1 // Vertex shader for textured quad
3 attribute mediump vec2 aPosition;
4 uniform mediump mat4 uMvpMatrix; // DALi shader builtin
5 uniform mediump vec3 uSize; // DALi shader builtin
7 varying mediump vec2 vTexCoord;
11 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);
12 vertexPosition.xyz *= uSize;
13 vTexCoord = vec2(1.0, 1.0)*(aPosition + vec2(0.5) );
14 gl_Position = uMvpMatrix * vertexPosition;