Added an example to demonstrate the usage of the Dali Scene Loader library.
[platform/core/uifw/dali-demo.git] / resources / models / arc.dli
1 {
2   "scene": 0,
3   "scenes": [ { "nodes": [ 0 ] } ],
4   "nodes": [ {
5     "name": "root",
6     "children": [ 1 ]
7   }, {
8     "name": "arc",
9     "size": [ 2.0, 2.0 ],
10     "color": [ 0.5, 1.0, 0.5, 0.5 ],
11     "arc": {
12       "shader": 0,
13       "mesh": 0,
14       "startAngle" : -45.0,
15       "endAngle" : 135.0,
16       "radius" : -0.75,
17       "arcCaps": 3
18     }
19   } ],
20   "environment": [ {
21   } ],
22   "meshes": [ {
23     "uri": "quad",
24     "attributes": 0
25   } ],
26   "materials": [ {
27   } ],
28   "shaders": [ {
29     "vertex": "dli_arc.vsh",
30     "fragment": "dli_arc.fsh",
31     "rendererState" : "ALPHA_BLEND",
32     "startAngle": [ -1.0, 0.0 ],
33     "endAngle": [ 1.0, 0.0 ]
34   } ]
35 }