Remove ResourceImage usage from demos
[platform/core/uifw/dali-demo.git] / examples / motion-stretch / motion-stretch-example.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <sstream>
19 #include <iomanip>
20
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
25
26 using namespace Dali;
27 using namespace Dali::Toolkit;
28
29
30
31 namespace // unnamed namespace
32 {
33
34 ////////////////////////////////////////////////////
35 //
36 // Demo setup parameters
37 //
38
39 const float MOTION_STRETCH_ACTOR_WIDTH = 256;                                          // actor size on screen
40 const float MOTION_STRETCH_ACTOR_HEIGHT = 256;                                         // ""
41
42 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
43 const char* MOTION_STRETCH_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" );
47 const char* MOTION_STRETCH_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-5.jpg" );
48
49 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
50   MOTION_STRETCH_ACTOR_IMAGE1,
51   MOTION_STRETCH_ACTOR_IMAGE2,
52   MOTION_STRETCH_ACTOR_IMAGE3,
53   MOTION_STRETCH_ACTOR_IMAGE4,
54   MOTION_STRETCH_ACTOR_IMAGE5,
55 };
56
57 const int NUM_ACTOR_ANIMATIONS = 4;
58 const int NUM_CAMERA_ANIMATIONS = 2;
59
60
61 const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
62
63 const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
64 const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
65 const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
66 const char* APPLICATION_TITLE( "Motion Stretch" );
67 const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" );
68 const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" );
69 const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" );
70 const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" );
71
72 // These values depend on the button background image
73 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
74
75 const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
76
77 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
78
79 // move this button down a bit so it is visible on target and not covered up by toolbar
80 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
81
82 const float ORIENTATION_DURATION = 0.5f;                  ///< Time to rotate to new orientation.
83 } // unnamed namespace
84
85
86
87
88 //
89 class MotionStretchExampleApp : public ConnectionTracker
90 {
91 public:
92
93   /**
94      * DeviceOrientation describes the four different
95      * orientations the device can be in based on accelerometer reports.
96      */
97   enum DeviceOrientation
98   {
99     PORTRAIT = 0,
100     LANDSCAPE = 90,
101     PORTRAIT_INVERSE = 180,
102     LANDSCAPE_INVERSE = 270
103   };
104
105   /**
106    * Constructor
107    * @param application class, stored as reference
108    */
109   MotionStretchExampleApp(Application &app)
110   : mApplication(app),
111     mActorEffectsEnabled(false),
112     mCurrentActorAnimation(0),
113     mCurrentImage(0)
114   {
115     // Connect to the Application's Init signal
116     app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
117   }
118
119   ~MotionStretchExampleApp()
120   {
121     // Nothing to do here; everything gets deleted automatically
122   }
123
124   /**
125    * This method gets called once the main loop of application is up and running
126    */
127   void OnInit(Application& app)
128   {
129     // The Init signal is received once (only) during the Application lifetime
130
131     Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
132
133     // Creates a default view with a default tool bar.
134     // The view is added to the stage.
135     mContentLayer = DemoHelper::CreateView( mApplication,
136                                             mView,
137                                             mToolBar,
138                                             BACKGROUND_IMAGE_PATH,
139                                             TOOLBAR_IMAGE,
140                                             APPLICATION_TITLE );
141
142     //Add an slideshow icon on the right of the title
143     mActorEffectsButton = Toolkit::PushButton::New();
144     mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
145     mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
146     mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
147     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
148
149     // Creates a mode button.
150     // Create a effect toggle button. (right of toolbar)
151     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
152     layoutButton.SetUnselectedImage( LAYOUT_IMAGE );
153     layoutButton.SetSelectedImage( LAYOUT_IMAGE_SELECTED );
154     layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
155     layoutButton.SetLeaveRequired( true );
156     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
157
158     // Input
159     mTapGestureDetector = TapGestureDetector::New();
160     mTapGestureDetector.Attach( mContentLayer );
161     mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
162
163     // set initial orientation
164     Dali::Window winHandle = app.GetWindow();
165     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
166     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
167     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
168     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
169
170     unsigned int degrees = 0;
171     Rotate( static_cast< DeviceOrientation >( degrees ) );
172
173
174     ///////////////////////////////////////////////////////
175     //
176     // Motion stretched actor
177     //
178     mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
179     mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGE1;
180     mMotionStretchImageView = ImageView::New();
181     mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect );
182     mMotionStretchImageView.SetParentOrigin( ParentOrigin::CENTER );
183     mMotionStretchImageView.SetAnchorPoint( AnchorPoint::CENTER );
184     mMotionStretchImageView.SetSize( MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT );
185
186     mContentLayer.Add( mMotionStretchImageView );
187
188     // Create shader used for doing motion stretch
189     Toolkit::SetMotionStretchProperties( mMotionStretchImageView );
190   }
191
192   //////////////////////////////////////////////////////////////
193   //
194   // Device Orientation Support
195   //
196   //
197
198   void Rotate( DeviceOrientation orientation )
199   {
200     // Resize the root actor
201     Vector2 stageSize = Stage::GetCurrent().GetSize();
202     Vector2 targetSize = stageSize;
203     if( orientation == LANDSCAPE ||
204         orientation == LANDSCAPE_INVERSE )
205     {
206       targetSize = Vector2( stageSize.y, stageSize.x );
207     }
208
209     if( mOrientation != orientation )
210     {
211       mOrientation = orientation;
212
213       // check if actor is on stage
214       if( mView.GetParent() )
215       {
216         // has parent so we expect it to be on stage, start animation
217         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
218         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
219         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
220         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
221         mRotateAnimation.Play();
222       }
223       else
224       {
225         // set the rotation to match the orientation
226         mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
227         mView.SetSize( targetSize );
228       }
229     }
230     else
231     {
232       // for first time just set size
233       mView.SetSize( targetSize );
234     }
235   }
236
237   //////////////////////////////////////////////////////////////
238   //
239   // Actor Animation
240   //
241   //
242
243   // move to point on screen that was tapped
244   void OnTap( Actor actor, const TapGesture& tapGesture )
245   {
246     Vector3 destPos;
247     float originOffsetX, originOffsetY;
248
249     // rotate offset (from top left origin to centre) into actor space
250     Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
251     actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
252
253     // get dest point in local actor space
254     destPos.x = tapGesture.localPoint.x - originOffsetX;
255     destPos.y = tapGesture.localPoint.y - originOffsetY;
256     destPos.z = 0.0f;
257
258     float animDuration = 0.5f;
259     mActorTapMovementAnimation = Animation::New( animDuration );
260     if ( mMotionStretchImageView )
261     {
262       mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
263     }
264     mActorTapMovementAnimation.SetEndAction( Animation::Bake );
265     mActorTapMovementAnimation.Play();
266
267
268     // perform some spinning etc
269     if(mActorEffectsEnabled)
270     {
271       switch(mCurrentActorAnimation)
272       {
273         // spin around y
274         case 0:
275         {
276           float animDuration = 1.0f;
277           mActorAnimation = Animation::New(animDuration);
278           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
279           mActorAnimation.SetEndAction( Animation::Bake );
280           mActorAnimation.Play();
281         }
282         break;
283
284         // spin around z
285         case 1:
286         {
287           float animDuration = 1.0f;
288           mActorAnimation = Animation::New(animDuration);
289           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
290           mActorAnimation.SetEndAction( Animation::Bake );
291           mActorAnimation.Play();
292         }
293         break;
294
295         // spin around y and z
296         case 2:
297         {
298           float animDuration = 1.0f;
299           mActorAnimation = Animation::New(animDuration);
300           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
301           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
302           mActorAnimation.SetEndAction( Animation::Bake );
303           mActorAnimation.Play();
304         }
305         break;
306
307         // scale
308         case 3:
309         {
310           float animDuration = 1.0f;
311           mActorAnimation = Animation::New(animDuration);
312           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
313           mActorAnimation.SetEndAction( Animation::Bake );
314           mActorAnimation.Play();
315         }
316         break;
317
318         default:
319           break;
320       }
321
322       mCurrentActorAnimation++;
323       if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
324       {
325         mCurrentActorAnimation = 0;
326       }
327     }
328   }
329
330   void ToggleActorEffects()
331   {
332     if(!mActorEffectsEnabled)
333     {
334       mActorEffectsEnabled = true;
335       mActorEffectsButton.SetUnselectedImage( EFFECTS_ON_ICON );
336       mActorEffectsButton.SetSelectedImage( EFFECTS_ON_ICON_SELECTED );
337     }
338     else
339     {
340       mActorEffectsEnabled = false;
341       mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
342       mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
343     }
344   }
345
346   //////////////////////////////////////////////////////////////
347   //
348   // Input handlers
349   //
350   //
351
352   bool OnLayoutButtonClicked( Toolkit::Button button )
353   {
354     ChangeImage();
355     return true;
356   }
357
358   bool OnEffectButtonClicked( Toolkit::Button button )
359   {
360     ToggleActorEffects();
361     return true;
362   }
363
364   /**
365    * Main key event handler
366    */
367   void OnKeyEvent(const KeyEvent& event)
368   {
369     if(event.state == KeyEvent::Down)
370     {
371       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
372       {
373         mApplication.Quit();
374       }
375     }
376   }
377
378   //////////////////////////////////////////////////////////////
379   //
380   // Misc
381   //
382   //
383
384
385   void ChangeImage()
386   {
387     mCurrentImage++;
388     if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
389     {
390       mCurrentImage = 0;
391     }
392
393     mMotionStretchEffect["url"] = MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage];
394     mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect );
395   }
396
397
398 private:
399   Application&               mApplication;            ///< Application instance
400   Toolkit::Control           mView;
401   Toolkit::ToolBar           mToolBar;
402   Layer                      mContentLayer;           ///< Content layer (contains actor for this stretch demo)
403
404   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
405
406   // Motion stretch
407   Property::Map mMotionStretchEffect;
408   ImageView mMotionStretchImageView;
409
410   // animate actor to position where user taps screen
411   Animation mActorTapMovementAnimation;
412
413   // show different animations to demonstrate stretch effect working on an object only movement basis
414   bool mActorEffectsEnabled;
415   Animation mActorAnimation;
416   int mCurrentActorAnimation;
417
418   // offer a selection of images that user can cycle between
419   int mCurrentImage;
420
421   TapGestureDetector mTapGestureDetector;
422
423   DeviceOrientation mOrientation;               ///< Current Device orientation
424   Animation mRotateAnimation;                   ///< Animation for rotating between landscape and portrait.
425
426 };
427
428 void RunTest(Application& app)
429 {
430   MotionStretchExampleApp test(app);
431
432   app.MainLoop();
433 }
434
435 // Entry point for Linux & Tizen applications
436 //
437 int DALI_EXPORT_API main(int argc, char **argv)
438 {
439   Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
440
441   RunTest(app);
442
443   return 0;
444 }