Changes after TouchedSignal changes
[platform/core/uifw/dali-demo.git] / examples / blocks / blocks-example.cpp
index 828a85a..9018283 100644 (file)
@@ -262,7 +262,7 @@ public:
                                             APPLICATION_TITLE );
 
     // Add an extra space on the right to center the title text.
-    toolBar.AddControl( Actor::New(), DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight );
+    toolBar.AddControl( Actor::New(), DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT );
 
     // Create the content layer, which is where game actors appear.
     AddContentLayer();
@@ -312,8 +312,8 @@ private:
 
     mPaddle.SetProperty( Actor::Property::POSITION, windowSize * Vector3( PADDLE_START_POSITION ) );
     mContentLayer.Add(mPaddle);
-    mPaddle.TouchSignal().Connect(this, &ExampleController::OnTouchPaddle);
-    mContentLayer.TouchSignal().Connect(this, &ExampleController::OnTouchLayer);
+    mPaddle.TouchedSignal().Connect(this, &ExampleController::OnTouchPaddle);
+    mContentLayer.TouchedSignal().Connect(this, &ExampleController::OnTouchLayer);
 
     const float margin(BALL_SIZE.width * windowSize.width * 0.5f);
 
@@ -826,7 +826,7 @@ private:
    */
   void OnKeyEvent(const KeyEvent& event)
   {
-    if(event.GetState() == KeyEvent::Down)
+    if(event.GetState() == KeyEvent::DOWN)
     {
       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
       {