2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
27 using namespace Dali::Toolkit;
31 namespace // unnamed namespace
34 ////////////////////////////////////////////////////
36 // Demo setup parameters
39 const float MOTION_STRETCH_ACTOR_WIDTH = 256; // actor size on screen
40 const float MOTION_STRETCH_ACTOR_HEIGHT = 256; // ""
42 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
43 const char* MOTION_STRETCH_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
47 const char* MOTION_STRETCH_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-5.jpg" );
49 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
50 MOTION_STRETCH_ACTOR_IMAGE1,
51 MOTION_STRETCH_ACTOR_IMAGE2,
52 MOTION_STRETCH_ACTOR_IMAGE3,
53 MOTION_STRETCH_ACTOR_IMAGE4,
54 MOTION_STRETCH_ACTOR_IMAGE5,
57 const int NUM_ACTOR_ANIMATIONS = 4;
58 const int NUM_CAMERA_ANIMATIONS = 2;
61 const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
63 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
64 const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
65 const char* LAYOUT_IMAGE_SELECTED( DALI_IMAGE_DIR "icon-change-selected.png" );
66 const char* APPLICATION_TITLE( "Motion Stretch" );
67 const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
68 const char* EFFECTS_OFF_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-off-selected.png" );
69 const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
70 const char* EFFECTS_ON_ICON_SELECTED( DALI_IMAGE_DIR "icon-effects-on-selected.png" );
72 // These values depend on the button background image
73 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
75 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
77 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
79 // move this button down a bit so it is visible on target and not covered up by toolbar
80 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
82 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
83 } // unnamed namespace
89 class MotionStretchExampleApp : public ConnectionTracker
94 * DeviceOrientation describes the four different
95 * orientations the device can be in based on accelerometer reports.
97 enum DeviceOrientation
101 PORTRAIT_INVERSE = 180,
102 LANDSCAPE_INVERSE = 270
107 * @param application class, stored as reference
109 MotionStretchExampleApp(Application &app)
111 mActorEffectsEnabled(false),
112 mCurrentActorAnimation(0),
115 // Connect to the Application's Init signal
116 app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
119 ~MotionStretchExampleApp()
121 // Nothing to do here; everything gets deleted automatically
125 * This method gets called once the main loop of application is up and running
127 void OnInit(Application& app)
129 // The Init signal is received once (only) during the Application lifetime
131 Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
133 // Creates a default view with a default tool bar.
134 // The view is added to the stage.
135 mContentLayer = DemoHelper::CreateView( mApplication,
138 BACKGROUND_IMAGE_PATH,
142 //Add an slideshow icon on the right of the title
143 mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
144 mIconEffectsOffSelected = ResourceImage::New( EFFECTS_OFF_ICON_SELECTED );
145 mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
146 mIconEffectsOnSelected = ResourceImage::New( EFFECTS_ON_ICON_SELECTED );
147 mActorEffectsButton = Toolkit::PushButton::New();
148 mActorEffectsButton.SetButtonImage( mIconEffectsOff );
149 mActorEffectsButton.SetSelectedImage( mIconEffectsOffSelected );
150 mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
151 mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
153 // Creates a mode button.
154 // Create a effect toggle button. (right of toolbar)
155 Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
156 Image imageLayoutSelected = ResourceImage::New( LAYOUT_IMAGE_SELECTED );
157 Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
158 layoutButton.SetButtonImage( imageLayout );
159 layoutButton.SetSelectedImage( imageLayoutSelected );
160 layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
161 layoutButton.SetLeaveRequired( true );
162 mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
165 mTapGestureDetector = TapGestureDetector::New();
166 mTapGestureDetector.Attach( mContentLayer );
167 mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
169 // set initial orientation
170 Dali::Window winHandle = app.GetWindow();
171 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
172 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
173 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
174 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
176 // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
177 unsigned int degrees = 0;
178 Rotate( static_cast< DeviceOrientation >( degrees ) );
181 ///////////////////////////////////////////////////////
183 // Motion stretched actor
186 Image image = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGE1 );
187 mMotionStretchImageActor = ImageActor::New(image);
188 mMotionStretchImageActor.SetParentOrigin( ParentOrigin::CENTER );
189 mMotionStretchImageActor.SetAnchorPoint( AnchorPoint::CENTER );
190 mMotionStretchImageActor.SetSize(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT);
192 mContentLayer.Add( mMotionStretchImageActor );
194 // Create shader used for doing motion stretch
195 mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
196 Dali::Property::Index uModelProperty = mMotionStretchEffect.GetPropertyIndex( "uModelLastFrame" );
197 Constraint constraint = Constraint::New<Matrix>( mMotionStretchEffect, uModelProperty, EqualToConstraint() );
198 constraint.AddSource( Source( mMotionStretchImageActor , Actor::Property::WORLD_MATRIX ) );
200 mMotionStretchImageActor.SetShaderEffect( mMotionStretchEffect );
203 //////////////////////////////////////////////////////////////
205 // Device Orientation Support
209 void OnOrientationChanged( Orientation orientation )
211 unsigned int degrees = orientation.GetDegrees();
212 Rotate( static_cast< DeviceOrientation >( degrees ) );
215 void Rotate( DeviceOrientation orientation )
217 // Resize the root actor
218 Vector2 stageSize = Stage::GetCurrent().GetSize();
219 Vector2 targetSize = stageSize;
220 if( orientation == LANDSCAPE ||
221 orientation == LANDSCAPE_INVERSE )
223 targetSize = Vector2( stageSize.y, stageSize.x );
226 if( mOrientation != orientation )
228 mOrientation = orientation;
230 // check if actor is on stage
231 if( mView.GetParent() )
233 // has parent so we expect it to be on stage, start animation
234 mRotateAnimation = Animation::New( ORIENTATION_DURATION );
235 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
236 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
237 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
238 mRotateAnimation.Play();
242 // set the rotation to match the orientation
243 mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
244 mView.SetSize( targetSize );
249 // for first time just set size
250 mView.SetSize( targetSize );
254 //////////////////////////////////////////////////////////////
260 // move to point on screen that was tapped
261 void OnTap( Actor actor, const TapGesture& tapGesture )
264 float originOffsetX, originOffsetY;
266 // rotate offset (from top left origin to centre) into actor space
267 Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
268 actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
270 // get dest point in local actor space
271 destPos.x = tapGesture.localPoint.x - originOffsetX;
272 destPos.y = tapGesture.localPoint.y - originOffsetY;
275 float animDuration = 0.5f;
276 mActorTapMovementAnimation = Animation::New( animDuration );
277 if ( mMotionStretchImageActor )
279 mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
281 mActorTapMovementAnimation.SetEndAction( Animation::Bake );
282 mActorTapMovementAnimation.Play();
285 // perform some spinning etc
286 if(mActorEffectsEnabled)
288 switch(mCurrentActorAnimation)
293 float animDuration = 1.0f;
294 mActorAnimation = Animation::New(animDuration);
295 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
296 mActorAnimation.SetEndAction( Animation::Bake );
297 mActorAnimation.Play();
304 float animDuration = 1.0f;
305 mActorAnimation = Animation::New(animDuration);
306 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
307 mActorAnimation.SetEndAction( Animation::Bake );
308 mActorAnimation.Play();
312 // spin around y and z
315 float animDuration = 1.0f;
316 mActorAnimation = Animation::New(animDuration);
317 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
318 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
319 mActorAnimation.SetEndAction( Animation::Bake );
320 mActorAnimation.Play();
327 float animDuration = 1.0f;
328 mActorAnimation = Animation::New(animDuration);
329 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
330 mActorAnimation.SetEndAction( Animation::Bake );
331 mActorAnimation.Play();
339 mCurrentActorAnimation++;
340 if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
342 mCurrentActorAnimation = 0;
347 void ToggleActorEffects()
349 if(!mActorEffectsEnabled)
351 mActorEffectsEnabled = true;
352 mActorEffectsButton.SetButtonImage( mIconEffectsOn );
353 mActorEffectsButton.SetSelectedImage( mIconEffectsOnSelected );
357 mActorEffectsEnabled = false;
358 mActorEffectsButton.SetButtonImage( mIconEffectsOff );
359 mActorEffectsButton.SetSelectedImage( mIconEffectsOffSelected );
363 //////////////////////////////////////////////////////////////
369 bool OnLayoutButtonClicked( Toolkit::Button button )
375 bool OnEffectButtonClicked( Toolkit::Button button )
377 ToggleActorEffects();
382 * Main key event handler
384 void OnKeyEvent(const KeyEvent& event)
386 if(event.state == KeyEvent::Down)
388 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
395 //////////////////////////////////////////////////////////////
405 if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
410 Image stretchImage = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] );
411 mMotionStretchImageActor.SetImage(stretchImage);
416 Application& mApplication; ///< Application instance
417 Toolkit::Control mView;
418 Toolkit::ToolBar mToolBar;
419 Image mIconEffectsOff;
420 Image mIconEffectsOffSelected;
421 Image mIconEffectsOn;
422 Image mIconEffectsOnSelected;
423 Layer mContentLayer; ///< Content layer (contains actor for this stretch demo)
425 PushButton mActorEffectsButton; ///< The actor effects toggling Button.
428 ShaderEffect mMotionStretchEffect;
429 ImageActor mMotionStretchImageActor;
431 // animate actor to position where user taps screen
432 Animation mActorTapMovementAnimation;
434 // show different animations to demonstrate stretch effect working on an object only movement basis
435 bool mActorEffectsEnabled;
436 Animation mActorAnimation;
437 int mCurrentActorAnimation;
439 // offer a selection of images that user can cycle between
442 TapGestureDetector mTapGestureDetector;
444 DeviceOrientation mOrientation; ///< Current Device orientation
445 Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
449 void RunTest(Application& app)
451 MotionStretchExampleApp test(app);
456 // Entry point for Linux & Tizen applications
458 int main(int argc, char **argv)
460 Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);