CreateAnimations();
// Connect the callback to the touch signal on the mesh actor
- window.GetRootLayer().TouchSignal().Connect( this, &MetaballRefracController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &MetaballRefracController::OnTouch );
}
Geometry MetaballRefracController::CreateGeometry( bool aspectMappedTexture )