2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/dali-toolkit.h>
19 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
20 #include "shared/utility.h"
23 using namespace Dali::Toolkit;
27 const char* IMAGE_PATH[] = {
28 DEMO_IMAGE_DIR "gallery-medium-1.jpg",
29 DEMO_IMAGE_DIR "gallery-medium-2.jpg",
30 DEMO_IMAGE_DIR "gallery-medium-3.jpg",
31 DEMO_IMAGE_DIR "gallery-medium-4.jpg",
32 DEMO_IMAGE_DIR "gallery-medium-5.jpg",
33 DEMO_IMAGE_DIR "gallery-medium-6.jpg",
34 DEMO_IMAGE_DIR "gallery-medium-7.jpg",
35 DEMO_IMAGE_DIR "gallery-medium-8.jpg",
36 DEMO_IMAGE_DIR "gallery-medium-9.jpg",
37 DEMO_IMAGE_DIR "gallery-medium-10.jpg",
38 DEMO_IMAGE_DIR "gallery-medium-11.jpg",
39 DEMO_IMAGE_DIR "gallery-medium-12.jpg",
40 DEMO_IMAGE_DIR "gallery-medium-13.jpg",
41 DEMO_IMAGE_DIR "gallery-medium-14.jpg",
42 DEMO_IMAGE_DIR "gallery-medium-15.jpg",
43 DEMO_IMAGE_DIR "gallery-medium-16.jpg",
44 DEMO_IMAGE_DIR "gallery-medium-17.jpg",
45 DEMO_IMAGE_DIR "gallery-medium-18.jpg",
46 DEMO_IMAGE_DIR "gallery-medium-19.jpg",
47 DEMO_IMAGE_DIR "gallery-medium-20.jpg",
48 DEMO_IMAGE_DIR "gallery-medium-21.jpg",
49 DEMO_IMAGE_DIR "gallery-medium-22.jpg",
50 DEMO_IMAGE_DIR "gallery-medium-23.jpg",
51 DEMO_IMAGE_DIR "gallery-medium-24.jpg",
52 DEMO_IMAGE_DIR "gallery-medium-25.jpg",
53 DEMO_IMAGE_DIR "gallery-medium-26.jpg",
54 DEMO_IMAGE_DIR "gallery-medium-27.jpg",
55 DEMO_IMAGE_DIR "gallery-medium-28.jpg",
56 DEMO_IMAGE_DIR "gallery-medium-29.jpg",
57 DEMO_IMAGE_DIR "gallery-medium-30.jpg",
58 DEMO_IMAGE_DIR "gallery-medium-31.jpg",
59 DEMO_IMAGE_DIR "gallery-medium-32.jpg",
60 DEMO_IMAGE_DIR "gallery-medium-33.jpg",
61 DEMO_IMAGE_DIR "gallery-medium-34.jpg",
62 DEMO_IMAGE_DIR "gallery-medium-35.jpg",
63 DEMO_IMAGE_DIR "gallery-medium-36.jpg",
64 DEMO_IMAGE_DIR "gallery-medium-37.jpg",
65 DEMO_IMAGE_DIR "gallery-medium-38.jpg",
66 DEMO_IMAGE_DIR "gallery-medium-39.jpg",
67 DEMO_IMAGE_DIR "gallery-medium-40.jpg",
68 DEMO_IMAGE_DIR "gallery-medium-41.jpg",
69 DEMO_IMAGE_DIR "gallery-medium-42.jpg",
70 DEMO_IMAGE_DIR "gallery-medium-43.jpg",
71 DEMO_IMAGE_DIR "gallery-medium-44.jpg",
72 DEMO_IMAGE_DIR "gallery-medium-45.jpg",
73 DEMO_IMAGE_DIR "gallery-medium-46.jpg",
74 DEMO_IMAGE_DIR "gallery-medium-47.jpg",
75 DEMO_IMAGE_DIR "gallery-medium-48.jpg",
76 DEMO_IMAGE_DIR "gallery-medium-49.jpg",
77 DEMO_IMAGE_DIR "gallery-medium-50.jpg",
78 DEMO_IMAGE_DIR "gallery-medium-51.jpg",
79 DEMO_IMAGE_DIR "gallery-medium-52.jpg",
80 DEMO_IMAGE_DIR "gallery-medium-53.jpg",
83 const char* NINEPATCH_IMAGE_PATH[] = {
84 DEMO_IMAGE_DIR "selection-popup-bg.1.9.png",
85 DEMO_IMAGE_DIR "selection-popup-bg.2.9.png",
86 DEMO_IMAGE_DIR "selection-popup-bg.3.9.png",
87 DEMO_IMAGE_DIR "selection-popup-bg.4.9.png",
88 DEMO_IMAGE_DIR "selection-popup-bg.5.9.png",
89 DEMO_IMAGE_DIR "selection-popup-bg.6.9.png",
90 DEMO_IMAGE_DIR "selection-popup-bg.7.9.png",
91 DEMO_IMAGE_DIR "selection-popup-bg.8.9.png",
92 DEMO_IMAGE_DIR "selection-popup-bg.9.9.png",
93 DEMO_IMAGE_DIR "selection-popup-bg.10.9.png",
94 DEMO_IMAGE_DIR "selection-popup-bg.11.9.png",
95 DEMO_IMAGE_DIR "selection-popup-bg.12.9.png",
96 DEMO_IMAGE_DIR "selection-popup-bg.13.9.png",
97 DEMO_IMAGE_DIR "selection-popup-bg.14.9.png",
98 DEMO_IMAGE_DIR "selection-popup-bg.15.9.png",
99 DEMO_IMAGE_DIR "selection-popup-bg.16.9.png",
100 DEMO_IMAGE_DIR "selection-popup-bg.17.9.png",
101 DEMO_IMAGE_DIR "selection-popup-bg.18.9.png",
102 DEMO_IMAGE_DIR "selection-popup-bg.19.9.png",
103 DEMO_IMAGE_DIR "selection-popup-bg.20.9.png",
104 DEMO_IMAGE_DIR "selection-popup-bg.21.9.png",
105 DEMO_IMAGE_DIR "selection-popup-bg.22.9.png",
106 DEMO_IMAGE_DIR "selection-popup-bg.23.9.png",
107 DEMO_IMAGE_DIR "selection-popup-bg.24.9.png",
108 DEMO_IMAGE_DIR "selection-popup-bg.25.9.png",
109 DEMO_IMAGE_DIR "selection-popup-bg.26.9.png",
110 DEMO_IMAGE_DIR "selection-popup-bg.27.9.png",
111 DEMO_IMAGE_DIR "selection-popup-bg.28.9.png",
112 DEMO_IMAGE_DIR "selection-popup-bg.29.9.png",
113 DEMO_IMAGE_DIR "selection-popup-bg.30.9.png",
114 DEMO_IMAGE_DIR "selection-popup-bg.31.9.png",
115 DEMO_IMAGE_DIR "selection-popup-bg.32.9.png",
116 DEMO_IMAGE_DIR "selection-popup-bg.33.9.png",
117 DEMO_IMAGE_DIR "button-disabled.9.png",
118 DEMO_IMAGE_DIR "button-down.9.png",
119 DEMO_IMAGE_DIR "button-down-disabled.9.png",
120 DEMO_IMAGE_DIR "button-up-1.9.png",
121 DEMO_IMAGE_DIR "button-up-2.9.png",
122 DEMO_IMAGE_DIR "button-up-3.9.png",
123 DEMO_IMAGE_DIR "button-up-4.9.png",
124 DEMO_IMAGE_DIR "button-up-5.9.png",
125 DEMO_IMAGE_DIR "button-up-6.9.png",
126 DEMO_IMAGE_DIR "button-up-7.9.png",
127 DEMO_IMAGE_DIR "button-up-8.9.png",
128 DEMO_IMAGE_DIR "button-up-9.9.png",
129 DEMO_IMAGE_DIR "button-up-10.9.png",
130 DEMO_IMAGE_DIR "button-up-11.9.png",
131 DEMO_IMAGE_DIR "button-up-12.9.png",
132 DEMO_IMAGE_DIR "button-up-13.9.png",
133 DEMO_IMAGE_DIR "button-up-14.9.png",
134 DEMO_IMAGE_DIR "button-up-15.9.png",
135 DEMO_IMAGE_DIR "button-up-16.9.png",
136 DEMO_IMAGE_DIR "button-up-17.9.png",
139 const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*);
140 const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*);
142 const float ANIMATION_TIME(5.0f); // animation length in seconds
144 struct VertexWithTexture
152 const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
153 attribute mediump vec2 aPosition;\n
154 attribute mediump vec2 aTexCoord;\n
155 uniform mediump mat4 uMvpMatrix;\n
156 uniform mediump vec3 uSize;\n
157 varying mediump vec2 vTexCoord;\n
160 vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n
161 gl_Position = uMvpMatrix * position;\n
162 vTexCoord = aTexCoord;\n
166 const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER(
167 uniform lowp vec4 uColor;\n
168 uniform sampler2D sTexture;\n
169 varying mediump vec2 vTexCoord;\n
173 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
179 bool gUseMesh(false);
180 bool gNinePatch(false);
181 unsigned int gRowsPerPage(15);
182 unsigned int gColumnsPerPage(15);
183 unsigned int gPageCount(10);
184 float gDuration(10.0f);
186 Renderer CreateRenderer(unsigned int index, Geometry geometry, Shader shader)
188 Renderer renderer = Renderer::New(geometry, shader);
189 const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index];
190 Texture texture = DemoHelper::LoadTexture(imagePath);
191 TextureSet textureSet = TextureSet::New();
192 textureSet.SetTexture(0u, texture);
193 renderer.SetTextures(textureSet);
194 renderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::OFF);
199 // Test application to compare performance between ImageActor and ImageView
200 // By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments:
201 // -t duration (sec )
202 // --use-imageview ( Use ImageView instead of ImageActor )
203 // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible )
206 class PerfScroll : public ConnectionTracker
209 PerfScroll(Application& application)
210 : mApplication(application),
211 mRowsPerPage(gRowsPerPage),
212 mColumnsPerPage(gColumnsPerPage),
213 mPageCount(gPageCount)
215 // Connect to the Application's Init signal
216 mApplication.InitSignal().Connect(this, &PerfScroll::Create);
221 // Nothing to do here;
224 // The Init signal is received once (only) during the Application lifetime
225 void Create(Application& application)
227 // Get a handle to the window
228 Window window = application.GetWindow();
229 window.SetBackgroundColor(Color::WHITE);
230 Vector2 windowSize = window.GetSize();
232 window.GetRootLayer().SetProperty(Layer::Property::DEPTH_TEST, false);
234 mSize = Vector3(windowSize.x / mColumnsPerPage, windowSize.y / mRowsPerPage, 0.0f);
236 // Respond to a click anywhere on the window
237 window.GetRootLayer().TouchedSignal().Connect(this, &PerfScroll::OnTouch);
239 // Respond to key events
240 window.KeyEventSignal().Connect(this, &PerfScroll::OnKeyEvent);
242 mParent = Actor::New();
243 mParent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
258 bool OnTouch(Actor actor, const TouchEvent& touch)
260 // quit the application
265 const char* ImagePath(int i)
267 return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES];
270 void CreateImageViews()
272 Window window = mApplication.GetWindow();
273 unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
274 mImageView.resize(actorCount);
276 for(size_t i(0); i < actorCount; ++i)
278 mImageView[i] = ImageView::New();
279 Property::Map propertyMap;
280 propertyMap.Insert(Toolkit::ImageVisual::Property::URL, ImagePath(i));
281 propertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
282 propertyMap.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, Toolkit::DevelVisual::FILL);
283 mImageView[i].SetProperty(Toolkit::ImageView::Property::IMAGE, propertyMap);
285 mImageView[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
286 mImageView[i].SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
287 mParent.Add(mImageView[i]);
291 void CreateMeshActors()
293 unsigned int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES;
295 //Create all the renderers
296 std::vector<Renderer> renderers(numImages);
297 Shader shader = Shader::New(VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE);
298 Geometry geometry = DemoHelper::CreateTexturedQuad();
299 for(unsigned int i(0); i < numImages; ++i)
301 renderers[i] = CreateRenderer(i, geometry, shader);
305 Window window = mApplication.GetWindow();
306 unsigned int actorCount(mRowsPerPage * mColumnsPerPage * mPageCount);
307 mActor.resize(actorCount);
308 for(size_t i(0); i < actorCount; ++i)
310 mActor[i] = Actor::New();
311 mActor[i].AddRenderer(renderers[i % numImages]);
312 mActor[i].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
313 mParent.Add(mActor[i]);
317 void OnAnimationEnd(Animation& source)
323 else if(source == mScroll)
335 Window window = mApplication.GetWindow();
336 Vector3 initialPosition(window.GetSize().GetWidth() * 0.5f, window.GetSize().GetHeight() * 0.5f, 1000.0f);
338 unsigned int totalColumns = mColumnsPerPage * mPageCount;
342 mShow = Animation::New(0.0f);
344 float totalDuration(0.0f);
345 float durationPerActor(0.0f);
346 float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
348 for(size_t i(0); i < totalColumns; ++i)
352 for(size_t j(0); j < mRowsPerPage; ++j)
357 float duration = 0.0f;
358 if(count < (static_cast<size_t>(mRowsPerPage) * mColumnsPerPage))
360 duration = durationPerActor;
361 delay = delayBetweenActors * count;
365 mActor[count].SetProperty(Actor::Property::POSITION, initialPosition);
366 mActor[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
367 mActor[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Quaternion(Radian(0.0f), Vector3::XAXIS)));
368 mShow.AnimateTo(Property(mActor[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
369 mShow.AnimateTo(Property(mActor[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
373 mImageView[count].SetProperty(Actor::Property::POSITION, initialPosition);
374 mImageView[count].SetProperty(Actor::Property::SIZE, Vector3(0.0f, 0.0f, 0.0f));
375 mImageView[count].SetProperty(Actor::Property::ORIENTATION, Quaternion(Quaternion(Radian(0.0f), Vector3::XAXIS)));
376 mShow.AnimateTo(Property(mImageView[count], Actor::Property::POSITION), Vector3(xpos + mSize.x * 0.5f, ypos + mSize.y * 0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
377 mShow.AnimateTo(Property(mImageView[count], Actor::Property::SIZE), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay, duration));
383 mShow.FinishedSignal().Connect(this, &PerfScroll::OnAnimationEnd);
386 void ScrollAnimation()
388 Window window = mApplication.GetWindow();
389 Vector3 windowSize(window.GetSize());
391 mScroll = Animation::New(gDuration);
393 mScroll.AnimateBy(Property(mParent, Actor::Property::POSITION), Vector3(-(gPageCount - 1.) * windowSize.x, 0.0f, 0.0f));
395 mScroll.FinishedSignal().Connect(this, &PerfScroll::OnAnimationEnd);
401 unsigned int actorsPerPage(mRowsPerPage * mColumnsPerPage);
402 mHide = Animation::New(0.0f);
404 unsigned int totalColumns = mColumnsPerPage * mPageCount;
406 float totalDuration(0.0f);
407 float durationPerActor(0.0f);
408 float delayBetweenActors = (totalDuration - durationPerActor) / (mRowsPerPage * mColumnsPerPage);
409 for(size_t i(0); i < mRowsPerPage; ++i)
411 for(size_t j(0); j < totalColumns; ++j)
414 float duration = 0.0f;
415 if(count < actorsPerPage)
417 duration = durationPerActor;
418 delay = delayBetweenActors * count;
423 mHide.AnimateTo(Property(mActor[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
424 mHide.AnimateBy(Property(mActor[count], Actor::Property::POSITION_Z), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
428 mHide.AnimateTo(Property(mImageView[count], Actor::Property::ORIENTATION), Quaternion(Radian(Degree(70.0f)), Vector3::XAXIS), AlphaFunction::EASE_OUT, TimePeriod(delay, duration));
429 mHide.AnimateBy(Property(mImageView[count], Actor::Property::POSITION_Z), 1000.0f, AlphaFunction::EASE_OUT_BACK, TimePeriod(delay + delayBetweenActors * actorsPerPage + duration, duration));
436 mHide.FinishedSignal().Connect(this, &PerfScroll::OnAnimationEnd);
439 void OnKeyEvent(const KeyEvent& event)
441 if(event.GetState() == KeyEvent::DOWN)
443 if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
451 Application& mApplication;
453 std::vector<Actor> mActor;
454 std::vector<ImageView> mImageView;
458 unsigned int mRowsPerPage;
459 unsigned int mColumnsPerPage;
460 unsigned int mPageCount;
467 int DALI_EXPORT_API main(int argc, char** argv)
469 Application application = Application::New(&argc, &argv);
471 for(int i(1); i < argc; ++i)
473 std::string arg(argv[i]);
474 if(arg.compare("--use-mesh") == 0)
478 else if(arg.compare("--nine-patch") == 0)
482 else if(arg.compare(0, 2, "-t") == 0)
484 gDuration = atof(arg.substr(2, arg.size()).c_str());
488 PerfScroll test(application);
489 application.MainLoop();