Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / rendering-radial-progress / shaders / radial-progress-textured.vert
1 // Vertex shader for textured quad
2
3 attribute mediump vec2 aPosition;
4 uniform   mediump mat4 uMvpMatrix; // DALi shader builtin
5 uniform   mediump vec3 uSize;      // DALi shader builtin
6
7 varying mediump vec2 vTexCoord;
8
9 void main()
10 {
11   mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
12   vertexPosition.xyz *= uSize;
13   vTexCoord = vec2(1.0, 1.0)*(aPosition + vec2(0.5) );
14   gl_Position = uMvpMatrix * vertexPosition;
15 }