Updated demos to use DALi clang-format
[platform/core/uifw/dali-demo.git] / shared / utility.h
1 #ifndef DALI_DEMO_UTILITY_H
2 #define DALI_DEMO_UTILITY_H
3
4 /*
5  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 #include <dali/dali.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/public-api/math/uint-16-pair.h>
24 #include <dali/public-api/rendering/geometry.h>
25 #include <dali/public-api/rendering/texture.h>
26
27 namespace DemoHelper
28 {
29 Dali::Texture LoadTexture(const char*              imagePath,
30                           Dali::ImageDimensions    size                  = Dali::ImageDimensions(),
31                           Dali::FittingMode::Type  fittingMode           = Dali::FittingMode::DEFAULT,
32                           Dali::SamplingMode::Type samplingMode          = Dali::SamplingMode::DEFAULT,
33                           bool                     orientationCorrection = true)
34 {
35   Dali::Devel::PixelBuffer pixelBuffer = LoadImageFromFile(imagePath, size, fittingMode, samplingMode, orientationCorrection);
36   Dali::Texture            texture     = Dali::Texture::New(Dali::TextureType::TEXTURE_2D,
37                                              pixelBuffer.GetPixelFormat(),
38                                              pixelBuffer.GetWidth(),
39                                              pixelBuffer.GetHeight());
40
41   Dali::PixelData pixelData = Dali::Devel::PixelBuffer::Convert(pixelBuffer);
42   texture.Upload(pixelData);
43
44   return texture;
45 }
46
47 Dali::Texture LoadWindowFillingTexture(Dali::Uint16Pair size, const char* imagePath)
48 {
49   return LoadTexture(imagePath, size, Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR);
50 }
51
52 Dali::Geometry CreateTexturedQuad()
53 {
54   struct Vertex
55   {
56     Dali::Vector2 position;
57     Dali::Vector2 texCoord;
58   };
59
60   static const Vertex data[] = {{Dali::Vector2(-0.5f, -0.5f), Dali::Vector2(0.0f, 0.0f)},
61                                 {Dali::Vector2(0.5f, -0.5f), Dali::Vector2(1.0f, 0.0f)},
62                                 {Dali::Vector2(-0.5f, 0.5f), Dali::Vector2(0.0f, 1.0f)},
63                                 {Dali::Vector2(0.5f, 0.5f), Dali::Vector2(1.0f, 1.0f)}};
64
65   Dali::VertexBuffer  vertexBuffer;
66   Dali::Property::Map vertexFormat;
67   vertexFormat["aPosition"] = Dali::Property::VECTOR2;
68   vertexFormat["aTexCoord"] = Dali::Property::VECTOR2;
69
70   //Create a vertex buffer for vertex positions and texture coordinates
71   vertexBuffer = Dali::VertexBuffer::New(vertexFormat);
72   vertexBuffer.SetData(data, 4u);
73
74   //Create the geometry
75   Dali::Geometry geometry = Dali::Geometry::New();
76   geometry.AddVertexBuffer(vertexBuffer);
77   geometry.SetType(Dali::Geometry::TRIANGLE_STRIP);
78
79   return geometry;
80 }
81 } // namespace DemoHelper
82
83 #endif // DALI_DEMO_UTILITY_H