2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
27 using namespace Dali::Toolkit;
31 namespace // unnamed namespace
34 ////////////////////////////////////////////////////
36 // Demo setup parameters
39 const float MOTION_STRETCH_ACTOR_WIDTH = 256; // actor size on screen
40 const float MOTION_STRETCH_ACTOR_HEIGHT = 256; // ""
42 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
43 const char* MOTION_STRETCH_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
47 const char* MOTION_STRETCH_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-5.jpg" );
49 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
50 MOTION_STRETCH_ACTOR_IMAGE1,
51 MOTION_STRETCH_ACTOR_IMAGE2,
52 MOTION_STRETCH_ACTOR_IMAGE3,
53 MOTION_STRETCH_ACTOR_IMAGE4,
54 MOTION_STRETCH_ACTOR_IMAGE5,
57 const int NUM_ACTOR_ANIMATIONS = 4;
58 const int NUM_CAMERA_ANIMATIONS = 2;
61 const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
63 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
64 const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
65 const char* LAYOUT_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-change-selected.png" );
66 const char* APPLICATION_TITLE( "Motion Stretch" );
67 const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
68 const char* EFFECTS_OFF_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-off-selected.png" );
69 const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
70 const char* EFFECTS_ON_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-on-selected.png" );
72 // These values depend on the button background image
73 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
75 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
77 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
79 // move this button down a bit so it is visible on target and not covered up by toolbar
80 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
82 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
83 } // unnamed namespace
89 class MotionStretchExampleApp : public ConnectionTracker
94 * DeviceOrientation describes the four different
95 * orientations the device can be in based on accelerometer reports.
97 enum DeviceOrientation
101 PORTRAIT_INVERSE = 180,
102 LANDSCAPE_INVERSE = 270
107 * @param application class, stored as reference
109 MotionStretchExampleApp(Application &app)
111 mActorEffectsEnabled(false),
112 mCurrentActorAnimation(0),
115 // Connect to the Application's Init signal
116 app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
119 ~MotionStretchExampleApp()
121 // Nothing to do here; everything gets deleted automatically
125 * This method gets called once the main loop of application is up and running
127 void OnInit(Application& app)
129 // The Init signal is received once (only) during the Application lifetime
131 Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
133 // Creates a default view with a default tool bar.
134 // The view is added to the stage.
135 mContentLayer = DemoHelper::CreateView( mApplication,
138 BACKGROUND_IMAGE_PATH,
142 //Add an slideshow icon on the right of the title
143 mActorEffectsButton = Toolkit::PushButton::New();
144 mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
145 mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
146 mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
147 mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
149 // Creates a mode button.
150 // Create a effect toggle button. (right of toolbar)
151 Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
152 layoutButton.SetUnselectedImage( LAYOUT_IMAGE );
153 layoutButton.SetSelectedImage( LAYOUT_IMAGE_SELECTED );
154 layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
155 layoutButton.SetLeaveRequired( true );
156 mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
159 mTapGestureDetector = TapGestureDetector::New();
160 mTapGestureDetector.Attach( mContentLayer );
161 mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
163 // set initial orientation
164 Dali::Window winHandle = app.GetWindow();
165 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
166 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
167 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
168 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
170 // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
171 unsigned int degrees = 0;
172 Rotate( static_cast< DeviceOrientation >( degrees ) );
175 ///////////////////////////////////////////////////////
177 // Motion stretched actor
180 Image image = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGE1 );
181 mMotionStretchImageActor = ImageActor::New(image);
182 mMotionStretchImageActor.SetParentOrigin( ParentOrigin::CENTER );
183 mMotionStretchImageActor.SetAnchorPoint( AnchorPoint::CENTER );
184 mMotionStretchImageActor.SetSize(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT);
186 mContentLayer.Add( mMotionStretchImageActor );
188 // Create shader used for doing motion stretch
189 mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
190 Dali::Property::Index uModelProperty = mMotionStretchEffect.GetPropertyIndex( "uModelLastFrame" );
191 Constraint constraint = Constraint::New<Matrix>( mMotionStretchEffect, uModelProperty, EqualToConstraint() );
192 constraint.AddSource( Source( mMotionStretchImageActor , Actor::Property::WORLD_MATRIX ) );
194 mMotionStretchImageActor.SetShaderEffect( mMotionStretchEffect );
197 //////////////////////////////////////////////////////////////
199 // Device Orientation Support
203 void OnOrientationChanged( Orientation orientation )
205 unsigned int degrees = orientation.GetDegrees();
206 Rotate( static_cast< DeviceOrientation >( degrees ) );
209 void Rotate( DeviceOrientation orientation )
211 // Resize the root actor
212 Vector2 stageSize = Stage::GetCurrent().GetSize();
213 Vector2 targetSize = stageSize;
214 if( orientation == LANDSCAPE ||
215 orientation == LANDSCAPE_INVERSE )
217 targetSize = Vector2( stageSize.y, stageSize.x );
220 if( mOrientation != orientation )
222 mOrientation = orientation;
224 // check if actor is on stage
225 if( mView.GetParent() )
227 // has parent so we expect it to be on stage, start animation
228 mRotateAnimation = Animation::New( ORIENTATION_DURATION );
229 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
230 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
231 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
232 mRotateAnimation.Play();
236 // set the rotation to match the orientation
237 mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
238 mView.SetSize( targetSize );
243 // for first time just set size
244 mView.SetSize( targetSize );
248 //////////////////////////////////////////////////////////////
254 // move to point on screen that was tapped
255 void OnTap( Actor actor, const TapGesture& tapGesture )
258 float originOffsetX, originOffsetY;
260 // rotate offset (from top left origin to centre) into actor space
261 Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
262 actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
264 // get dest point in local actor space
265 destPos.x = tapGesture.localPoint.x - originOffsetX;
266 destPos.y = tapGesture.localPoint.y - originOffsetY;
269 float animDuration = 0.5f;
270 mActorTapMovementAnimation = Animation::New( animDuration );
271 if ( mMotionStretchImageActor )
273 mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
275 mActorTapMovementAnimation.SetEndAction( Animation::Bake );
276 mActorTapMovementAnimation.Play();
279 // perform some spinning etc
280 if(mActorEffectsEnabled)
282 switch(mCurrentActorAnimation)
287 float animDuration = 1.0f;
288 mActorAnimation = Animation::New(animDuration);
289 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
290 mActorAnimation.SetEndAction( Animation::Bake );
291 mActorAnimation.Play();
298 float animDuration = 1.0f;
299 mActorAnimation = Animation::New(animDuration);
300 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
301 mActorAnimation.SetEndAction( Animation::Bake );
302 mActorAnimation.Play();
306 // spin around y and z
309 float animDuration = 1.0f;
310 mActorAnimation = Animation::New(animDuration);
311 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
312 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
313 mActorAnimation.SetEndAction( Animation::Bake );
314 mActorAnimation.Play();
321 float animDuration = 1.0f;
322 mActorAnimation = Animation::New(animDuration);
323 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
324 mActorAnimation.SetEndAction( Animation::Bake );
325 mActorAnimation.Play();
333 mCurrentActorAnimation++;
334 if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
336 mCurrentActorAnimation = 0;
341 void ToggleActorEffects()
343 if(!mActorEffectsEnabled)
345 mActorEffectsEnabled = true;
346 mActorEffectsButton.SetUnselectedImage( EFFECTS_ON_ICON );
347 mActorEffectsButton.SetSelectedImage( EFFECTS_ON_ICON_SELECTED );
351 mActorEffectsEnabled = false;
352 mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
353 mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
357 //////////////////////////////////////////////////////////////
363 bool OnLayoutButtonClicked( Toolkit::Button button )
369 bool OnEffectButtonClicked( Toolkit::Button button )
371 ToggleActorEffects();
376 * Main key event handler
378 void OnKeyEvent(const KeyEvent& event)
380 if(event.state == KeyEvent::Down)
382 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
389 //////////////////////////////////////////////////////////////
399 if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
404 Image stretchImage = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] );
405 mMotionStretchImageActor.SetImage(stretchImage);
410 Application& mApplication; ///< Application instance
411 Toolkit::Control mView;
412 Toolkit::ToolBar mToolBar;
413 Layer mContentLayer; ///< Content layer (contains actor for this stretch demo)
415 PushButton mActorEffectsButton; ///< The actor effects toggling Button.
418 ShaderEffect mMotionStretchEffect;
419 ImageActor mMotionStretchImageActor;
421 // animate actor to position where user taps screen
422 Animation mActorTapMovementAnimation;
424 // show different animations to demonstrate stretch effect working on an object only movement basis
425 bool mActorEffectsEnabled;
426 Animation mActorAnimation;
427 int mCurrentActorAnimation;
429 // offer a selection of images that user can cycle between
432 TapGestureDetector mTapGestureDetector;
434 DeviceOrientation mOrientation; ///< Current Device orientation
435 Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
439 void RunTest(Application& app)
441 MotionStretchExampleApp test(app);
446 // Entry point for Linux & Tizen applications
448 int main(int argc, char **argv)
450 Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);