#include "fpp-game-tutorial-controller.h"
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/object/property-map.h>
}
-void FppGameTutorialController::OnTouch( const TouchData& touchEvent )
+void FppGameTutorialController::OnTouch( const TouchEvent& touchEvent )
{
Vector2 size( mWindow.GetSize() );
void FppGameTutorialController::OnTutorialAnimationFinished( Animation& animation )
{
// touch signal will wait for a single touch on each side of screen
- mWindow.TouchSignal().Connect( this, &FppGameTutorialController::OnTouch );
+ mWindow.TouchedSignal().Connect( this, &FppGameTutorialController::OnTouch );
}
void FppGameTutorialController::OnTutorialComplete( Animation& animation )