CreateAnimations();
// Connect the callback to the touch signal on the mesh actor
- window.GetRootLayer().TouchSignal().Connect( this, &MetaballRefracController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &MetaballRefracController::OnTouch );
}
Geometry MetaballRefracController::CreateGeometry( bool aspectMappedTexture )
void MetaballRefracController::OnKeyEvent(const KeyEvent& event)
{
- if( event.state == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{