Changes after TouchedSignal changes
[platform/core/uifw/dali-demo.git] / examples / bubble-effect / bubble-effect-example.cpp
index 5cb3625..a668384 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -56,13 +56,12 @@ const unsigned int DEFAULT_NUMBER_OF_BUBBLES( 1000 );
 
 }// end LOCAL_STUFF
 
-// This example shows the usage of BubbleEmitter which displays lots of moving bubbles on the stage.
+// This example shows the usage of BubbleEmitter which displays lots of moving bubbles on the window.
 class BubbleEffectExample : public ConnectionTracker
 {
 public:
   BubbleEffectExample(Application &app)
   : mApp(app),
-    mBackgroundImage(),
     mBackground(),
     mBubbleEmitter(),
     mEmitAnimation(),
@@ -92,13 +91,13 @@ private:
   // The Init signal is received once (only) during the Application lifetime
   void Create(Application& app)
   {
-    Stage stage = Stage::GetCurrent();
-    Vector2 stageSize = stage.GetSize();
+    Window window = app.GetWindow();
+    Vector2 windowSize = window.GetSize();
 
-    stage.KeyEventSignal().Connect(this, &BubbleEffectExample::OnKeyEvent);
+    window.KeyEventSignal().Connect(this, &BubbleEffectExample::OnKeyEvent);
 
     // Creates a default view with a default tool bar.
-    // The view is added to the stage.
+    // The view is added to the window.
     Toolkit::ToolBar toolBar;
     Layer content = DemoHelper::CreateView( app,
                                             mBackground,
@@ -109,46 +108,46 @@ private:
 
     // Add a button to change background. (right of toolbar)
     mChangeBackgroundButton = Toolkit::PushButton::New();
-    mChangeBackgroundButton.SetUnselectedImage( CHANGE_BACKGROUND_ICON );
-    mChangeBackgroundButton.SetSelectedImage( CHANGE_BACKGROUND_ICON_SELECTED );
+    mChangeBackgroundButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, CHANGE_BACKGROUND_ICON );
+    mChangeBackgroundButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, CHANGE_BACKGROUND_ICON_SELECTED );
     mChangeBackgroundButton.ClickedSignal().Connect( this, &BubbleEffectExample::OnChangeIconClicked );
     toolBar.AddControl( mChangeBackgroundButton,
                         DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
-                        Toolkit::Alignment::HorizontalRight,
+                        Toolkit::Alignment::HORIZONTAL_RIGHT,
                         DemoHelper::DEFAULT_MODE_SWITCH_PADDING  );
     // Add a button to change bubble shape. ( left of bar )
     mChangeBubbleShapeButton = Toolkit::PushButton::New();
-    mChangeBubbleShapeButton.SetUnselectedImage( CHANGE_BUBBLE_SHAPE_ICON );
-    mChangeBubbleShapeButton.SetSelectedImage( CHANGE_BUBBLE_SHAPE_ICON_SELECTED );
+    mChangeBubbleShapeButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, CHANGE_BUBBLE_SHAPE_ICON );
+    mChangeBubbleShapeButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, CHANGE_BUBBLE_SHAPE_ICON_SELECTED );
     mChangeBubbleShapeButton.ClickedSignal().Connect( this, &BubbleEffectExample::OnChangeIconClicked );
     toolBar.AddControl( mChangeBubbleShapeButton,
                         DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
-                        Toolkit::Alignment::HorizontalLeft,
+                        Toolkit::Alignment::HORIZONTAL_LEFT,
                         DemoHelper::DEFAULT_MODE_SWITCH_PADDING  );
 
     // Create and initialize the BubbleEmitter object
-    mBubbleEmitter = Toolkit::BubbleEmitter::New( stageSize,
-                                                  DemoHelper::LoadImage( BUBBLE_SHAPE_IMAGES[mCurrentBubbleShapeImageId] ),
+    mBubbleEmitter = Toolkit::BubbleEmitter::New( windowSize,
+                                                  DemoHelper::LoadTexture( BUBBLE_SHAPE_IMAGES[mCurrentBubbleShapeImageId] ),
                                                   DEFAULT_NUMBER_OF_BUBBLES,
                                                   DEFAULT_BUBBLE_SIZE);
-    mBackgroundImage = DemoHelper::LoadStageFillingImage( BACKGROUND_IMAGES[mCurrentBackgroundImageId] );
-    mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta );
 
-    // Get the root actor of all bubbles, and add it to stage.
+    mBubbleEmitter.SetBackground( DemoHelper::LoadWindowFillingTexture( window.GetSize(), BACKGROUND_IMAGES[mCurrentBackgroundImageId] ), mHSVDelta );
+
+    // Get the root actor of all bubbles, and add it to window.
     Actor bubbleRoot = mBubbleEmitter.GetRootActor();
-    bubbleRoot.SetParentOrigin(ParentOrigin::CENTER);
-    bubbleRoot.SetZ(0.1f); // Make sure the bubbles displayed on top og the background.
+    bubbleRoot.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+    bubbleRoot.SetProperty( Actor::Property::POSITION_Z, 0.1f); // Make sure the bubbles displayed on top og the background.
     content.Add( bubbleRoot );
 
-    // Add the background image actor to stage
-    mBackground.SetBackgroundImage( mBackgroundImage );
+    // Set the application background
+    mBackground.SetProperty( Toolkit::Control::Property::BACKGROUND, BACKGROUND_IMAGES[ mCurrentBackgroundImageId ] );
 
     // Set up the timer to emit bubble regularly when the finger is touched down but not moved
     mTimerForBubbleEmission = Timer::New( mTimerInterval );
     mTimerForBubbleEmission.TickSignal().Connect(this, &BubbleEffectExample::OnTimerTick);
 
     // Connect the callback to the touch signal on the background
-    mBackground.TouchSignal().Connect( this, &BubbleEffectExample::OnTouch );
+    mBackground.TouchedSignal().Connect( this, &BubbleEffectExample::OnTouch );
   }
 
 
@@ -203,7 +202,7 @@ private:
   }
 
   // Callback function of the touch signal on the background
-  bool OnTouch(Dali::Actor actor, const Dali::TouchData& event)
+  bool OnTouch(Dali::Actor actor, const Dali::TouchEvent& event)
   {
     switch( event.GetState( 0 ) )
     {
@@ -251,15 +250,17 @@ private:
   {
     if(button == mChangeBackgroundButton)
     {
-      mBackgroundImage = DemoHelper::LoadStageFillingImage( BACKGROUND_IMAGES[ ++mCurrentBackgroundImageId % NUM_BACKGROUND_IMAGES  ] );
+      mCurrentBackgroundImageId = (mCurrentBackgroundImageId+1) % NUM_BACKGROUND_IMAGES;
 
-      mBubbleEmitter.SetBackground( mBackgroundImage, mHSVDelta );
+      //Update bubble emitter background
+      mBubbleEmitter.SetBackground( DemoHelper::LoadWindowFillingTexture( mApp.GetWindow().GetSize(), BACKGROUND_IMAGES[ mCurrentBackgroundImageId  ] ), mHSVDelta );
 
-      mBackground.SetBackgroundImage( mBackgroundImage );
+      // Set the application background
+      mBackground.SetProperty( Toolkit::Control::Property::BACKGROUND, BACKGROUND_IMAGES[ mCurrentBackgroundImageId ] );
     }
     else if( button == mChangeBubbleShapeButton )
     {
-      mBubbleEmitter.SetShapeImage( DemoHelper::LoadImage( BUBBLE_SHAPE_IMAGES[ ++mCurrentBubbleShapeImageId % NUM_BUBBLE_SHAPE_IMAGES ] ) );
+      mBubbleEmitter.SetBubbleShape( DemoHelper::LoadTexture( BUBBLE_SHAPE_IMAGES[ ++mCurrentBubbleShapeImageId % NUM_BUBBLE_SHAPE_IMAGES ] ) );
     }
     return true;
   }
@@ -269,7 +270,7 @@ private:
    */
   void OnKeyEvent(const KeyEvent& event)
   {
-    if(event.state == KeyEvent::Down)
+    if(event.GetState() == KeyEvent::DOWN)
     {
       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
       {
@@ -281,7 +282,6 @@ private:
 private:
 
   Application&               mApp;
-  Image                      mBackgroundImage;
   Dali::Toolkit::Control     mBackground;
 
   Toolkit::BubbleEmitter     mBubbleEmitter;
@@ -305,20 +305,10 @@ private:
 
 /*****************************************************************************/
 
-static void
-RunTest(Application& app)
-{
-  BubbleEffectExample theApp(app);
-  app.MainLoop();
-}
-
-/*****************************************************************************/
-
 int DALI_EXPORT_API main(int argc, char **argv)
 {
   Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
-
-  RunTest(app);
-
+  BubbleEffectExample theApp(app);
+  app.MainLoop();
   return 0;
 }