Using migrated Public Visual API
[platform/core/uifw/dali-demo.git] / examples / perf-scroll / perf-scroll.cpp
1 /*
2  * Copyright (c) 2017 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-toolkit/dali-toolkit.h>
19
20 #include "shared/utility.h"
21
22 using namespace Dali;
23 using namespace Dali::Toolkit;
24
25
26 namespace
27 {
28 const char* IMAGE_PATH[] = {
29                             DEMO_IMAGE_DIR "gallery-medium-1.jpg",
30                             DEMO_IMAGE_DIR "gallery-medium-2.jpg",
31                             DEMO_IMAGE_DIR "gallery-medium-3.jpg",
32                             DEMO_IMAGE_DIR "gallery-medium-4.jpg",
33                             DEMO_IMAGE_DIR "gallery-medium-5.jpg",
34                             DEMO_IMAGE_DIR "gallery-medium-6.jpg",
35                             DEMO_IMAGE_DIR "gallery-medium-7.jpg",
36                             DEMO_IMAGE_DIR "gallery-medium-8.jpg",
37                             DEMO_IMAGE_DIR "gallery-medium-9.jpg",
38                             DEMO_IMAGE_DIR "gallery-medium-10.jpg",
39                             DEMO_IMAGE_DIR "gallery-medium-11.jpg",
40                             DEMO_IMAGE_DIR "gallery-medium-12.jpg",
41                             DEMO_IMAGE_DIR "gallery-medium-13.jpg",
42                             DEMO_IMAGE_DIR "gallery-medium-14.jpg",
43                             DEMO_IMAGE_DIR "gallery-medium-15.jpg",
44                             DEMO_IMAGE_DIR "gallery-medium-16.jpg",
45                             DEMO_IMAGE_DIR "gallery-medium-17.jpg",
46                             DEMO_IMAGE_DIR "gallery-medium-18.jpg",
47                             DEMO_IMAGE_DIR "gallery-medium-19.jpg",
48                             DEMO_IMAGE_DIR "gallery-medium-20.jpg",
49                             DEMO_IMAGE_DIR "gallery-medium-21.jpg",
50                             DEMO_IMAGE_DIR "gallery-medium-22.jpg",
51                             DEMO_IMAGE_DIR "gallery-medium-23.jpg",
52                             DEMO_IMAGE_DIR "gallery-medium-24.jpg",
53                             DEMO_IMAGE_DIR "gallery-medium-25.jpg",
54                             DEMO_IMAGE_DIR "gallery-medium-26.jpg",
55                             DEMO_IMAGE_DIR "gallery-medium-27.jpg",
56                             DEMO_IMAGE_DIR "gallery-medium-28.jpg",
57                             DEMO_IMAGE_DIR "gallery-medium-29.jpg",
58                             DEMO_IMAGE_DIR "gallery-medium-30.jpg",
59                             DEMO_IMAGE_DIR "gallery-medium-31.jpg",
60                             DEMO_IMAGE_DIR "gallery-medium-32.jpg",
61                             DEMO_IMAGE_DIR "gallery-medium-33.jpg",
62                             DEMO_IMAGE_DIR "gallery-medium-34.jpg",
63                             DEMO_IMAGE_DIR "gallery-medium-35.jpg",
64                             DEMO_IMAGE_DIR "gallery-medium-36.jpg",
65                             DEMO_IMAGE_DIR "gallery-medium-37.jpg",
66                             DEMO_IMAGE_DIR "gallery-medium-38.jpg",
67                             DEMO_IMAGE_DIR "gallery-medium-39.jpg",
68                             DEMO_IMAGE_DIR "gallery-medium-40.jpg",
69                             DEMO_IMAGE_DIR "gallery-medium-41.jpg",
70                             DEMO_IMAGE_DIR "gallery-medium-42.jpg",
71                             DEMO_IMAGE_DIR "gallery-medium-43.jpg",
72                             DEMO_IMAGE_DIR "gallery-medium-44.jpg",
73                             DEMO_IMAGE_DIR "gallery-medium-45.jpg",
74                             DEMO_IMAGE_DIR "gallery-medium-46.jpg",
75                             DEMO_IMAGE_DIR "gallery-medium-47.jpg",
76                             DEMO_IMAGE_DIR "gallery-medium-48.jpg",
77                             DEMO_IMAGE_DIR "gallery-medium-49.jpg",
78                             DEMO_IMAGE_DIR "gallery-medium-50.jpg",
79                             DEMO_IMAGE_DIR "gallery-medium-51.jpg",
80                             DEMO_IMAGE_DIR "gallery-medium-52.jpg",
81                             DEMO_IMAGE_DIR "gallery-medium-53.jpg",
82 };
83
84 const char* NINEPATCH_IMAGE_PATH[] = {
85                             DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
86                             DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
87                             DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
88                             DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
89                             DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
90                             DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
91                             DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
92                             DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
93                             DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
94                             DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
95                             DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
96                             DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
97                             DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
98                             DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
99                             DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
100                             DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
101                             DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
102                             DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
103                             DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
104                             DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
105                             DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
106                             DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
107                             DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
108                             DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
109                             DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
110                             DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
111                             DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
112                             DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
113                             DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
114                             DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
115                             DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
116                             DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
117                             DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
118                             DEMO_IMAGE_DIR "button-disabled.9.png",
119                             DEMO_IMAGE_DIR "button-down.9.png",
120                             DEMO_IMAGE_DIR "button-down-disabled.9.png",
121                             DEMO_IMAGE_DIR "button-up-1.9.png",
122                             DEMO_IMAGE_DIR "button-up-2.9.png",
123                             DEMO_IMAGE_DIR "button-up-3.9.png",
124                             DEMO_IMAGE_DIR "button-up-4.9.png",
125                             DEMO_IMAGE_DIR "button-up-5.9.png",
126                             DEMO_IMAGE_DIR "button-up-6.9.png",
127                             DEMO_IMAGE_DIR "button-up-7.9.png",
128                             DEMO_IMAGE_DIR "button-up-8.9.png",
129                             DEMO_IMAGE_DIR "button-up-9.9.png",
130                             DEMO_IMAGE_DIR "button-up-10.9.png",
131                             DEMO_IMAGE_DIR "button-up-11.9.png",
132                             DEMO_IMAGE_DIR "button-up-12.9.png",
133                             DEMO_IMAGE_DIR "button-up-13.9.png",
134                             DEMO_IMAGE_DIR "button-up-14.9.png",
135                             DEMO_IMAGE_DIR "button-up-15.9.png",
136                             DEMO_IMAGE_DIR "button-up-16.9.png",
137                             DEMO_IMAGE_DIR "button-up-17.9.png",
138 };
139
140 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
141 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
142
143 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
144
145 struct VertexWithTexture
146 {
147   Vector2 position;
148   Vector2 texCoord;
149 };
150
151 VertexWithTexture gQuadWithTexture[] = {
152                                         { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) },
153                                         { Vector2(  0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) },
154                                         { Vector2( -0.5f,  0.5f ), Vector2( 0.0f, 1.0f ) },
155                                         { Vector2(  0.5f,  0.5f ), Vector2( 1.0f, 1.0f ) }
156 };
157
158 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
159     attribute mediump vec2 aPosition;\n
160     attribute mediump vec2 aTexCoord;\n
161     uniform mediump mat4 uMvpMatrix;\n
162     uniform mediump vec3 uSize;\n
163     varying mediump vec2 vTexCoord;\n
164     void main()\n
165     {\n
166       vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
167       gl_Position = uMvpMatrix * position;\n
168       vTexCoord = aTexCoord;\n
169     }\n
170 );
171
172 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
173     uniform lowp vec4 uColor;\n
174     uniform sampler2D sTexture;\n
175     varying mediump vec2 vTexCoord;\n
176
177     void main()\n
178     {\n
179       gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
180     }\n
181 );
182
183 bool gUseMesh(false);
184 bool gNinePatch(false);
185 unsigned int gRowsPerPage(15);
186 unsigned int gColumnsPerPage(15);
187 unsigned int gPageCount(10);
188 float gDuration(10.0f);
189
190 Renderer CreateRenderer( unsigned int index, Geometry geometry, Shader shader )
191 {
192   Renderer renderer = Renderer::New( geometry, shader );
193   const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
194   Texture texture = DemoHelper::LoadTexture( imagePath );
195   TextureSet textureSet = TextureSet::New();
196   textureSet.SetTexture( 0u, texture );
197   renderer.SetTextures( textureSet );
198   renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
199   return renderer;
200 }
201
202
203 }
204 // Test application to compare performance between ImageActor and ImageView
205 // By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
206 // -t duration (sec )
207 // --use-imageview ( Use ImageView instead of ImageActor )
208 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
209
210 //
211 class PerfScroll : public ConnectionTracker
212 {
213 public:
214
215   PerfScroll( Application& application )
216   : mApplication( application ),
217   mRowsPerPage( gRowsPerPage ),
218   mColumnsPerPage( gColumnsPerPage ),
219   mPageCount( gPageCount )
220   {
221     // Connect to the Application's Init signal
222     mApplication.InitSignal().Connect( this, &PerfScroll::Create );
223   }
224
225   ~PerfScroll()
226   {
227     // Nothing to do here;
228   }
229
230   // The Init signal is received once (only) during the Application lifetime
231   void Create( Application& application )
232   {
233     // Get a handle to the stage
234     Stage stage = Stage::GetCurrent();
235     stage.SetBackgroundColor( Color::WHITE );
236     Vector2 stageSize = stage.GetSize();
237
238     stage.GetRootLayer().SetDepthTestDisabled(true);
239
240     mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f );
241
242     // Respond to a click anywhere on the stage
243     stage.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch );
244
245     mParent = Actor::New();
246     mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT );
247     stage.Add(mParent);
248
249     if( gUseMesh )
250     {
251       CreateMeshActors();
252     }
253     else
254     {
255       CreateImageViews();
256     }
257
258     ShowAnimation();
259   }
260
261   bool OnTouch( Actor actor, const TouchData& touch )
262   {
263     // quit the application
264     mApplication.Quit();
265     return true;
266   }
267
268   const char* ImagePath( int i )
269   {
270     return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
271   }
272
273   void CreateImageViews()
274   {
275     Stage stage = Stage::GetCurrent();
276     unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
277     mImageView.resize( actorCount );
278
279     for( size_t i(0); i<actorCount; ++i )
280     {
281       mImageView[i] = ImageView::New( ImagePath(i) );
282       mImageView[i].SetSize( Vector3(0.0f,0.0f,0.0f) );
283       mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
284       mParent.Add( mImageView[i] );
285     }
286   }
287
288   void CreateMeshActors()
289   {
290     unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
291
292     //Create all the renderers
293     std::vector<Renderer> renderers( numImages );
294     Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
295     Geometry geometry = DemoHelper::CreateTexturedQuad();
296     for( unsigned int i(0); i<numImages; ++i )
297     {
298       renderers[i] = CreateRenderer( i, geometry, shader );
299     }
300
301     //Create the actors
302     Stage stage = Stage::GetCurrent();
303     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
304     mActor.resize(actorCount);
305     for( size_t i(0); i<actorCount; ++i )
306     {
307       mActor[i] = Actor::New();
308       mActor[i].AddRenderer( renderers[i % numImages] );
309       mActor[i].SetSize(0.0f,0.0f,0.0f);
310       mParent.Add(mActor[i]);
311     }
312   }
313
314   void OnAnimationEnd( Animation& source )
315   {
316     if( source == mShow )
317     {
318       ScrollAnimation();
319     }
320     else if( source == mScroll )
321     {
322       HideAnimation();
323     }
324     else
325     {
326       mApplication.Quit();
327     }
328   }
329
330   void ShowAnimation()
331   {
332     Stage stage = Stage::GetCurrent();
333     Vector3 initialPosition( stage.GetSize().x * 0.5f, stage.GetSize().y*0.5f, 1000.0f );
334
335     unsigned int totalColumns = mColumnsPerPage * mPageCount;
336
337     size_t count(0);
338     float xpos, ypos;
339     mShow = Animation::New( 0.0f );
340
341     float totalDuration( 0.0f );
342     float durationPerActor( 0.0f );
343     float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
344
345     for( size_t i(0); i<totalColumns; ++i )
346     {
347       xpos = mSize.x * i;
348
349       for( size_t j(0); j<mRowsPerPage; ++j )
350       {
351
352         ypos = mSize.y * j;
353
354         float delay = 0.0f;
355         float duration = 0.0f;
356         if( count < ( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage ) )
357         {
358           duration = durationPerActor;
359           delay = delayBetweenActors * count;
360         }
361         if( gUseMesh )
362         {
363           mActor[count].SetPosition( initialPosition );
364           mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
365           mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
366           mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
367           mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
368         }
369         else
370         {
371           mImageView[count].SetPosition( initialPosition );
372           mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) );
373           mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) );
374           mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
375           mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
376         }
377         ++count;
378       }
379     }
380     mShow.Play();
381     mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
382   }
383
384   void ScrollAnimation()
385   {
386     Stage stage = Stage::GetCurrent();
387     Vector3 stageSize( stage.GetSize() );
388
389     mScroll = Animation::New( gDuration );
390
391     mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) );
392     mScroll.Play();
393     mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
394   }
395
396   void HideAnimation()
397   {
398     size_t count(0);
399     unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
400     mHide = Animation::New( 0.0f );
401
402     unsigned int totalColumns = mColumnsPerPage * mPageCount;
403
404     float totalDuration( 0.0f );
405     float durationPerActor( 0.0f );
406     float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
407     for( size_t i(0); i<mRowsPerPage; ++i )
408     {
409       for( size_t j(0); j<totalColumns; ++j )
410       {
411         float delay = 0.0f;
412         float duration = 0.0f;
413         if( count < actorsPerPage )
414         {
415           duration = durationPerActor;
416           delay = delayBetweenActors * count;
417         }
418
419         if( gUseMesh )
420         {
421           mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
422           mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
423         }
424         else
425         {
426           mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
427           mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
428         }
429         ++count;
430       }
431     }
432
433     mHide.Play();
434     mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
435   }
436
437 private:
438   Application&  mApplication;
439
440   std::vector<Actor>  mActor;
441   std::vector<ImageView>  mImageView;
442   Actor mParent;
443
444   Vector3             mSize;
445   unsigned int        mRowsPerPage;
446   unsigned int        mColumnsPerPage;
447   unsigned int        mPageCount;
448
449   Animation           mShow;
450   Animation           mScroll;
451   Animation           mHide;
452 };
453
454 void RunTest( Application& application )
455 {
456   PerfScroll test( application );
457
458   application.MainLoop();
459 }
460
461 // Entry point for Linux & Tizen applications
462 //
463 int DALI_EXPORT_API main( int argc, char **argv )
464 {
465   Application application = Application::New( &argc, &argv );
466
467   for( int i(1) ; i < argc; ++i )
468   {
469     std::string arg( argv[i] );
470     if( arg.compare("--use-mesh") == 0)
471     {
472       gUseMesh = true;
473     }
474     else if( arg.compare("--nine-patch" ) == 0)
475     {
476       gNinePatch = true;
477     }
478     else if( arg.compare(0, 2, "-t" ) == 0)
479     {
480       gDuration = atof( arg.substr( 2, arg.size()).c_str());
481     }
482   }
483
484   RunTest( application );
485
486   return 0;
487 }