Changes after TouchedSignal changes
[platform/core/uifw/dali-demo.git] / examples / perf-scroll / perf-scroll.cpp
index 0261ab3..ea9b633 100644 (file)
@@ -148,13 +148,6 @@ struct VertexWithTexture
   Vector2 texCoord;
 };
 
-VertexWithTexture gQuadWithTexture[] = {
-                                        { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
-                                        { Vector2(  0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
-                                        { Vector2( -0.5f,  0.5f ), Vector2( 0.0f, 1.0f ) },
-                                        { Vector2(  0.5f,  0.5f ), Vector2( 1.0f, 1.0f ) }
-};
-
 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
     attribute mediump vec2 aPosition;\n
     attribute mediump vec2 aTexCoord;\n
@@ -240,7 +233,7 @@ public:
     mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
 
     // Respond to a click anywhere on the window
-    window.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch );
+    window.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
 
     // Respond to key events
     window.KeyEventSignal().Connect( this, &PerfScroll::OnKeyEvent );
@@ -445,7 +438,7 @@ public:
 
   void OnKeyEvent( const KeyEvent& event )
   {
-    if( event.GetState() == KeyEvent::Down )
+    if( event.GetState() == KeyEvent::DOWN )
     {
       if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
       {