &ExampleController::OnTouchLayer);
const float margin(BALL_SIZE.width * windowSize.width * 0.5f);
mTimerForBubbleEmission.TickSignal().Connect(this, &BubbleEffectExample::OnTimerTick);
// Connect the callback to the touch signal on the background
- mBackground.TouchSignal().Connect( this, &BubbleEffectExample::OnTouch );
+ mBackground.TouchedSignal().Connect( this, &BubbleEffectExample::OnTouch );
}
window.Add( view );
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &ClippingDrawOrderVerification::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &ClippingDrawOrderVerification::OnTouch );
}
bool OnTouch( Actor actor, const TouchEvent& touch )
window.Add( mImageView );
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &ColorVisualExample::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &ColorVisualExample::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &ColorVisualExample::OnKeyEvent );
window.Add( table );
// Respond to touch and key signals
- window.GetRootLayer().TouchSignal().Connect( this, &CompressedTextureFormatsController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &CompressedTextureFormatsController::OnTouch );
window.KeyEventSignal().Connect(this, &CompressedTextureFormatsController::OnKeyEvent);
}
void FppGameTutorialController::OnTutorialAnimationFinished( Animation& animation )
{
// touch signal will wait for a single touch on each side of screen
- mWindow.TouchSignal().Connect( this, &FppGameTutorialController::OnTouch );
+ mWindow.TouchedSignal().Connect( this, &FppGameTutorialController::OnTouch );
}
void FppGameTutorialController::OnTutorialComplete( Animation& animation )
mInterceptorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCameraActor.Add( mInterceptorActor );
- // Connect TouchSignal to interceptor actor
- mInterceptorActor.TouchSignal().Connect( this, &GameCamera::OnTouch );
+ // Connect TouchedSignal to interceptor actor
+ mInterceptorActor.TouchedSignal().Connect( this, &GameCamera::OnTouch );
}
bool GameCamera::OnTouch( Actor actor, const TouchEvent& touch )
mGaussianBlurView.Add( mImageView );
mGaussianBlurView.SetProperty( mGaussianBlurView.GetBlurStrengthPropertyIndex(), mStrength );
- window.GetRootLayer().TouchSignal().Connect( this, &GaussianBlurViewExample::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &GaussianBlurViewExample::OnTouch );
}
bool OnTouch( Actor actor, const TouchEvent& touch )
background.Add( touchControl );
// Connect to the touch signal
- touchControl.TouchSignal().Connect( this, &GestureExample::OnTouch );
+ touchControl.TouchedSignal().Connect( this, &GestureExample::OnTouch );
touchControl.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
// Create a long press gesture detector, attach the actor & connect
window.Add( textLabel );
// Respond to a touch anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &HelloWorldController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &HelloWorldController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &HelloWorldController::OnKeyEvent );
window.Add( mScrollParent );
// Respond to a click anywhere on the window.
- window.GetRootLayer().TouchSignal().Connect( this, &HomescreenBenchmark::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &HomescreenBenchmark::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &HomescreenBenchmark::OnKeyEvent );
imagePrevious.SetProperty( Actor::Property::OPACITY, 0.6f );
controlsLayer.Add( imagePrevious );
imagePrevious.SetProperty( Dali::Actor::Property::NAME, PREVIOUS_BUTTON_ID );
- imagePrevious.TouchSignal().Connect( this, &ImageScalingAndFilteringController::OnControlTouched );
+ imagePrevious.TouchedSignal().Connect( this, &ImageScalingAndFilteringController::OnControlTouched );
// Next image button:
Toolkit::ImageView imageNext = Toolkit::ImageView::New( DALI_ICON_PLAY, ImageDimensions( playWidth, playWidth ) );
imageNext.SetProperty( Actor::Property::OPACITY, 0.6f );
controlsLayer.Add( imageNext );
imageNext.SetProperty( Dali::Actor::Property::NAME, NEXT_BUTTON_ID );
- imageNext.TouchSignal().Connect( this, &ImageScalingAndFilteringController::OnControlTouched );
+ imageNext.TouchedSignal().Connect( this, &ImageScalingAndFilteringController::OnControlTouched );
// Buttons to popup selectors for fitting and sampling modes:
ImageView image = CreateImageView( imageSource.configuration.path, imageSize.x, imageSize.y, fittingMode );
image.SetProperty( Actor::Property::POSITION, Vector3( imagePosition.x, imagePosition.y, 0 ) );
image.SetProperty( Actor::Property::SIZE, imageSize );
- image.TouchSignal().Connect( this, &ImageScalingIrregularGridController::OnTouchImage );
+ image.TouchedSignal().Connect( this, &ImageScalingIrregularGridController::OnTouchImage );
image.ResourceReadySignal().Connect( this, &ImageScalingIrregularGridController::ResourceReadySignal );
mFittingModes[image.GetProperty< int >( Actor::Property::ID )] = fittingMode;
mResourceUrls[image.GetProperty< int >( Actor::Property::ID )] = imageSource.configuration.path;
APPLICATION_TITLE );
mContent.SetProperty( Actor::Property::LEAVE_REQUIRED,true);
- mContent.TouchSignal().Connect( this, &ExampleController::OnTouched );
+ mContent.TouchedSignal().Connect( this, &ExampleController::OnTouched );
// Create magnifier (controlled by human touch)
Layer overlay = Layer::New();
//Set up root layer to receive touch gestures.
Layer rootLayer = window.GetRootLayer();
rootLayer.RegisterProperty( "Tag", LAYER_TAG ); //Used to differentiate between different kinds of actor.
- rootLayer.TouchSignal().Connect( this, &MeshVisualController::OnTouch );
+ rootLayer.TouchedSignal().Connect( this, &MeshVisualController::OnTouch );
//Place models on the scene.
SetupModels( rootLayer );
mContainers[i].SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
mContainers[i].RegisterProperty( "Tag", MODEL_TAG ); //Used to differentiate between different kinds of actor.
mContainers[i].RegisterProperty( "Model", Property::Value( i ) ); //Used to index into the model.
- mContainers[i].TouchSignal().Connect( this, &MeshVisualController::OnTouch );
+ mContainers[i].TouchedSignal().Connect( this, &MeshVisualController::OnTouch );
layer.Add( mContainers[i] );
}
SetLightImage();
//Connect to touch signal for dragging.
- mLightSource.TouchSignal().Connect( this, &MeshVisualController::OnTouch );
+ mLightSource.TouchedSignal().Connect( this, &MeshVisualController::OnTouch );
//Place the light source on a layer above the base, so that it is rendered above everything else.
Layer upperLayer = Layer::New();
mTimerDispersion.TickSignal().Connect( this, &MetaballExplosionController::OnTimerDispersionTick );
// Connect the callback to the touch signal on the mesh actor
- window.GetRootLayer().TouchSignal().Connect( this, &MetaballExplosionController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &MetaballExplosionController::OnTouch );
}
Geometry MetaballExplosionController::CreateGeometry( bool aspectMappedTexture )
CreateAnimations();
// Connect the callback to the touch signal on the mesh actor
- window.GetRootLayer().TouchSignal().Connect( this, &MetaballRefracController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &MetaballRefracController::OnTouch );
}
Geometry MetaballRefracController::CreateGeometry( bool aspectMappedTexture )
mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &PerfScroll::OnKeyEvent );
// Get a handle to the window
Window window = application.GetWindow();
- window.GetRootLayer().TouchSignal().Connect( this, &RayMarchingExample::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &RayMarchingExample::OnTouch );
window.KeyEventSignal().Connect(this, &RayMarchingExample::OnKeyEvent);
mContent.Add( mMeshActor );
// Connect the callback to the touch signal on the mesh actor
- mContent.TouchSignal().Connect( this, &RefractionEffectExample::OnTouch );
+ mContent.TouchedSignal().Connect( this, &RefractionEffectExample::OnTouch );
// shader used when the finger is touching the screen. render refraction effect
mShaderRefraction = Shader::New( VERTEX_SHADER_REFRACTION, FRAGMENT_SHADER_REFRACTION );
void ConnectEventSignal(Control control)
{
- control.TouchSignal().Connect(this, &MyTester::OnControlTouch);
+ control.TouchedSignal().Connect(this, &MyTester::OnControlTouch);
control.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
control.KeyEventSignal().Connect(this, &MyTester::OnControlKeyEvent);
mWindow = application.GetWindow();
mWindow.SetBackgroundColor(Color::BLACK);
mWindow.KeyEventSignal().Connect(this, &MyTester::OnKey);
- mWindow.TouchSignal().Connect(this, &MyTester::OnTouch);
+ mWindow.TouchedSignal().Connect(this, &MyTester::OnTouch);
TextLabel rubric = TextLabel::New( "You will need a working internet connection to see the images below");
rubric.SetProperty( TextLabel::Property::MULTI_LINE, true );
mBounceAnimation.Play();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &RendererStencilExample::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &RendererStencilExample::OnTouch );
// Connect signals to allow Back and Escape to exit.
window.KeyEventSignal().Connect( this, &RendererStencilExample::OnKeyEvent );
}
PlayAnimation();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &BasicLightController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &BasicLightController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &BasicLightController::OnKeyEvent );
InitActors();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &BasicPbrController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &BasicPbrController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &BasicPbrController::OnKeyEvent );
PlayAnimation();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &DrawCubeController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &DrawCubeController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &DrawCubeController::OnKeyEvent );
CreateActor();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &DrawLineController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &DrawLineController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &DrawLineController::OnKeyEvent );
animation.Play();
// 6. Exit the application when touched
- window.GetRootLayer().TouchSignal().Connect( this, &RadialProgressController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &RadialProgressController::OnTouch );
}
bool OnTouch( Actor actor, const TouchEvent& touch )
mInterceptorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mCameraActor.Add( mInterceptorActor );
- // Connect TouchSignal to interceptor actor
- mInterceptorActor.TouchSignal().Connect( this, &LookCamera::OnTouch );
+ // Connect TouchedSignal to interceptor actor
+ mInterceptorActor.TouchedSignal().Connect( this, &LookCamera::OnTouch );
}
bool LookCamera::OnTouch( Actor actor, const TouchEvent& touch )
PlayAnimation();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &TexturedCubeController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &TexturedCubeController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &TexturedCubeController::OnKeyEvent );
CreateActor();
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &DrawTriangleController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &DrawTriangleController::OnTouch );
// Respond to key events
window.KeyEventSignal().Connect( this, &DrawTriangleController::OnKeyEvent );
actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
- actor.TouchSignal().Connect( this, &ExampleController::OnTouchImage );
+ actor.TouchedSignal().Connect( this, &ExampleController::OnTouchImage );
return actor;
}
popup.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
popup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::WIDTH );
popup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
- popup.TouchSignal().Connect( this, &TextFieldExample::OnPopupTouched );
+ popup.TouchedSignal().Connect( this, &TextFieldExample::OnPopupTouched );
return popup;
}
mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
mTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
mTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- mTableView.TouchSignal().Connect( this, &EmojiExample::OnTouch );
+ mTableView.TouchedSignal().Connect( this, &EmojiExample::OnTouch );
window.Add( mTableView );
for( unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index )
mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
mTableView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
mTableView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- mTableView.TouchSignal().Connect( this, &TextLabelMultiLanguageExample::OnTouch );
+ mTableView.TouchedSignal().Connect( this, &TextLabelMultiLanguageExample::OnTouch );
window.Add( mTableView );
for( unsigned int index = 0u; index < NUMBER_OF_LANGUAGES; ++index )
window.Add( mTextLabel );
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &TiltController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &TiltController::OnTouch );
CreateSensor();
mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
- mVisualButtons[i].TouchSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
+ mVisualButtons[i].TouchedSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
visualTypeLayout.AddChild( mVisualButtons[i], TableView::CellPosition( 0, i ) );
}
mAddressLabel.SetProperty( Toolkit::TextLabel::Property::POINT_SIZE, fontSize );
mAddressLabel.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
mAddressLabel.SetBackgroundColor( Vector4( 0, 0, 0, 0.5f ) );
- mAddressLabel.TouchSignal().Connect( this, &WebViewController::OnTouchText );
+ mAddressLabel.TouchedSignal().Connect( this, &WebViewController::OnTouchText );
window.Add( mAddressLabel );
// Respond to key events
"size": [200, 200, 1],
"orientation": [0, 0, 30],
"signals": [{
- "name": "touch",
+ "name": "touched",
"action": "play",
"animation": "animate"
}]
"position": [-150, -50, 0],
"text": "or me",
"signals": [{
- "name": "touch",
+ "name": "touched",
"action": "play",
"animation": "pathAnimation"
}]
"position": [0, 200, 0],
"size": [200, 200, 1],
"signals": [{
- "name": "touch",
+ "name": "touched",
"action": "play",
"animation": "rotate"
}],
mScrollView.SetAxisAutoLock( true );
mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
- mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched );
+ mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched );
mPageWidth = windowSize.GetWidth() * TABLE_RELATIVE_SIZE.x * 0.5f;
focusableTile.Add( label );
// Connect to the touch events
- focusableTile.TouchSignal().Connect( this, &DaliTableView::OnTilePressed );
+ focusableTile.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed );
focusableTile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
return focusableTile;