mChangeTextureButton.ClickedSignal().Connect( this, &RefractionEffectExample::OnChangeTexture );
toolBar.AddControl( mChangeTextureButton,
DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
- Toolkit::Alignment::HorizontalRight,
+ Toolkit::Alignment::HORIZONTAL_RIGHT,
DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
// Add a button to change mesh pattern. ( left of bar )
mChangeMeshButton = Toolkit::PushButton::New();
mChangeMeshButton.ClickedSignal().Connect( this, &RefractionEffectExample::OnChangeMesh );
toolBar.AddControl( mChangeMeshButton,
DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
- Toolkit::Alignment::HorizontalLeft,
+ Toolkit::Alignment::HORIZONTAL_LEFT,
DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
mContent.Add( mMeshActor );
// Connect the callback to the touch signal on the mesh actor
- mContent.TouchSignal().Connect( this, &RefractionEffectExample::OnTouch );
+ mContent.TouchedSignal().Connect( this, &RefractionEffectExample::OnTouch );
// shader used when the finger is touching the screen. render refraction effect
mShaderRefraction = Shader::New( VERTEX_SHADER_REFRACTION, FRAGMENT_SHADER_REFRACTION );
return true;
}
- bool OnTouch( Actor actor, const TouchData& event )
+ bool OnTouch( Actor actor, const TouchEvent& event )
{
switch( event.GetState( 0 ) )
{
vertexFormat["aPosition"] = Property::VECTOR3;
vertexFormat["aNormal"] = Property::VECTOR3;
vertexFormat["aTexCoord"] = Property::VECTOR2;
- PropertyBuffer surfaceVertices = PropertyBuffer::New( vertexFormat );
+ VertexBuffer surfaceVertices = VertexBuffer::New( vertexFormat );
surfaceVertices.SetData( &vertices[0], vertices.size() );
Geometry surface = Geometry::New();
*/
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{