APPLICATION_TITLE );
mContent.SetProperty( Actor::Property::LEAVE_REQUIRED,true);
- mContent.TouchSignal().Connect( this, &ExampleController::OnTouched );
+ mContent.TouchedSignal().Connect( this, &ExampleController::OnTouched );
// Create magnifier (controlled by human touch)
Layer overlay = Layer::New();
constraint.AddSource( LocalSource(Actor::Property::PARENT_ORIGIN) );
constraint.AddSource( LocalSource(Actor::Property::ANCHOR_POINT) );
constraint.AddSource( ParentSource(Actor::Property::SIZE) );
- constraint.SetRemoveAction(Constraint::Discard);
+ constraint.SetRemoveAction(Constraint::DISCARD);
constraint.Apply();
// Create bouncing magnifier automatically bounces around screen.
* @param[in] actor The actor that received the touch
* @param[in] event The touch-event information
*/
- bool OnTouched( Actor actor, const TouchData& event )
+ bool OnTouched( Actor actor, const TouchEvent& event )
{
if(event.GetPointCount() > 0)
{
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{