2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali/devel-api/rendering/renderer.h>
20 #include <dali/devel-api/rendering/sampler.h>
21 #include <dali/public-api/common/dali-common.h>
22 #include <dali/integration-api/resource-policies.h>
23 #include <dali/integration-api/debug.h>
27 using namespace Dali::Toolkit;
32 const char* IMAGE_PATH[] = {
33 DEMO_IMAGE_DIR "gallery-medium-1.jpg",
34 DEMO_IMAGE_DIR "gallery-medium-2.jpg",
35 DEMO_IMAGE_DIR "gallery-medium-3.jpg",
36 DEMO_IMAGE_DIR "gallery-medium-4.jpg",
37 DEMO_IMAGE_DIR "gallery-medium-5.jpg",
38 DEMO_IMAGE_DIR "gallery-medium-6.jpg",
39 DEMO_IMAGE_DIR "gallery-medium-7.jpg",
40 DEMO_IMAGE_DIR "gallery-medium-8.jpg",
41 DEMO_IMAGE_DIR "gallery-medium-9.jpg",
42 DEMO_IMAGE_DIR "gallery-medium-10.jpg",
43 DEMO_IMAGE_DIR "gallery-medium-11.jpg",
44 DEMO_IMAGE_DIR "gallery-medium-12.jpg",
45 DEMO_IMAGE_DIR "gallery-medium-13.jpg",
46 DEMO_IMAGE_DIR "gallery-medium-14.jpg",
47 DEMO_IMAGE_DIR "gallery-medium-15.jpg",
48 DEMO_IMAGE_DIR "gallery-medium-16.jpg",
49 DEMO_IMAGE_DIR "gallery-medium-17.jpg",
50 DEMO_IMAGE_DIR "gallery-medium-18.jpg",
51 DEMO_IMAGE_DIR "gallery-medium-19.jpg",
52 DEMO_IMAGE_DIR "gallery-medium-20.jpg",
53 DEMO_IMAGE_DIR "gallery-medium-21.jpg",
54 DEMO_IMAGE_DIR "gallery-medium-22.jpg",
55 DEMO_IMAGE_DIR "gallery-medium-23.jpg",
56 DEMO_IMAGE_DIR "gallery-medium-24.jpg",
57 DEMO_IMAGE_DIR "gallery-medium-25.jpg",
58 DEMO_IMAGE_DIR "gallery-medium-26.jpg",
59 DEMO_IMAGE_DIR "gallery-medium-27.jpg",
60 DEMO_IMAGE_DIR "gallery-medium-28.jpg",
61 DEMO_IMAGE_DIR "gallery-medium-29.jpg",
62 DEMO_IMAGE_DIR "gallery-medium-30.jpg",
63 DEMO_IMAGE_DIR "gallery-medium-31.jpg",
64 DEMO_IMAGE_DIR "gallery-medium-32.jpg",
65 DEMO_IMAGE_DIR "gallery-medium-33.jpg",
66 DEMO_IMAGE_DIR "gallery-medium-34.jpg",
67 DEMO_IMAGE_DIR "gallery-medium-35.jpg",
68 DEMO_IMAGE_DIR "gallery-medium-36.jpg",
69 DEMO_IMAGE_DIR "gallery-medium-37.jpg",
70 DEMO_IMAGE_DIR "gallery-medium-38.jpg",
71 DEMO_IMAGE_DIR "gallery-medium-39.jpg",
72 DEMO_IMAGE_DIR "gallery-medium-40.jpg",
73 DEMO_IMAGE_DIR "gallery-medium-41.jpg",
74 DEMO_IMAGE_DIR "gallery-medium-42.jpg",
75 DEMO_IMAGE_DIR "gallery-medium-43.jpg",
76 DEMO_IMAGE_DIR "gallery-medium-44.jpg",
77 DEMO_IMAGE_DIR "gallery-medium-45.jpg",
78 DEMO_IMAGE_DIR "gallery-medium-46.jpg",
79 DEMO_IMAGE_DIR "gallery-medium-47.jpg",
80 DEMO_IMAGE_DIR "gallery-medium-48.jpg",
81 DEMO_IMAGE_DIR "gallery-medium-49.jpg",
82 DEMO_IMAGE_DIR "gallery-medium-50.jpg",
83 DEMO_IMAGE_DIR "gallery-medium-51.jpg",
84 DEMO_IMAGE_DIR "gallery-medium-52.jpg",
85 DEMO_IMAGE_DIR "gallery-medium-53.jpg",
88 const char* NINEPATCH_IMAGE_PATH[] = {
89 DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
90 DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
91 DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
92 DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
93 DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
94 DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
95 DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
96 DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
97 DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
98 DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
99 DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
100 DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
101 DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
102 DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
103 DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
104 DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
105 DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
106 DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
107 DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
108 DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
109 DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
110 DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
111 DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
112 DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
113 DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
114 DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
115 DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
116 DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
117 DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
118 DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
119 DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
120 DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
121 DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
122 DEMO_IMAGE_DIR "button-disabled.9.png",
123 DEMO_IMAGE_DIR "button-down.9.png",
124 DEMO_IMAGE_DIR "button-down-disabled.9.png",
125 DEMO_IMAGE_DIR "button-up-1.9.png",
126 DEMO_IMAGE_DIR "button-up-2.9.png",
127 DEMO_IMAGE_DIR "button-up-3.9.png",
128 DEMO_IMAGE_DIR "button-up-4.9.png",
129 DEMO_IMAGE_DIR "button-up-5.9.png",
130 DEMO_IMAGE_DIR "button-up-6.9.png",
131 DEMO_IMAGE_DIR "button-up-7.9.png",
132 DEMO_IMAGE_DIR "button-up-8.9.png",
133 DEMO_IMAGE_DIR "button-up-9.9.png",
134 DEMO_IMAGE_DIR "button-up-10.9.png",
135 DEMO_IMAGE_DIR "button-up-11.9.png",
136 DEMO_IMAGE_DIR "button-up-12.9.png",
137 DEMO_IMAGE_DIR "button-up-13.9.png",
138 DEMO_IMAGE_DIR "button-up-14.9.png",
139 DEMO_IMAGE_DIR "button-up-15.9.png",
140 DEMO_IMAGE_DIR "button-up-16.9.png",
141 DEMO_IMAGE_DIR "button-up-17.9.png",
144 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
145 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
147 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
149 struct VertexWithTexture
155 VertexWithTexture gQuadWithTexture[] = {
156 { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
157 { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
158 { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) },
159 { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) }
162 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
163 attribute mediump vec2 aPosition;\n
164 attribute mediump vec2 aTexCoord;\n
165 uniform mediump mat4 uMvpMatrix;\n
166 uniform mediump vec3 uSize;\n
167 varying mediump vec2 vTexCoord;\n
170 vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
171 gl_Position = uMvpMatrix * position;\n
172 vTexCoord = aTexCoord;\n
176 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
177 uniform lowp vec4 uColor;\n
178 uniform sampler2D sTexture;\n
179 varying mediump vec2 vTexCoord;\n
183 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
190 static Geometry mesh;
193 PropertyBuffer vertexBuffer;
194 Property::Map vertexFormat;
195 vertexFormat["aPosition"] = Property::VECTOR2;
196 vertexFormat["aTexCoord"] = Property::VECTOR2;
198 //Create a vertex buffer for vertex positions and texture coordinates
199 vertexBuffer = PropertyBuffer::New( vertexFormat );
200 vertexBuffer.SetData( gQuadWithTexture, 4u );
202 //Create the geometry
203 mesh = Geometry::New();
204 mesh.AddVertexBuffer( vertexBuffer );
205 mesh.SetGeometryType( Geometry::TRIANGLE_STRIP );
210 bool gUseMesh(false);
211 bool gNinePatch(false);
212 unsigned int gRowsPerPage(15);
213 unsigned int gColumnsPerPage(15);
214 unsigned int gPageCount(10);
215 float gDuration(10.0f);
217 Renderer CreateRenderer( unsigned int index )
220 int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
221 static Renderer* renderers = new Renderer[numImages];
222 if( !renderers[index] )
224 //Create the renderer
225 Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
227 const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
228 Image image = ResourceImage::New( imagePath );
230 TextureSet textureSet = TextureSet::New();
231 textureSet.SetImage( 0u, image );
232 renderers[index] = Renderer::New( QuadMesh(), shader );
233 renderers[index].SetTextures( textureSet );
234 renderers[index].SetProperty( Renderer::Property::BLENDING_MODE, BlendingMode::OFF );
237 return renderers[index];
240 Actor CreateMeshActor( unsigned int index)
242 Renderer renderer = CreateRenderer( index );
243 Actor meshActor = Actor::New();
244 meshActor.AddRenderer( renderer );
249 // Test application to compare performance between ImageActor and ImageView
250 // By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
251 // -t duration (sec )
252 // --use-imageview ( Use ImageView instead of ImageActor )
253 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
256 class PerfScroll : public ConnectionTracker
260 PerfScroll( Application& application )
261 : mApplication( application ),
262 mRowsPerPage( gRowsPerPage ),
263 mColumnsPerPage( gColumnsPerPage ),
264 mPageCount( gPageCount )
266 // Connect to the Application's Init signal
267 mApplication.InitSignal().Connect( this, &PerfScroll::Create );
272 // Nothing to do here;
275 // The Init signal is received once (only) during the Application lifetime
276 void Create( Application& application )
278 // Get a handle to the stage
279 Stage stage = Stage::GetCurrent();
280 stage.SetBackgroundColor( Color::WHITE );
281 Vector2 stageSize = stage.GetSize();
283 stage.GetRootLayer().SetDepthTestDisabled(true);
285 mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
287 // Respond to a click anywhere on the stage
288 stage.GetRootLayer().TouchedSignal().Connect( this, &PerfScroll::OnTouch );
290 mParent = Actor::New();
291 mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
306 bool OnTouch( Actor actor, const TouchEvent& touch )
308 // quit the application
313 const char* ImagePath( int i )
315 return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
318 void CreateImageViews()
320 Stage stage = Stage::GetCurrent();
321 unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
322 mImageView.resize( actorCount );
324 for( size_t i(0); i<actorCount; ++i )
326 mImageView[i] = ImageView::New( ImagePath(i) );
327 mImageView[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
328 mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
329 mParent.Add( mImageView[i] );
333 void CreateMeshActors()
335 Stage stage = Stage::GetCurrent();
337 unsigned int actorCount( mRowsPerPage * mColumnsPerPage * mPageCount );
338 mActor.resize( actorCount );
340 for( size_t i(0); i<actorCount; ++i )
342 size_t numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
343 mActor[i] = CreateMeshActor( i % numImages );
344 mActor[i].SetSize(0.0f,0.0f,0.0f);
346 mParent.Add( mActor[i] );
350 void OnAnimationEnd( Animation& source )
352 if( source == mShow )
356 else if( source == mScroll )
368 Stage stage = Stage::GetCurrent();
369 Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
371 unsigned int totalColumns = mColumnsPerPage * mPageCount;
375 mShow = Animation::New( 0.0f );
377 float totalDuration( 0.0f );
378 float durationPerActor( 0.0f );
379 float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
381 for( size_t i(0); i<totalColumns; ++i )
385 for( size_t j(0); j<mRowsPerPage; ++j )
391 float duration = 0.0f;
392 if( count < mRowsPerPage*mColumnsPerPage )
394 duration = durationPerActor;
395 delay = delayBetweenActors * count;
399 mActor[count].SetPosition( initialPosition );
400 mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
401 mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
402 mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
403 mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
407 mImageView[count].SetPosition( initialPosition );
408 mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
409 mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
410 mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
411 mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
417 mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
420 void ScrollAnimation()
422 Stage stage = Stage::GetCurrent();
423 Vector3 stageSize( stage.GetSize() );
425 mScroll = Animation::New( gDuration );
427 mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) );
429 mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
435 unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
436 mHide = Animation::New( 0.0f );
438 unsigned int totalColumns = mColumnsPerPage * mPageCount;
440 float totalDuration( 0.0f );
441 float durationPerActor( 0.0f );
442 float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
443 for( size_t i(0); i<mRowsPerPage; ++i )
445 for( size_t j(0); j<totalColumns; ++j )
448 float duration = 0.0f;
449 if( count < actorsPerPage )
451 duration = durationPerActor;
452 delay = delayBetweenActors * count;
457 mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
458 mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
462 mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
463 mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
470 mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
474 Application& mApplication;
476 std::vector<Actor> mActor;
477 std::vector<ImageView> mImageView;
481 unsigned int mRowsPerPage;
482 unsigned int mColumnsPerPage;
483 unsigned int mPageCount;
490 void RunTest( Application& application )
492 PerfScroll test( application );
494 application.MainLoop();
497 // Entry point for Linux & Tizen applications
499 int DALI_EXPORT_API main( int argc, char **argv )
501 Application application = Application::New( &argc, &argv );
503 for( int i(1) ; i < argc; ++i )
505 std::string arg( argv[i] );
506 if( arg.compare("--use-mesh") == 0)
510 else if( arg.compare("--nine-patch" ) == 0)
514 else if( arg.compare(0, 2, "-t" ) == 0)
516 gDuration = atof( arg.substr( 2, arg.size()).c_str());
520 RunTest( application );