Merge "Removing unused variables" into devel/master
[platform/core/uifw/dali-demo.git] / examples / perf-scroll / perf-scroll.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
20 #include "shared/utility.h"
21
22 using namespace Dali;
23 using namespace Dali::Toolkit;
24
25
26 namespace
27 {
28 const char* IMAGE_PATH[] = {
29                             DEMO_IMAGE_DIR "gallery-medium-1.jpg",
30                             DEMO_IMAGE_DIR "gallery-medium-2.jpg",
31                             DEMO_IMAGE_DIR "gallery-medium-3.jpg",
32                             DEMO_IMAGE_DIR "gallery-medium-4.jpg",
33                             DEMO_IMAGE_DIR "gallery-medium-5.jpg",
34                             DEMO_IMAGE_DIR "gallery-medium-6.jpg",
35                             DEMO_IMAGE_DIR "gallery-medium-7.jpg",
36                             DEMO_IMAGE_DIR "gallery-medium-8.jpg",
37                             DEMO_IMAGE_DIR "gallery-medium-9.jpg",
38                             DEMO_IMAGE_DIR "gallery-medium-10.jpg",
39                             DEMO_IMAGE_DIR "gallery-medium-11.jpg",
40                             DEMO_IMAGE_DIR "gallery-medium-12.jpg",
41                             DEMO_IMAGE_DIR "gallery-medium-13.jpg",
42                             DEMO_IMAGE_DIR "gallery-medium-14.jpg",
43                             DEMO_IMAGE_DIR "gallery-medium-15.jpg",
44                             DEMO_IMAGE_DIR "gallery-medium-16.jpg",
45                             DEMO_IMAGE_DIR "gallery-medium-17.jpg",
46                             DEMO_IMAGE_DIR "gallery-medium-18.jpg",
47                             DEMO_IMAGE_DIR "gallery-medium-19.jpg",
48                             DEMO_IMAGE_DIR "gallery-medium-20.jpg",
49                             DEMO_IMAGE_DIR "gallery-medium-21.jpg",
50                             DEMO_IMAGE_DIR "gallery-medium-22.jpg",
51                             DEMO_IMAGE_DIR "gallery-medium-23.jpg",
52                             DEMO_IMAGE_DIR "gallery-medium-24.jpg",
53                             DEMO_IMAGE_DIR "gallery-medium-25.jpg",
54                             DEMO_IMAGE_DIR "gallery-medium-26.jpg",
55                             DEMO_IMAGE_DIR "gallery-medium-27.jpg",
56                             DEMO_IMAGE_DIR "gallery-medium-28.jpg",
57                             DEMO_IMAGE_DIR "gallery-medium-29.jpg",
58                             DEMO_IMAGE_DIR "gallery-medium-30.jpg",
59                             DEMO_IMAGE_DIR "gallery-medium-31.jpg",
60                             DEMO_IMAGE_DIR "gallery-medium-32.jpg",
61                             DEMO_IMAGE_DIR "gallery-medium-33.jpg",
62                             DEMO_IMAGE_DIR "gallery-medium-34.jpg",
63                             DEMO_IMAGE_DIR "gallery-medium-35.jpg",
64                             DEMO_IMAGE_DIR "gallery-medium-36.jpg",
65                             DEMO_IMAGE_DIR "gallery-medium-37.jpg",
66                             DEMO_IMAGE_DIR "gallery-medium-38.jpg",
67                             DEMO_IMAGE_DIR "gallery-medium-39.jpg",
68                             DEMO_IMAGE_DIR "gallery-medium-40.jpg",
69                             DEMO_IMAGE_DIR "gallery-medium-41.jpg",
70                             DEMO_IMAGE_DIR "gallery-medium-42.jpg",
71                             DEMO_IMAGE_DIR "gallery-medium-43.jpg",
72                             DEMO_IMAGE_DIR "gallery-medium-44.jpg",
73                             DEMO_IMAGE_DIR "gallery-medium-45.jpg",
74                             DEMO_IMAGE_DIR "gallery-medium-46.jpg",
75                             DEMO_IMAGE_DIR "gallery-medium-47.jpg",
76                             DEMO_IMAGE_DIR "gallery-medium-48.jpg",
77                             DEMO_IMAGE_DIR "gallery-medium-49.jpg",
78                             DEMO_IMAGE_DIR "gallery-medium-50.jpg",
79                             DEMO_IMAGE_DIR "gallery-medium-51.jpg",
80                             DEMO_IMAGE_DIR "gallery-medium-52.jpg",
81                             DEMO_IMAGE_DIR "gallery-medium-53.jpg",
82 };
83
84 const char* NINEPATCH_IMAGE_PATH[] = {
85                             DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
86                             DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
87                             DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
88                             DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
89                             DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
90                             DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
91                             DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
92                             DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
93                             DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
94                             DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
95                             DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
96                             DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
97                             DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
98                             DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
99                             DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
100                             DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
101                             DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
102                             DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
103                             DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
104                             DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
105                             DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
106                             DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
107                             DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
108                             DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
109                             DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
110                             DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
111                             DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
112                             DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
113                             DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
114                             DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
115                             DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
116                             DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
117                             DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
118                             DEMO_IMAGE_DIR "button-disabled.9.png",
119                             DEMO_IMAGE_DIR "button-down.9.png",
120                             DEMO_IMAGE_DIR "button-down-disabled.9.png",
121                             DEMO_IMAGE_DIR "button-up-1.9.png",
122                             DEMO_IMAGE_DIR "button-up-2.9.png",
123                             DEMO_IMAGE_DIR "button-up-3.9.png",
124                             DEMO_IMAGE_DIR "button-up-4.9.png",
125                             DEMO_IMAGE_DIR "button-up-5.9.png",
126                             DEMO_IMAGE_DIR "button-up-6.9.png",
127                             DEMO_IMAGE_DIR "button-up-7.9.png",
128                             DEMO_IMAGE_DIR "button-up-8.9.png",
129                             DEMO_IMAGE_DIR "button-up-9.9.png",
130                             DEMO_IMAGE_DIR "button-up-10.9.png",
131                             DEMO_IMAGE_DIR "button-up-11.9.png",
132                             DEMO_IMAGE_DIR "button-up-12.9.png",
133                             DEMO_IMAGE_DIR "button-up-13.9.png",
134                             DEMO_IMAGE_DIR "button-up-14.9.png",
135                             DEMO_IMAGE_DIR "button-up-15.9.png",
136                             DEMO_IMAGE_DIR "button-up-16.9.png",
137                             DEMO_IMAGE_DIR "button-up-17.9.png",
138 };
139
140 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
141 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
142
143 const float ANIMATION_TIME ( 5.0f ); // animation length in seconds
144
145 struct VertexWithTexture
146 {
147   Vector2 position;
148   Vector2 texCoord;
149 };
150
151 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
152     attribute mediump vec2 aPosition;\n
153     attribute mediump vec2 aTexCoord;\n
154     uniform mediump mat4 uMvpMatrix;\n
155     uniform mediump vec3 uSize;\n
156     varying mediump vec2 vTexCoord;\n
157     void main()\n
158     {\n
159       vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
160       gl_Position = uMvpMatrix * position;\n
161       vTexCoord = aTexCoord;\n
162     }\n
163 );
164
165 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
166     uniform lowp vec4 uColor;\n
167     uniform sampler2D sTexture;\n
168     varying mediump vec2 vTexCoord;\n
169
170     void main()\n
171     {\n
172       gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
173     }\n
174 );
175
176 bool gUseMesh(false);
177 bool gNinePatch(false);
178 unsigned int gRowsPerPage(15);
179 unsigned int gColumnsPerPage(15);
180 unsigned int gPageCount(10);
181 float gDuration(10.0f);
182
183 Renderer CreateRenderer( unsigned int index, Geometry geometry, Shader shader )
184 {
185   Renderer renderer = Renderer::New( geometry, shader );
186   const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
187   Texture texture = DemoHelper::LoadTexture( imagePath );
188   TextureSet textureSet = TextureSet::New();
189   textureSet.SetTexture( 0u, texture );
190   renderer.SetTextures( textureSet );
191   renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF );
192   return renderer;
193 }
194
195
196 }
197 // Test application to compare performance between ImageActor and ImageView
198 // By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
199 // -t duration (sec )
200 // --use-imageview ( Use ImageView instead of ImageActor )
201 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
202
203 //
204 class PerfScroll : public ConnectionTracker
205 {
206 public:
207
208   PerfScroll( Application& application )
209   : mApplication( application ),
210   mRowsPerPage( gRowsPerPage ),
211   mColumnsPerPage( gColumnsPerPage ),
212   mPageCount( gPageCount )
213   {
214     // Connect to the Application's Init signal
215     mApplication.InitSignal().Connect( this, &PerfScroll::Create );
216   }
217
218   ~PerfScroll()
219   {
220     // Nothing to do here;
221   }
222
223   // The Init signal is received once (only) during the Application lifetime
224   void Create( Application& application )
225   {
226     // Get a handle to the window
227     Window window = application.GetWindow();
228     window.SetBackgroundColor( Color::WHITE );
229     Vector2 windowSize = window.GetSize();
230
231     window.GetRootLayer().SetProperty( Layer::Property::DEPTH_TEST, false );
232
233     mSize = Vector3( windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f );
234
235     // Respond to a click anywhere on the window
236     window.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch );
237
238     // Respond to key events
239     window.KeyEventSignal().Connect( this, &PerfScroll::OnKeyEvent );
240
241     mParent = Actor::New();
242     mParent.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
243     window.Add(mParent);
244
245     if( gUseMesh )
246     {
247       CreateMeshActors();
248     }
249     else
250     {
251       CreateImageViews();
252     }
253
254     ShowAnimation();
255   }
256
257   bool OnTouch( Actor actor, const TouchEvent& touch )
258   {
259     // quit the application
260     mApplication.Quit();
261     return true;
262   }
263
264   const char* ImagePath( int i )
265   {
266     return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
267   }
268
269   void CreateImageViews()
270   {
271     Window window = mApplication.GetWindow();
272     unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount );
273     mImageView.resize( actorCount );
274
275     for( size_t i(0); i<actorCount; ++i )
276     {
277       mImageView[i] = ImageView::New();
278       Property::Map propertyMap;
279       propertyMap.Insert(Toolkit::ImageVisual::Property::URL, ImagePath(i));
280       propertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
281       propertyMap.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, Toolkit::DevelVisual::FILL);
282       mImageView[i].SetProperty(Toolkit::ImageView::Property::IMAGE, propertyMap);
283
284       mImageView[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
285       mImageView[i].SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
286       mParent.Add( mImageView[i] );
287     }
288   }
289
290   void CreateMeshActors()
291   {
292     unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
293
294     //Create all the renderers
295     std::vector<Renderer> renderers( numImages );
296     Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE );
297     Geometry geometry = DemoHelper::CreateTexturedQuad();
298     for( unsigned int i(0); i<numImages; ++i )
299     {
300       renderers[i] = CreateRenderer( i, geometry, shader );
301     }
302
303     //Create the actors
304     Window window = mApplication.GetWindow();
305     unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount);
306     mActor.resize(actorCount);
307     for( size_t i(0); i<actorCount; ++i )
308     {
309       mActor[i] = Actor::New();
310       mActor[i].AddRenderer( renderers[i % numImages] );
311       mActor[i].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
312       mParent.Add(mActor[i]);
313     }
314   }
315
316   void OnAnimationEnd( Animation& source )
317   {
318     if( source == mShow )
319     {
320       ScrollAnimation();
321     }
322     else if( source == mScroll )
323     {
324       HideAnimation();
325     }
326     else
327     {
328       mApplication.Quit();
329     }
330   }
331
332   void ShowAnimation()
333   {
334     Window window = mApplication.GetWindow();
335     Vector3 initialPosition( window.GetSize().GetWidth() * 0.5f, window.GetSize().GetHeight() * 0.5f, 1000.0f );
336
337     unsigned int totalColumns = mColumnsPerPage * mPageCount;
338
339     size_t count(0);
340     float xpos, ypos;
341     mShow = Animation::New( 0.0f );
342
343     float totalDuration( 0.0f );
344     float durationPerActor( 0.0f );
345     float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
346
347     for( size_t i(0); i<totalColumns; ++i )
348     {
349       xpos = mSize.x * i;
350
351       for( size_t j(0); j<mRowsPerPage; ++j )
352       {
353
354         ypos = mSize.y * j;
355
356         float delay = 0.0f;
357         float duration = 0.0f;
358         if( count < ( static_cast< size_t >( mRowsPerPage ) * mColumnsPerPage ) )
359         {
360           duration = durationPerActor;
361           delay = delayBetweenActors * count;
362         }
363         if( gUseMesh )
364         {
365           mActor[count].SetProperty( Actor::Property::POSITION, initialPosition );
366           mActor[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
367           mActor[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) ) );
368           mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
369           mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
370         }
371         else
372         {
373           mImageView[count].SetProperty( Actor::Property::POSITION, initialPosition );
374           mImageView[count].SetProperty( Actor::Property::SIZE, Vector3(0.0f,0.0f,0.0f) );
375           mImageView[count].SetProperty( Actor::Property::ORIENTATION, Quaternion( Quaternion( Radian(0.0f), Vector3::XAXIS ) ) );
376           mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
377           mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) );
378         }
379         ++count;
380       }
381     }
382     mShow.Play();
383     mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
384   }
385
386   void ScrollAnimation()
387   {
388     Window window = mApplication.GetWindow();
389     Vector3 windowSize( window.GetSize() );
390
391     mScroll = Animation::New( gDuration );
392
393     mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*windowSize.x,0.0f, 0.0f) );
394     mScroll.Play();
395     mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
396   }
397
398   void HideAnimation()
399   {
400     size_t count(0);
401     unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage );
402     mHide = Animation::New( 0.0f );
403
404     unsigned int totalColumns = mColumnsPerPage * mPageCount;
405
406     float totalDuration( 0.0f );
407     float durationPerActor( 0.0f );
408     float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage );
409     for( size_t i(0); i<mRowsPerPage; ++i )
410     {
411       for( size_t j(0); j<totalColumns; ++j )
412       {
413         float delay = 0.0f;
414         float duration = 0.0f;
415         if( count < actorsPerPage )
416         {
417           duration = durationPerActor;
418           delay = delayBetweenActors * count;
419         }
420
421         if( gUseMesh )
422         {
423           mHide.AnimateTo( Property( mActor[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
424           mHide.AnimateBy( Property( mActor[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
425         }
426         else
427         {
428           mHide.AnimateTo( Property( mImageView[count], Actor::Property::ORIENTATION ),  Quaternion( Radian( Degree( 70.0f ) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT, TimePeriod( delay, duration ) );
429           mHide.AnimateBy( Property( mImageView[count], Actor::Property::POSITION_Z ), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay +delayBetweenActors*actorsPerPage + duration, duration ) );
430         }
431         ++count;
432       }
433     }
434
435     mHide.Play();
436     mHide.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd );
437   }
438
439   void OnKeyEvent( const KeyEvent& event )
440   {
441     if( event.GetState() == KeyEvent::DOWN )
442     {
443       if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) )
444       {
445         mApplication.Quit();
446       }
447     }
448   }
449
450 private:
451   Application&  mApplication;
452
453   std::vector<Actor>  mActor;
454   std::vector<ImageView>  mImageView;
455   Actor mParent;
456
457   Vector3             mSize;
458   unsigned int        mRowsPerPage;
459   unsigned int        mColumnsPerPage;
460   unsigned int        mPageCount;
461
462   Animation           mShow;
463   Animation           mScroll;
464   Animation           mHide;
465 };
466
467 int DALI_EXPORT_API main( int argc, char **argv )
468 {
469   Application application = Application::New( &argc, &argv );
470
471   for( int i(1) ; i < argc; ++i )
472   {
473     std::string arg( argv[i] );
474     if( arg.compare("--use-mesh") == 0)
475     {
476       gUseMesh = true;
477     }
478     else if( arg.compare("--nine-patch" ) == 0)
479     {
480       gNinePatch = true;
481     }
482     else if( arg.compare(0, 2, "-t" ) == 0)
483     {
484       gDuration = atof( arg.substr( 2, arg.size()).c_str());
485     }
486   }
487
488   PerfScroll test( application );
489   application.MainLoop();
490
491   return 0;
492 }