Changes after TouchedSignal changes
[platform/core/uifw/dali-demo.git] / examples / fpp-game / game-camera.cpp
index 975dafa..0b7255b 100644 (file)
@@ -19,7 +19,7 @@
 
 #include <dali/public-api/render-tasks/render-task-list.h>
 #include <dali/public-api/render-tasks/render-task.h>
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
 
 using namespace Dali;
 
@@ -200,11 +200,11 @@ void GameCamera::CreateInterceptorActor()
   mInterceptorActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
   mCameraActor.Add( mInterceptorActor );
 
-  // Connect TouchSignal to interceptor actor
-  mInterceptorActor.TouchSignal().Connect( this, &GameCamera::OnTouch );
+  // Connect TouchedSignal to interceptor actor
+  mInterceptorActor.TouchedSignal().Connect( this, &GameCamera::OnTouch );
 }
 
-bool GameCamera::OnTouch( Actor actor, const TouchData& touch )
+bool GameCamera::OnTouch( Actor actor, const TouchEvent& touch )
 {
   for( int i = 0; i < (int)touch.GetPointCount() && i < 3; ++i )
   {