1 #ifndef DALI_DEMO_TABLEVIEW_H
2 #define DALI_DEMO_TABLEVIEW_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali-toolkit/dali-toolkit.h>
22 #include <dali-toolkit/devel-api/controls/popup/popup.h>
23 #include <dali/dali.h>
27 typedef std::vector<Example> ExampleList;
28 typedef ExampleList::iterator ExampleListIter;
29 typedef ExampleList::const_iterator ExampleListConstIter;
31 typedef std::vector<Dali::Animation> AnimationList;
32 typedef AnimationList::iterator AnimationListIter;
33 typedef AnimationList::const_iterator AnimationListConstIter;
38 * Represents a single Example.
45 * @param[in] name unique name of example
46 * @param[in] title The caption for the example to appear on a tile button.
48 Example(std::string name, std::string title)
60 std::string name; ///< unique name of example
61 std::string title; ///< title (caption) of example to appear on tile button.
67 class DaliTableView : public Dali::ConnectionTracker
70 DaliTableView(Dali::Application& application);
75 * Adds an Example to our demo showcase
77 * @param[in] example The Example description.
79 * @note Should be called before the Application MainLoop is started.
81 void AddExample(Example example);
84 * Sorts the example list alphabetically by Title if parameter is true.
86 * @param[in] sortAlphabetically If true, example list is sorted alphabetically.
88 * @note Should be called before the Application MainLoop is started.
89 * @note By default the examples are NOT sorted alphabetically by Title.
91 void SortAlphabetically(bool sortAlphabetically);
93 private: // Application callbacks & implementation
94 static const unsigned int FOCUS_ANIMATION_ACTOR_NUMBER = 2; ///< The number of elements used to form the custom focus effect
97 * Shape enum for create function
106 * Initialize application.
108 * @param[in] app Application instance
110 void Initialize(Dali::Application& app);
113 * Populates the contents (ScrollView) with all the
114 * Examples that have been Added using the AddExample(...)
120 * Rotates RootActor orientation to that specified.
122 * @param[in] degrees The requested angle.
124 void Rotate(unsigned int degrees);
127 * Creates a tile for the main menu.
129 * @param[in] name The unique name for this Tile
130 * @param[in] title The text caption that appears on the Tile
131 * @param[in] parentSize Tile's parent size.
132 * @param[in] position The tiles relative position within a page
134 * @return The Actor for the created tile.
136 Dali::Actor CreateTile(const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Dali::Vector2& position);
141 * Signal emitted when any tile has been pressed
143 * @param[in] actor The Actor representing this tile.
144 * @param[in] event The Touch information.
146 * @return Consume flag
148 bool OnTilePressed(Dali::Actor actor, const Dali::TouchEvent& event);
151 * Called by OnTilePressed & Accessibility to do the appropriate action.
153 * @param[in] actor The Actor representing this tile.
154 * @param[in] state The Touch state
156 * @return Consume flag
158 bool DoTilePress(Dali::Actor actor, Dali::PointState::Type state);
161 * Signal emitted when any tile has been hovered
163 * @param[in] actor The Actor representing this tile.
164 * @param[in] event The HoverEvent
166 * @return Consume flag
168 bool OnTileHovered(Dali::Actor actor, const Dali::HoverEvent& event);
171 * Signal emitted when the pressed animation has completed.
173 * @param[in] source The animation source.
175 void OnPressedAnimationFinished(Dali::Animation& source);
178 * Signal emitted when the button has been clicked
180 * @param[in] button The Button that is clicked.
182 * @return Consume flag
184 bool OnButtonClicked(Dali::Toolkit::Button& button);
187 * Signal emitted when scrolling has started.
189 * @param[in] position The current position of the scroll contents.
191 void OnScrollStart(const Dali::Vector2& position);
194 * Signal emitted when scrolling has completed.
196 * @param[in] position The current position of the scroll contents.
198 void OnScrollComplete(const Dali::Vector2& position);
201 * Signal emitted when any Sensitive Actor has been touched
202 * (other than those touches consumed by OnTilePressed)
204 * @param[in] actor The Actor touched.
205 * @param[in] event The Touch information.
207 * @return Consume flag
209 bool OnScrollTouched(Dali::Actor actor, const Dali::TouchEvent& event);
212 * Setup the effect on the scroll view
214 void ApplyScrollViewEffect();
217 * Apply the cube effect to all the page actors
219 void ApplyCubeEffectToPages();
222 * Setup the inner cube effect
224 void SetupInnerPageCubeEffect();
227 * Apply a shader effect to a table tile
229 void ApplyEffectToTile(Dali::Actor tile);
232 * Apply effect to the content of a tile
234 void ApplyEffectToTileContent(Dali::Actor tileContent);
239 void OnKeyEvent(const Dali::KeyEvent& event);
242 * Create a depth field background
244 * @param[in] bubbleLayer Add the graphics to this layer
246 void SetupBackground(Dali::Actor bubbleLayer);
249 * Create background actors for the given layer
251 * @param[in] layer The layer to add the actors to
252 * @param[in] count The number of actors to generate
254 void AddBackgroundActors(Dali::Actor layer, int count);
257 * Timer handler for ending background animation
259 * @return Return value for timer handler
261 bool PauseBackgroundAnimation();
264 * Pause all animations
266 void PauseAnimation();
269 * Resume all animations
271 void PlayAnimation();
274 * @brief Creates and sets up the custom effect used for the keyboard (and mouse) focus.
276 void CreateFocusEffect();
279 * Callback when the keyboard focus is going to be changed.
281 * @param[in] current The current focused actor
282 * @param[in] proposed The actor proposed by the keyboard focus manager to move the focus to
283 * @param[in] direction The direction to move the focus
284 * @return The actor to move the keyboard focus to.
286 Dali::Actor OnKeyboardPreFocusChange(Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction);
289 * Callback when the keyboard focused actor is activated.
291 * @param[in] activatedActor The activated actor
293 void OnFocusedActorActivated(Dali::Actor activatedActor);
296 * Callback when the keyboard focus indicator is enabled.
298 * @param[in] actor The keyboard focus indicator.
300 void OnFocusIndicatorEnabled(Dali::Actor actor);
303 * Callback when the keyboard focus indicator is disabled.
305 * @param[in] actor The keyboard focus indicator.
307 void OnFocusIndicatorDisabled(Dali::Actor actor);
310 * Called when the logo is tapped
312 * @param[in] actor The tapped actor
313 * @param[in] tap The tap information.
315 void OnLogoTapped(Dali::Actor actor, const Dali::TapGesture& tap);
320 void HideVersionPopup();
323 * @brief Callback called when the buttons page actor is relaid out
325 * @param[in] actor The page actor
327 void OnButtonsPageRelayout(const Dali::Actor& actor);
330 * @brief The is connected to the keyboard focus highlight actor, and called when it is placed on the scene.
331 * @param[in] actor The actor that has been placed on the scene.
333 void OnSceneConnect(Dali::Actor actor);
336 * @brief Callback called to set up background actors
338 * @param[in] actor The actor raising the callback
340 void InitialiseBackgroundActors(Dali::Actor actor);
343 Dali::Application& mApplication; ///< Application instance.
344 Dali::Toolkit::Control mRootActor; ///< All content (excluding background is anchored to this Actor)
345 Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
346 Dali::Animation mPressedAnimation; ///< Button press scaling animation.
347 Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
348 Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
349 Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
350 Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
351 Dali::Actor mPressedActor; ///< The currently pressed actor.
352 Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
353 Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
354 Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
357 * This struct encapsulates all data relevant to each of the elements used within the custom keyboard focus effect.
361 Dali::Toolkit::ImageView actor; ///< The parent keyboard focus highlight actor
362 Dali::Animation animation; ///< The animation for the parent keyboard focus highlight actor
364 FocusEffect mFocusEffect[FOCUS_ANIMATION_ACTOR_NUMBER]; ///< The elements used to create the custom focus effect
366 std::vector<Dali::Actor> mPages; ///< List of pages.
367 AnimationList mBackgroundAnimations; ///< List of background bubble animations
368 ExampleList mExampleList; ///< List of examples.
370 float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain
371 int mTotalPages; ///< Total pages within scrollview.
373 bool mScrolling : 1; ///< Flag indicating whether view is currently being scrolled
374 bool mSortAlphabetically : 1; ///< Sort examples alphabetically.
375 bool mBackgroundAnimsPlaying : 1; ///< Are background animations playing
378 #endif // DALI_DEMO_TABLEVIEW_H