mPaddle.SetProperty( Actor::Property::POSITION, windowSize * Vector3( PADDLE_START_POSITION ) );
mContentLayer.Add(mPaddle);
- mPaddle.TouchSignal().Connect(this, &ExampleController::OnTouchPaddle);
- mContentLayer.TouchSignal().Connect(this, &ExampleController::OnTouchLayer);
+ mPaddle.TouchedSignal().Connect(this, &ExampleController::OnTouchPaddle);
+ mContentLayer.TouchedSignal().Connect(this, &ExampleController::OnTouchLayer);
const float margin(BALL_SIZE.width * windowSize.width * 0.5f);