Changes after TouchedSignal changes
[platform/core/uifw/dali-demo.git] / examples / remote-image-loading / remote-image-loading-example.cpp
index 2e3f9bf..8952d81 100644 (file)
@@ -45,7 +45,7 @@ public:
 
   void ConnectEventSignal(Control control)
   {
-    control.TouchSignal().Connect(this, &MyTester::OnControlTouch);
+    control.TouchedSignal().Connect(this, &MyTester::OnControlTouch);
 
     control.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
     control.KeyEventSignal().Connect(this, &MyTester::OnControlKeyEvent);
@@ -59,7 +59,7 @@ public:
     mWindow = application.GetWindow();
     mWindow.SetBackgroundColor(Color::BLACK);
     mWindow.KeyEventSignal().Connect(this, &MyTester::OnKey);
-    mWindow.TouchSignal().Connect(this, &MyTester::OnTouch);
+    mWindow.TouchedSignal().Connect(this, &MyTester::OnTouch);
 
     TextLabel rubric = TextLabel::New( "You will need a working internet connection to see the images below");
     rubric.SetProperty( TextLabel::Property::MULTI_LINE, true );
@@ -127,7 +127,7 @@ public:
 
   void OnKeyEvent(const KeyEvent& event)
   {
-    if( event.GetState() == KeyEvent::Down )
+    if( event.GetState() == KeyEvent::DOWN )
     {
       if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
       {
@@ -138,7 +138,7 @@ public:
 
   void OnKey(const KeyEvent &event)
   {
-    if (event.GetState() == KeyEvent::Down)
+    if (event.GetState() == KeyEvent::DOWN)
     {
       std::cout<<"Window key : " << event.GetKeyCode() << std::endl;
     }
@@ -154,7 +154,7 @@ public:
 
   bool OnControlKeyEvent(Toolkit::Control control, const KeyEvent &event)
   {
-    if (event.GetState() == KeyEvent::Down)
+    if (event.GetState() == KeyEvent::DOWN)
     {
       std::cout<<"Control down key : " << control.GetProperty< std::string >( Dali::Actor::Property::NAME ) << ", keyCode : " << event.GetKeyCode() << std::endl;
     }