Changes after TouchedSignal changes
[platform/core/uifw/dali-demo.git] / examples / fpp-game / fpp-game-tutorial-controller.cpp
index ef20090..28ae003 100644 (file)
@@ -17,7 +17,7 @@
 
 #include "fpp-game-tutorial-controller.h"
 
-#include <dali/public-api/events/touch-data.h>
+#include <dali/public-api/events/touch-event.h>
 #include <dali/public-api/animation/animation.h>
 #include <dali/public-api/actors/camera-actor.h>
 #include <dali/public-api/object/property-map.h>
@@ -40,7 +40,7 @@ FppGameTutorialController::~FppGameTutorialController()
 
 }
 
-void FppGameTutorialController::OnTouch( const TouchData& touchEvent )
+void FppGameTutorialController::OnTouch( const TouchEvent& touchEvent )
 {
   Vector2 size( mWindow.GetSize() );
 
@@ -166,7 +166,7 @@ void FppGameTutorialController::DisplayTutorial( Dali::Window window )
 void FppGameTutorialController::OnTutorialAnimationFinished( Animation& animation )
 {
   // touch signal will wait for a single touch on each side of screen
-  mWindow.TouchSignal().Connect( this, &FppGameTutorialController::OnTouch );
+  mWindow.TouchedSignal().Connect( this, &FppGameTutorialController::OnTouch );
 }
 
 void FppGameTutorialController::OnTutorialComplete( Animation& animation )