1 varying mediump vec2 vTexCoord;
2 uniform sampler2D sTexture;
3 uniform mediump vec4 uColor;
4 uniform mediump vec3 mixColor;
5 uniform mediump vec3 uChannels;
9 gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(mixColor,1.0) * uColor * vec4(uChannels, 1.0) ;