/*
-* Copyright (c) 2018 Samsung Electronics Co., Ltd.
+* Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
// The value for scale-change between wearable-mobile
// Can be changed on App-Create time
-Vector2 STAGE_SIZE = Vector2( 360.0f, 360.0f );
-Vector2 SCALED_STAGE_SIZE = Vector2( 1.0f, 1.0f );
-Vector3 SCALED_STAGE_SIZE_3 = Vector3( 1.0f, 1.0f, 0.0f );
+Vector2 WINDOW_SIZE = Vector2( 360.0f, 360.0f );
+Vector2 SCALED_WINDOW_SIZE = Vector2( 1.0f, 1.0f );
+Vector3 SCALED_WINDOW_SIZE_3 = Vector3( 1.0f, 1.0f, 0.0f );
float SCALED_WIDTH = 1.0f;
float SCALED_HEIGHT = 1.0f;
float FONT_SCALE = 0.25f;
}
~CardManager() {}
- void Init(Stage& stage)
+ void Init(Window& window)
{
mSize = CARD_SIZE * SCALED_WIDTH;
mOffset = CARD_OFFSET * SCALED_WIDTH;
mCard[k].SetProperty( Actor::Property::SIZE, Vector2( mSize.x, mSize.y ) );
mCard[k].SetProperty( Actor::Property::POSITION, Vector2( mPosition[k].x, mPosition[k].y ));
- stage.Add( mCard[k] );
+ window.Add( mCard[k] );
}
}
// The Init signal is received once (only) during the Application lifetime
void Create(Application& application)
{
- // Get a handle to the stage
- mStage = Stage::GetCurrent();
- mStage.KeyEventSignal().Connect( this, &CardController::OnKeyEvent );
+ // Get a handle to the window
+ mWindow = application.GetWindow();
+ mWindow.KeyEventSignal().Connect( this, &CardController::OnKeyEvent );
// Get current device's width and height.
- STAGE_SIZE = mStage.GetSize();
- SCALED_STAGE_SIZE = STAGE_SIZE / 360.0f;
- SCALED_STAGE_SIZE_3 = Vector3( SCALED_STAGE_SIZE.x, SCALED_STAGE_SIZE.y, 0.0f );
- SCALED_WIDTH = SCALED_STAGE_SIZE.x < SCALED_STAGE_SIZE.y ? SCALED_STAGE_SIZE.x : SCALED_STAGE_SIZE.y;
+ const Window::WindowSize windowSize = mWindow.GetSize();
+ WINDOW_SIZE = Vector2(windowSize.GetWidth(), windowSize.GetHeight() );
+ SCALED_WINDOW_SIZE = WINDOW_SIZE / 360.0f;
+ SCALED_WINDOW_SIZE_3 = Vector3( SCALED_WINDOW_SIZE.x, SCALED_WINDOW_SIZE.y, 0.0f );
+ SCALED_WIDTH = SCALED_WINDOW_SIZE.x < SCALED_WINDOW_SIZE.y ? SCALED_WINDOW_SIZE.x : SCALED_WINDOW_SIZE.y;
SCALED_HEIGHT = SCALED_WIDTH;
// Note that this is heuristic value
- FONT_SCALE = 0.25f * STAGE_SIZE.y / STAGE_SIZE.x;
+ FONT_SCALE = 0.25f * WINDOW_SIZE.y / WINDOW_SIZE.x;
mBackground = Control::New();
mBackground.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mBackground.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- mBackground.SetProperty( Actor::Property::SIZE, STAGE_SIZE );
+ mBackground.SetProperty( Actor::Property::SIZE, WINDOW_SIZE );
- mStage.Add( mBackground );
+ mWindow.Add( mBackground );
BuildParameter();
InitMap();
SetupActors();
SetupAnimation();
- mStage.GetRootLayer().TouchSignal().Connect( this, &CardController::OnTouchLayer );
+ mWindow.GetRootLayer().TouchedSignal().Connect( this, &CardController::OnTouchLayer );
Reset();
}
- bool OnTouchCards(Actor actor, const TouchData &data)
+ bool OnTouchCards(Actor actor, const TouchEvent &data)
{
if( data.GetPointCount() > 0 )
{
return true;
}
- bool OnTouchLayer(Actor actor, const TouchData &data)
+ bool OnTouchLayer(Actor actor, const TouchEvent &data)
{
if( data.GetPointCount() > 0 )
{
{
Vector2 diff = (mLastTouchPos - mFirstTouchPos);
float offset = PSEUDO_SCROLL_OFFSET;
+ const float windowWidth = mWindow.GetSize().GetWidth();
// Scroll to right
- if( diff.x > mStage.GetSize().x * offset )
+ if( diff.x > windowWidth * offset )
{
mCards.mCurState = 2;
MoveRight();
mCardChanger.Start();
}
// Scroll to left
- else if( diff.x < -mStage.GetSize().x * offset )
+ else if( diff.x < -windowWidth * offset )
{
mCards.mCurState = 2;
MoveLeft();
void OnKeyEvent(const KeyEvent& event)
{
- if( event.state == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::DOWN )
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
{
void SetupCards()
{
- mCards.Init( mStage );
+ mCards.Init( mWindow );
for( int k = 0; k < CARD_NUM; k++ )
{
- mCards[k].TouchSignal().Connect( this, &CardController::OnTouchCards );
+ mCards[k].TouchedSignal().Connect( this, &CardController::OnTouchCards );
}
mNormalStartColor = mCards.GetColorBackground( mCards.mCurIndex );
mNormalEndColor = mCards.GetColorBackground( mCards.mCurIndex );
}
- // Create and Add to stage
+ // Create and Add to window
void SetupActors()
{
mAddButton = ImageView::New();
mLabel3.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
mLabel3.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
- mStage.Add( mAddButton );
- mStage.Add( mLabel1 );
- mStage.Add( mLabel2 );
- mStage.Add( mLabel3 );
+ mWindow.Add( mAddButton );
+ mWindow.Add( mLabel1 );
+ mWindow.Add( mLabel2 );
+ mWindow.Add( mLabel3 );
}
void SetupAnimation()
private:
Application& mApplication;
- Stage mStage;
+ Window mWindow;
CardManager mCards;