Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / sparkle / shaders / sparkle-effect.frag
1 precision highp float;
2 uniform sampler2D sTexture;
3 varying vec2 vTexCoord;
4
5 varying lowp vec4 vColor;
6
7 void main()
8 {
9   gl_FragColor = vColor;
10   gl_FragColor.a *= texture2D(sTexture, vTexCoord).a;
11 }