Convert shaders in dali-demo to use shader compilation tool
[platform/core/uifw/dali-demo.git] / examples / perf-scroll / perf-scroll.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
20 #include "shared/utility.h"
21 #include "generated/perf-scroll-vert.h"
22 #include "generated/perf-scroll-frag.h"
23
24 using namespace Dali;
25 using namespace Dali::Toolkit;
26
27 namespace
28 {
29 const char* IMAGE_PATH[] = {
30   DEMO_IMAGE_DIR "gallery-medium-1.jpg",
31   DEMO_IMAGE_DIR "gallery-medium-2.jpg",
32   DEMO_IMAGE_DIR "gallery-medium-3.jpg",
33   DEMO_IMAGE_DIR "gallery-medium-4.jpg",
34   DEMO_IMAGE_DIR "gallery-medium-5.jpg",
35   DEMO_IMAGE_DIR "gallery-medium-6.jpg",
36   DEMO_IMAGE_DIR "gallery-medium-7.jpg",
37   DEMO_IMAGE_DIR "gallery-medium-8.jpg",
38   DEMO_IMAGE_DIR "gallery-medium-9.jpg",
39   DEMO_IMAGE_DIR "gallery-medium-10.jpg",
40   DEMO_IMAGE_DIR "gallery-medium-11.jpg",
41   DEMO_IMAGE_DIR "gallery-medium-12.jpg",
42   DEMO_IMAGE_DIR "gallery-medium-13.jpg",
43   DEMO_IMAGE_DIR "gallery-medium-14.jpg",
44   DEMO_IMAGE_DIR "gallery-medium-15.jpg",
45   DEMO_IMAGE_DIR "gallery-medium-16.jpg",
46   DEMO_IMAGE_DIR "gallery-medium-17.jpg",
47   DEMO_IMAGE_DIR "gallery-medium-18.jpg",
48   DEMO_IMAGE_DIR "gallery-medium-19.jpg",
49   DEMO_IMAGE_DIR "gallery-medium-20.jpg",
50   DEMO_IMAGE_DIR "gallery-medium-21.jpg",
51   DEMO_IMAGE_DIR "gallery-medium-22.jpg",
52   DEMO_IMAGE_DIR "gallery-medium-23.jpg",
53   DEMO_IMAGE_DIR "gallery-medium-24.jpg",
54   DEMO_IMAGE_DIR "gallery-medium-25.jpg",
55   DEMO_IMAGE_DIR "gallery-medium-26.jpg",
56   DEMO_IMAGE_DIR "gallery-medium-27.jpg",
57   DEMO_IMAGE_DIR "gallery-medium-28.jpg",
58   DEMO_IMAGE_DIR "gallery-medium-29.jpg",
59   DEMO_IMAGE_DIR "gallery-medium-30.jpg",
60   DEMO_IMAGE_DIR "gallery-medium-31.jpg",
61   DEMO_IMAGE_DIR "gallery-medium-32.jpg",
62   DEMO_IMAGE_DIR "gallery-medium-33.jpg",
63   DEMO_IMAGE_DIR "gallery-medium-34.jpg",
64   DEMO_IMAGE_DIR "gallery-medium-35.jpg",
65   DEMO_IMAGE_DIR "gallery-medium-36.jpg",
66   DEMO_IMAGE_DIR "gallery-medium-37.jpg",
67   DEMO_IMAGE_DIR "gallery-medium-38.jpg",
68   DEMO_IMAGE_DIR "gallery-medium-39.jpg",
69   DEMO_IMAGE_DIR "gallery-medium-40.jpg",
70   DEMO_IMAGE_DIR "gallery-medium-41.jpg",
71   DEMO_IMAGE_DIR "gallery-medium-42.jpg",
72   DEMO_IMAGE_DIR "gallery-medium-43.jpg",
73   DEMO_IMAGE_DIR "gallery-medium-44.jpg",
74   DEMO_IMAGE_DIR "gallery-medium-45.jpg",
75   DEMO_IMAGE_DIR "gallery-medium-46.jpg",
76   DEMO_IMAGE_DIR "gallery-medium-47.jpg",
77   DEMO_IMAGE_DIR "gallery-medium-48.jpg",
78   DEMO_IMAGE_DIR "gallery-medium-49.jpg",
79   DEMO_IMAGE_DIR "gallery-medium-50.jpg",
80   DEMO_IMAGE_DIR "gallery-medium-51.jpg",
81   DEMO_IMAGE_DIR "gallery-medium-52.jpg",
82   DEMO_IMAGE_DIR "gallery-medium-53.jpg",
83 };
84
85 const char* NINEPATCH_IMAGE_PATH[] = {
86   DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
87   DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
88   DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
89   DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
90   DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
91   DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
92   DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
93   DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
94   DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
95   DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
96   DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
97   DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
98   DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
99   DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
100   DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
101   DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
102   DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
103   DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
104   DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
105   DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
106   DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
107   DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
108   DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
109   DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
110   DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
111   DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
112   DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
113   DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
114   DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
115   DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
116   DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
117   DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
118   DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
119   DEMO_IMAGE_DIR "button-disabled.9.png",
120   DEMO_IMAGE_DIR "button-down.9.png",
121   DEMO_IMAGE_DIR "button-down-disabled.9.png",
122   DEMO_IMAGE_DIR "button-up-1.9.png",
123   DEMO_IMAGE_DIR "button-up-2.9.png",
124   DEMO_IMAGE_DIR "button-up-3.9.png",
125   DEMO_IMAGE_DIR "button-up-4.9.png",
126   DEMO_IMAGE_DIR "button-up-5.9.png",
127   DEMO_IMAGE_DIR "button-up-6.9.png",
128   DEMO_IMAGE_DIR "button-up-7.9.png",
129   DEMO_IMAGE_DIR "button-up-8.9.png",
130   DEMO_IMAGE_DIR "button-up-9.9.png",
131   DEMO_IMAGE_DIR "button-up-10.9.png",
132   DEMO_IMAGE_DIR "button-up-11.9.png",
133   DEMO_IMAGE_DIR "button-up-12.9.png",
134   DEMO_IMAGE_DIR "button-up-13.9.png",
135   DEMO_IMAGE_DIR "button-up-14.9.png",
136   DEMO_IMAGE_DIR "button-up-15.9.png",
137   DEMO_IMAGE_DIR "button-up-16.9.png",
138   DEMO_IMAGE_DIR "button-up-17.9.png",
139 };
140
141 const unsigned int NUM_IMAGES           = sizeof(IMAGE_PATH) / sizeof(char*);
142 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
143
144 const float ANIMATION_TIME(5.0f); // animation length in seconds
145
146 struct VertexWithTexture
147 {
148   Vector2 position;
149   Vector2 texCoord;
150 };
151
152 bool         gUseMesh(false);
153 bool         gNinePatch(false);
154 unsigned int gRowsPerPage(15);
155 unsigned int gColumnsPerPage(15);
156 unsigned int gPageCount(10);
157 float        gDuration(10.0f);
158
159 Renderer CreateRenderer(unsigned int index, Geometry geometry, Shader shader)
160 {
161   Renderer    renderer   = Renderer::New(geometry, shader);
162   const char* imagePath  = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
163   Texture     texture    = DemoHelper::LoadTexture(imagePath);
164   TextureSet  textureSet = TextureSet::New();
165   textureSet.SetTexture(0u, texture);
166   renderer.SetTextures(textureSet);
167   renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::OFF);
168   return renderer;
169 }
170
171 } // namespace
172 // Test application to compare performance between ImageActor and ImageView
173 // By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
174 // -t duration (sec )
175 // --use-imageview ( Use ImageView instead of ImageActor )
176 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
177
178 //
179 class PerfScroll : public ConnectionTracker
180 {
181 public:
182   PerfScroll(Application& application)
183   : mApplication(application),
184     mRowsPerPage(gRowsPerPage),
185     mColumnsPerPage(gColumnsPerPage),
186     mPageCount(gPageCount)
187   {
188     // Connect to the Application's Init signal
189     mApplication.InitSignal().Connect(this, &PerfScroll::Create);
190   }
191
192   ~PerfScroll()
193   {
194     // Nothing to do here;
195   }
196
197   // The Init signal is received once (only) during the Application lifetime
198   void Create(Application& application)
199   {
200     // Get a handle to the window
201     Window window = application.GetWindow();
202     window.SetBackgroundColor(Color::WHITE);
203     Vector2 windowSize = window.GetSize();
204
205     window.GetRootLayer().SetProperty(Layer::Property::DEPTH_TEST, false);
206
207     mSize = Vector3(windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f);
208
209     // Respond to a click anywhere on the window
210     window.GetRootLayer().TouchedSignal().Connect(this, &PerfScroll::OnTouch);
211
212     // Respond to key events
213     window.KeyEventSignal().Connect(this, &PerfScroll::OnKeyEvent);
214
215     mParent = Actor::New();
216     mParent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
217     window.Add(mParent);
218
219     if(gUseMesh)
220     {
221       CreateMeshActors();
222     }
223     else
224     {
225       CreateImageViews();
226     }
227
228     ShowAnimation();
229   }
230
231   bool OnTouch(Actor actor, const TouchEvent& touch)
232   {
233     // quit the application
234     mApplication.Quit();
235     return true;
236   }
237
238   const char* ImagePath(int i)
239   {
240     return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
241   }
242
243   void CreateImageViews()
244   {
245     Window       window = mApplication.GetWindow();
246     unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
247     mImageView.resize(actorCount);
248
249     for(size_t i(0); i < actorCount; ++i)
250     {
251       mImageView[i] = ImageView::New();
252       Property::Map propertyMap;
253       propertyMap.Insert(Toolkit::ImageVisual::Property::URL, ImagePath(i));
254       propertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
255       propertyMap.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, Toolkit::DevelVisual::FILL);
256       mImageView[i].SetProperty(Toolkit::ImageView::Property::IMAGE, propertyMap);
257
258       mImageView[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
259       mImageView[i].SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
260       mParent.Add(mImageView[i]);
261     }
262   }
263
264   void CreateMeshActors()
265   {
266     unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
267
268     //Create all the renderers
269     std::vector<Renderer> renderers(numImages);
270     Shader                shader   = Shader::New(SHADER_PERF_SCROLL_VERT, SHADER_PERF_SCROLL_FRAG);
271     Geometry              geometry = DemoHelper::CreateTexturedQuad();
272     for(unsigned int i(0); i < numImages; ++i)
273     {
274       renderers[i] = CreateRenderer(i, geometry, shader);
275     }
276
277     //Create the actors
278     Window       window = mApplication.GetWindow();
279     unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
280     mActor.resize(actorCount);
281     for(size_t i(0); i < actorCount; ++i)
282     {
283       mActor[i] = Actor::New();
284       mActor[i].AddRenderer(renderers[i % numImages]);
285       mActor[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
286       mParent.Add(mActor[i]);
287     }
288   }
289
290   void OnAnimationEnd(Animation& source)
291   {
292     if(source == mShow)
293     {
294       ScrollAnimation();
295     }
296     else if(source == mScroll)
297     {
298       HideAnimation();
299     }
300     else
301     {
302       mApplication.Quit();
303     }
304   }
305
306   void ShowAnimation()
307   {
308     Window  window = mApplication.GetWindow();
309     Vector3 initialPosition(window.GetSize().GetWidth() * 0.5f, window.GetSize().GetHeight() * 0.5f, 1000.0f);
310
311     unsigned int totalColumns = mColumnsPerPage * mPageCount;
312
313     size_t count(0);
314     float  xpos, ypos;
315     mShow = Animation::New(0.0f);
316
317     float totalDuration(0.0f);
318     float durationPerActor(0.0f);
319     float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
320
321     for(size_t i(0); i < totalColumns; ++i)
322     {
323       xpos = mSize.x * i;
324
325       for(size_t j(0); j < mRowsPerPage; ++j)
326       {
327         ypos = mSize.y * j;
328
329         float delay    = 0.0f;
330         float duration = 0.0f;
331         if(count < (static_cast<size_t>(mRowsPerPage) * mColumnsPerPage))
332         {
333           duration = durationPerActor;
334           delay    = delayBetweenActors * count;
335         }
336         if(gUseMesh)
337         {
338           mActor[count].SetProperty(Actor::Property::POSITION, initialPosition);
339           mActor[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
340           mActor[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Quaternion(Radian(0.0f), Vector3::XAXIS)));
341           mShow.AnimateTo(Property(mActor[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
342           mShow.AnimateTo(Property(mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
343         }
344         else
345         {
346           mImageView[count].SetProperty(Actor::Property::POSITION, initialPosition);
347           mImageView[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
348           mImageView[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Quaternion(Radian(0.0f), Vector3::XAXIS)));
349           mShow.AnimateTo(Property(mImageView[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
350           mShow.AnimateTo(Property(mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
351         }
352         ++count;
353       }
354     }
355     mShow.Play();
356     mShow.FinishedSignal().Connect(this, &PerfScroll::OnAnimationEnd);
357   }
358
359   void ScrollAnimation()
360   {
361     Window  window = mApplication.GetWindow();
362     Vector3 windowSize(window.GetSize());
363
364     mScroll = Animation::New(gDuration);
365
366     mScroll.AnimateBy(Property(mParent, Actor::Property::POSITION), Vector3(-(gPageCount - 1.) * windowSize.x, 0.0f, 0.0f));
367     mScroll.Play();
368     mScroll.FinishedSignal().Connect(this, &PerfScroll::OnAnimationEnd);
369   }
370
371   void HideAnimation()
372   {
373     size_t       count(0);
374     unsigned int actorsPerPage(mRowsPerPage * mColumnsPerPage);
375     mHide = Animation::New(0.0f);
376
377     unsigned int totalColumns = mColumnsPerPage * mPageCount;
378
379     float totalDuration(0.0f);
380     float durationPerActor(0.0f);
381     float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
382     for(size_t i(0); i < mRowsPerPage; ++i)
383     {
384       for(size_t j(0); j < totalColumns; ++j)
385       {
386         float delay    = 0.0f;
387         float duration = 0.0f;
388         if(count < actorsPerPage)
389         {
390           duration = durationPerActor;
391           delay    = delayBetweenActors * count;
392         }
393
394         if(gUseMesh)
395         {
396           mHide.AnimateTo(Property(mActor[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
397           mHide.AnimateBy(Property(mActor[count], Actor::Property::POSITION_Z), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
398         }
399         else
400         {
401           mHide.AnimateTo(Property(mImageView[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
402           mHide.AnimateBy(Property(mImageView[count], Actor::Property::POSITION_Z), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
403         }
404         ++count;
405       }
406     }
407
408     mHide.Play();
409     mHide.FinishedSignal().Connect(this, &PerfScroll::OnAnimationEnd);
410   }
411
412   void OnKeyEvent(const KeyEvent& event)
413   {
414     if(event.GetState() == KeyEvent::DOWN)
415     {
416       if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
417       {
418         mApplication.Quit();
419       }
420     }
421   }
422
423 private:
424   Application& mApplication;
425
426   std::vector<Actor>     mActor;
427   std::vector<ImageView> mImageView;
428   Actor                  mParent;
429
430   Vector3      mSize;
431   unsigned int mRowsPerPage;
432   unsigned int mColumnsPerPage;
433   unsigned int mPageCount;
434
435   Animation mShow;
436   Animation mScroll;
437   Animation mHide;
438 };
439
440 int DALI_EXPORT_API main(int argc, char** argv)
441 {
442   Application application = Application::New(&argc, &argv);
443
444   for(int i(1); i < argc; ++i)
445   {
446     std::string arg(argv[i]);
447     if(arg.compare("--use-mesh") == 0)
448     {
449       gUseMesh = true;
450     }
451     else if(arg.compare("--nine-patch") == 0)
452     {
453       gNinePatch = true;
454     }
455     else if(arg.compare(0, 2, "-t") == 0)
456     {
457       gDuration = atof(arg.substr(2, arg.size()).c_str());
458     }
459   }
460
461   PerfScroll test(application);
462   application.MainLoop();
463
464   return 0;
465 }