4a8b90590d45342d3749ed13a5ba804dd819b41a
[platform/core/uifw/dali-demo.git] / examples / styling / shaders / image-channel-control.frag
1 varying mediump vec2 vTexCoord;
2 uniform sampler2D sTexture;
3 uniform mediump vec4 uColor;
4 uniform mediump vec3 mixColor;
5 uniform mediump vec3 uChannels;
6
7 void main()
8 {
9   gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(mixColor,1.0) * uColor * vec4(uChannels, 1.0) ;
10 }