Changes after TouchedSignal changes
[platform/core/uifw/dali-demo.git] / examples / arc-visual / arc-visual-example.cpp
index 0182a87..3a1aa95 100644 (file)
@@ -19,6 +19,8 @@
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include <dali-toolkit/devel-api/visuals/arc-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/arc-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 
 using namespace Dali;
@@ -31,7 +33,7 @@ const float START_ANGLE_INITIAL_VALUE( 0.0f );
 const float START_ANGLE_TARGET_VALUE( 360.0f );
 const float SWEEP_ANGLE_INITIAL_VALUE( 90.0f );
 const float SWEEP_ANGLE_TARGET_VALUE( 360.0f );
-const float ANIMATION_DURATION( 5.0f );
+const float ANIMATION_DURATION( 3.0f );
 
 const Property::Value BACKGROUND
 {
@@ -43,6 +45,37 @@ const Property::Value BACKGROUND
   { DevelArcVisual::Property::THICKNESS, 20.0f }
 };
 
+const Property::Value TEXT_BACKGROUND
+{
+  { Visual::Property::TYPE, Visual::COLOR },
+  { ColorVisual::Property::MIX_COLOR, Vector4( 0.8f, 0.8f, 0.8f, 1.0f ) },
+  { DevelVisual::Property::CORNER_RADIUS, 0.5f },
+  { DevelVisual::Property::CORNER_RADIUS_POLICY, Toolkit::Visual::Transform::Policy::RELATIVE }
+};
+
+const Property::Value TRANSITION_ANIMATOR
+{
+  { "timePeriod", Property::Map().Add( "duration", ANIMATION_DURATION ) }
+};
+
+const Property::Value TRANSITION_START_ANGLE
+{
+  { "target", "background" },
+  { "property", "startAngle" },
+  { "initialValue", START_ANGLE_INITIAL_VALUE },
+  { "targetValue", START_ANGLE_TARGET_VALUE },
+  { "animator", TRANSITION_ANIMATOR }
+};
+
+const Property::Value TRANSITION_SWEEP_ANGLE
+{
+  { "target", "background" },
+  { "property", "sweepAngle" },
+  { "initialValue", SWEEP_ANGLE_INITIAL_VALUE },
+  { "targetValue", SWEEP_ANGLE_TARGET_VALUE },
+  { "animator", TRANSITION_ANIMATOR }
+};
+
 } // namespace
 
 // This example shows the properties of the arc visual - thickness, startAngle and sweepAngle and animates them.
@@ -53,8 +86,7 @@ public:
 
   ArcVisualExample( Application& application )
   : mApplication( application ),
-    mStartAngle( 0.0f ),
-    mSweepAngle( 0.0f )
+    mSelectedPoperty( DevelArcVisual::Property::START_ANGLE )
   {
     // Connect to the Application's Init signal
     mApplication.InitSignal().Connect( this, &ArcVisualExample::Create );
@@ -67,39 +99,126 @@ private:
   // The Init signal is received once (only) during the Application lifetime
   void Create( Application& application )
   {
-    // Get a handle to the stage
-    Stage stage = Stage::GetCurrent();
-    stage.SetBackgroundColor( Color::WHITE );
+    // Get a handle to the window
+    Window window = application.GetWindow();
+    window.SetBackgroundColor( Color::WHITE );
 
     mControl = Control::New();
     mControl.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
-    mControl.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
+    mControl.SetProperty( Actor::Property::SIZE, Vector2( 300.0f, 300.0f ) );
     mControl.SetProperty( Control::Property::BACKGROUND, BACKGROUND );
+    window.Add( mControl );
+
+    mStartAngleLabel = TextLabel::New( "1" );
+    mStartAngleLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mStartAngleLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT );
+    mStartAngleLabel.SetProperty( Actor::Property::POSITION, Vector2( -30.0f, -10.0f ) );
+    mStartAngleLabel.SetProperty( Control::Property::BACKGROUND, TEXT_BACKGROUND );
+    mStartAngleLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mStartAngleLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mStartAngleLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
+    mStartAngleLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+    window.Add( mStartAngleLabel );
+
+    mSweepAngleLabel = TextLabel::New( "2" );
+    mSweepAngleLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mSweepAngleLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
+    mSweepAngleLabel.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, -10.0f ) );
+    mSweepAngleLabel.SetProperty( Control::Property::BACKGROUND, TEXT_BACKGROUND );
+    mSweepAngleLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mSweepAngleLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mSweepAngleLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
+    mSweepAngleLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+    window.Add( mSweepAngleLabel );
+
+    mThicknessLabel = TextLabel::New( "3" );
+    mThicknessLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mThicknessLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT );
+    mThicknessLabel.SetProperty( Actor::Property::POSITION, Vector2( 30.0f, -10.0f ) );
+    mThicknessLabel.SetProperty( Control::Property::BACKGROUND, TEXT_BACKGROUND );
+    mThicknessLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mThicknessLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mThicknessLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
+    mThicknessLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+    window.Add( mThicknessLabel );
+
+    mPlusTextLabel = TextLabel::New( "+" );
+    mPlusTextLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mPlusTextLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+    mPlusTextLabel.SetProperty( Actor::Property::POSITION, Vector2( 20.0f, 10.0f ) );
+    mPlusTextLabel.SetProperty( Control::Property::BACKGROUND, TEXT_BACKGROUND );
+    mPlusTextLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mPlusTextLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mPlusTextLabel.SetProperty( Control::Property::PADDING, Extents( 20.0f, 20.0f, 10.0f, 10.0f ) );
+    mPlusTextLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+    window.Add( mPlusTextLabel );
 
-    stage.Add( mControl );
+    mMinusTextLabel = TextLabel::New( "-" );
+    mMinusTextLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+    mMinusTextLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT );
+    mMinusTextLabel.SetProperty( Actor::Property::POSITION, Vector2( -20.0f, 10.0f ) );
+    mMinusTextLabel.SetProperty( Control::Property::BACKGROUND, TEXT_BACKGROUND );
+    mMinusTextLabel.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mMinusTextLabel.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, ResizePolicy::USE_NATURAL_SIZE );
+    mMinusTextLabel.SetProperty( Control::Property::PADDING, Extents( 25.0f, 25.0f, 10.0f, 10.0f ) );
+    mMinusTextLabel.TouchedSignal().Connect( this, &ArcVisualExample::OnButtonTouch );
+    window.Add( mMinusTextLabel );
 
-    // Respond to a click anywhere on the stage
-    stage.GetRootLayer().TouchSignal().Connect( this, &ArcVisualExample::OnTouch );
+    // Respond to a click anywhere on the window
+    window.GetRootLayer().TouchedSignal().Connect( this, &ArcVisualExample::OnTouch );
 
     // Respond to key events
-    stage.KeyEventSignal().Connect( this, &ArcVisualExample::OnKeyEvent );
+    window.KeyEventSignal().Connect( this, &ArcVisualExample::OnKeyEvent );
+  }
+
+  bool OnButtonTouch( Actor actor, const TouchEvent& touch )
+  {
+    if( touch.GetState( 0 ) == PointState::UP )
+    {
+      Control control = Control::DownCast( actor );
+      if( control == mStartAngleLabel )
+      {
+        mSelectedPoperty = DevelArcVisual::Property::START_ANGLE;
+      }
+      else if( control == mSweepAngleLabel )
+      {
+        mSelectedPoperty = DevelArcVisual::Property::SWEEP_ANGLE;
+      }
+      else if( control == mThicknessLabel )
+      {
+        mSelectedPoperty = DevelArcVisual::Property::THICKNESS;
+      }
+      else if( control == mPlusTextLabel )
+      {
+        Property::Map map = mControl.GetProperty< Property::Map >( Control::Property::BACKGROUND );
+        Property::Value* value = map.Find( mSelectedPoperty );
+        if( value )
+        {
+          DevelControl::DoAction( mControl, Control::Property::BACKGROUND, DevelArcVisual::Action::UPDATE_PROPERTY,
+                                  Property::Map().Add( mSelectedPoperty, value->Get< float >() + 5.0f ) );
+        }
+      }
+      else
+      {
+        Property::Map map = mControl.GetProperty< Property::Map >( Control::Property::BACKGROUND );
+        Property::Value* value = map.Find( mSelectedPoperty );
+        if( value )
+        {
+          DevelControl::DoAction( mControl, Control::Property::BACKGROUND, DevelArcVisual::Action::UPDATE_PROPERTY,
+                                  Property::Map().Add( mSelectedPoperty, value->Get< float >() - 5.0f ) );
+        }
+      }
+    }
+    return true;
   }
 
-  bool OnTouch( Actor actor, const TouchData& touch )
+  bool OnTouch( Actor actor, const TouchEvent& touch )
   {
     if( touch.GetState( 0 ) == PointState::UP )
     {
       Property::Array array;
-      array.PushBack( Property::Map().Add( "target", "background" )
-                                     .Add( "property", "startAngle" )
-                                     .Add( "initialValue", START_ANGLE_INITIAL_VALUE )
-                                     .Add( "targetValue", START_ANGLE_TARGET_VALUE )
-                                     .Add( "animator", Property::Map().Add( "duration", ANIMATION_DURATION ) ) );
-      array.PushBack( Property::Map().Add( "target", "background" )
-                                     .Add( "property", "sweepAngle" )
-                                     .Add( "initialValue", SWEEP_ANGLE_INITIAL_VALUE )
-                                     .Add( "targetValue", SWEEP_ANGLE_TARGET_VALUE )
-                                     .Add( "animator", Property::Map().Add( "duration", ANIMATION_DURATION ) ) );
+      array.PushBack( TRANSITION_START_ANGLE );
+      array.PushBack( TRANSITION_SWEEP_ANGLE );
 
       TransitionData transitionData = TransitionData::New( array );
       Animation animation = DevelControl::CreateTransition( Toolkit::Internal::GetImplementation( mControl ), transitionData );
@@ -110,9 +229,9 @@ private:
 
   void OnKeyEvent( const KeyEvent& event )
   {
-    if( event.state == KeyEvent::Down )
+    if( event.GetState() == KeyEvent::UP )
     {
-      if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
+      if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) )
       {
         mApplication.Quit();
       }
@@ -122,8 +241,12 @@ private:
 private:
   Application&  mApplication;
   Control mControl;
-  float mStartAngle;
-  float mSweepAngle;
+  TextLabel mStartAngleLabel;
+  TextLabel mSweepAngleLabel;
+  TextLabel mThicknessLabel;
+  TextLabel mPlusTextLabel;
+  TextLabel mMinusTextLabel;
+  Property::Index mSelectedPoperty;
 };
 
 int DALI_EXPORT_API main( int argc, char **argv )