mGaussianBlurView.Add( mImageView );
mGaussianBlurView.SetProperty( mGaussianBlurView.GetBlurStrengthPropertyIndex(), mStrength );
- window.GetRootLayer().TouchSignal().Connect( this, &GaussianBlurViewExample::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &GaussianBlurViewExample::OnTouch );
}
bool OnTouch( Actor actor, const TouchEvent& touch )
void OnKeyEvent(const KeyEvent& event)
{
- if(event.GetState() == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{