window.Add( view );
// Respond to a click anywhere on the window
- window.GetRootLayer().TouchSignal().Connect( this, &ClippingDrawOrderVerification::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &ClippingDrawOrderVerification::OnTouch );
}
bool OnTouch( Actor actor, const TouchEvent& touch )
*/
void OnKeyEvent( const KeyEvent& event )
{
- if( event.GetState() == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
{