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Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git]
/
examples
/
sparkle
/
shaders
/
sparkle-effect.frag
1
precision highp float;
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uniform sampler2D sTexture;
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varying vec2 vTexCoord;
4
5
varying lowp vec4 vColor;
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void main()
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{
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gl_FragColor = vColor;
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gl_FragColor.a *= texture2D(sTexture, vTexCoord).a;
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}