2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 * @file transition-application.cpp
19 * @brief Application class for showing stylable transitions
23 #include "transition-application.h"
26 #include <dali-toolkit/dali-toolkit.h>
27 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
28 #include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
29 #include "beat-control.h"
36 using namespace Dali::Toolkit;
41 const char* TransitionApplication::DEMO_THEME_ONE_PATH( DEMO_STYLE_DIR "style-example-theme-one.json" );
42 const char* DALI_LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
43 const char* DALI_ROBOT_MODEL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.obj" );
44 const char* DALI_ROBOT_MATERIAL_PATH( DEMO_MODEL_DIR "ToyRobot-Metal.mtl" );
47 TransitionApplication::TransitionApplication( Application& application )
48 : mApplication( application ),
52 mVisualIndex( Property::INVALID_INDEX ),
53 mActionIndex( Property::INVALID_INDEX )
55 application.InitSignal().Connect( this, &TransitionApplication::Create );
58 TransitionApplication::~TransitionApplication()
62 void TransitionApplication::Create( Application& application )
64 Stage stage = Stage::GetCurrent();
65 stage.KeyEventSignal().Connect(this, &TransitionApplication::OnKeyEvent);
66 stage.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
68 // Hide the indicator bar
69 application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
72 TableView contentLayout = TableView::New( 4, 1 );
73 contentLayout.SetName("ContentLayout");
74 contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
75 contentLayout.SetAnchorPoint( AnchorPoint::TOP_LEFT );
76 contentLayout.SetParentOrigin( ParentOrigin::TOP_LEFT );
77 contentLayout.SetCellPadding( Vector2( 0.0f, 5.0f ) );
79 // Assign all rows the size negotiation property of fitting to children
81 stage.Add( contentLayout );
83 mTitle = TextLabel::New( "Custom Control Transition Example" );
84 mTitle.SetName( "Title" );
85 mTitle.SetStyleName("Title");
86 mTitle.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
87 mTitle.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
88 mTitle.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
89 contentLayout.Add( mTitle );
90 contentLayout.SetFitHeight(0); // Fill width
92 mBeatControl = BeatControl::New();
93 mBeatControl.SetName("BeatControl");
94 mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, Property::Map()
95 .Add( DevelVisual::Property::TRANSFORM, Property::Map()
96 .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.5f, 0.5f) ) ) );
98 mBeatControl.SetAnchorPoint( AnchorPoint::CENTER );
99 mBeatControl.SetParentOrigin( ParentOrigin::CENTER );
100 mBeatControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
101 contentLayout.Add( mBeatControl );
102 // beat control should fill the tableview cell, so no change to default parameters
104 TableView visualTypeLayout = TableView::New( 1, NUMBER_OF_VISUAL_BUTTONS );
105 visualTypeLayout.SetName("VisualTypeLayout");
106 visualTypeLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
107 visualTypeLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
108 visualTypeLayout.SetFitHeight( 0 );
110 contentLayout.Add( visualTypeLayout );
111 contentLayout.SetFitHeight(2);
113 for( int i=0; i<NUMBER_OF_VISUAL_BUTTONS; ++i )
116 CreateVisualMap( i, map );
117 map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
118 .Add( DevelVisual::Transform::Property::SIZE, Vector2(0.8f, 0.8f) ) );
119 mVisualButtons[i] = BeatControl::New();
120 mVisualButtons[i].SetProperty( BeatControl::Property::BEAT_VISUAL, map );
121 mVisualButtons[i].SetName("VisualButton");
122 mVisualButtons[i].SetStyleName("VisualButton");
123 mVisualButtons[i].SetSize(0, 50);
124 mVisualButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
125 mVisualButtons[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::HEIGHT );
126 mVisualIndex = mVisualButtons[i].RegisterProperty( "visualId", i, Property::READ_WRITE );
127 mVisualButtons[i].TouchSignal().Connect( this, &TransitionApplication::OnVisualButtonClicked );
128 visualTypeLayout.AddChild( mVisualButtons[i], TableView::CellPosition( 0, i ) );
131 TableView actionButtonLayout = TableView::New( 1, NUMBER_OF_ACTION_BUTTONS+1 );
132 actionButtonLayout.SetName("ThemeButtonsLayout");
133 actionButtonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
134 actionButtonLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
135 actionButtonLayout.SetFitHeight( 0 );
137 TextLabel label = TextLabel::New( "Action: ");
138 label.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
139 label.SetStyleName("ActionLabel");
140 actionButtonLayout.AddChild( label, TableView::CellPosition( 0, 0 ) );
141 actionButtonLayout.SetCellAlignment( TableView::CellPosition( 0, 0 ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
143 for( int i=0; i<NUMBER_OF_ACTION_BUTTONS; ++i )
145 mActionButtons[i] = PushButton::New();
146 mActionButtons[i].SetName("ActionButton");
147 mActionButtons[i].SetStyleName("ActionButton");
148 mActionButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
149 mActionButtons[i].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
150 mActionIndex = mActionButtons[i].RegisterProperty( "actionId", i, Property::READ_WRITE );
151 mActionButtons[i].ClickedSignal().Connect( this, &TransitionApplication::OnActionButtonClicked );
152 actionButtonLayout.AddChild( mActionButtons[i], TableView::CellPosition( 0, 1+i ) );
154 mActionButtons[0].SetLabelText( "Bounce" );
155 mActionButtons[1].SetLabelText( "X" );
156 mActionButtons[2].SetLabelText( "Y" );
157 mActionButtons[3].SetLabelText( "Fade" );
159 contentLayout.Add( actionButtonLayout );
160 contentLayout.SetFitHeight(3);
163 void TransitionApplication::CreateVisualMap( int index, Property::Map& map )
169 map[ Visual::Property::TYPE ] = Visual::COLOR;
170 map[ ColorVisual::Property::MIX_COLOR ] = Color::YELLOW;
175 map[ Visual::Property::TYPE ] = Visual::BORDER;
176 map[ BorderVisual::Property::COLOR ] = Color::GREEN;
177 map[ BorderVisual::Property::SIZE ] = 5;
182 map[ Visual::Property::TYPE ] = Visual::GRADIENT;
184 Property::Array stopOffsets;
185 stopOffsets.PushBack( 0.0f );
186 stopOffsets.PushBack( 0.3f );
187 stopOffsets.PushBack( 0.6f );
188 stopOffsets.PushBack( 0.8f );
189 stopOffsets.PushBack( 1.0f );
190 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
192 Property::Array stopColors;
193 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
194 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
195 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
196 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
197 stopColors.PushBack( Color::YELLOW );
198 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
199 map[ GradientVisual::Property::START_POSITION ] = Vector2(-0.5f, -0.5f );
200 map[ GradientVisual::Property::END_POSITION ] = Vector2( 0.5f, 0.5f );
205 map[ Visual::Property::TYPE ] = Visual::IMAGE;
206 map[ ImageVisual::Property::URL ] = DALI_LOGO_PATH;
211 map[ Visual::Property::TYPE ] = Visual::IMAGE;
212 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "preMultAlpha.png";
213 map[ DevelVisual::Property::PREMULTIPLIED_ALPHA ] = true;
219 map[ Visual::Property::TYPE ] = Visual::MESH;
220 map[ MeshVisual::Property::OBJECT_URL ] = DALI_ROBOT_MODEL_PATH;
221 map[ MeshVisual::Property::MATERIAL_URL ] = DALI_ROBOT_MATERIAL_PATH;
222 map[ MeshVisual::Property::TEXTURES_PATH ] = DEMO_IMAGE_DIR;
223 map[ MeshVisual::Property::SHADING_MODE ] = MeshVisual::ShadingMode::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING;
229 map[ Visual::Property::TYPE ] = Visual::PRIMITIVE;
231 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
232 map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.3f;
233 map[ PrimitiveVisual::Property::BEVEL_SMOOTHNESS ] = 0.0f;
234 map[ PrimitiveVisual::Property::SCALE_DIMENSIONS ] = Vector3(1.0f,1.0f,0.3f);
235 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4(0.7f, 0.5f, 0.05f, 1.0f);
243 map[ Visual::Property::TYPE ] = Visual::IMAGE;
244 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "button-up-16.9.png";
250 map[ Visual::Property::TYPE ] = Visual::IMAGE;
251 map[ ImageVisual::Property::URL ] = DEMO_IMAGE_DIR "Kid1.svg";
257 map[ Visual::Property::TYPE ] = DevelVisual::TEXT;
258 map[ TextVisual::Property::TEXT ] = "Text";
259 map[ TextVisual::Property::TEXT_COLOR ] = Color::CYAN;
260 map[ TextVisual::Property::POINT_SIZE ] = 10;
266 map[ Visual::Property::TYPE ] = Visual::COLOR;
267 map[ ColorVisual::Property::MIX_COLOR ] = Color::MAGENTA;
273 bool TransitionApplication::OnVisualButtonClicked( Actor actor, const TouchData& touchData )
275 if( touchData.GetState(0) == PointState::FINISHED )
277 int visual = actor.GetProperty<int>( mVisualIndex );
279 CreateVisualMap( visual, map );
280 map.Add( DevelVisual::Property::TRANSFORM, Property::Map()
281 .Add( DevelVisual::Transform::Property::SIZE, Vector2( 0.5f, 0.5f ) ) );
282 mBeatControl.SetProperty( BeatControl::Property::BEAT_VISUAL, map );
287 bool TransitionApplication::OnActionButtonClicked( Button button )
289 int action = button.GetProperty<int>( mActionIndex );
294 mBeatControl.StartBounceAnimation();
299 mBeatControl.StartXAnimation();
304 mBeatControl.StartYAnimation();
309 mBeatControl.StartFadeAnimation();
317 void TransitionApplication::OnKeyEvent( const KeyEvent& keyEvent )
319 static int keyPressed = 0;
321 if( keyEvent.state == KeyEvent::Down)
323 if( keyPressed == 0 ) // Is this the first down event?
325 printf("Key pressed: %s %d\n", keyEvent.keyPressedName.c_str(), keyEvent.keyCode );
327 if( IsKey( keyEvent, DALI_KEY_ESCAPE) || IsKey( keyEvent, DALI_KEY_BACK ) )
331 else if( keyEvent.keyPressedName.compare("Return") == 0 )
337 else if( keyEvent.state == KeyEvent::Up )