window.Add( table );
// Respond to touch and key signals
- window.GetRootLayer().TouchSignal().Connect( this, &CompressedTextureFormatsController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &CompressedTextureFormatsController::OnTouch );
window.KeyEventSignal().Connect(this, &CompressedTextureFormatsController::OnKeyEvent);
}
- bool OnTouch( Actor actor, const TouchData& touch )
+ bool OnTouch( Actor actor, const TouchEvent& touch )
{
// quit the application
mApplication.Quit();
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::DOWN)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{