mContent.Add( mMeshActor );
// Connect the callback to the touch signal on the mesh actor
- mContent.TouchSignal().Connect( this, &RefractionEffectExample::OnTouch );
+ mContent.TouchedSignal().Connect( this, &RefractionEffectExample::OnTouch );
// shader used when the finger is touching the screen. render refraction effect
mShaderRefraction = Shader::New( VERTEX_SHADER_REFRACTION, FRAGMENT_SHADER_REFRACTION );