2 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 // Licensed under the Flora License, Version 1.0 (the License);
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
8 // http://floralicense.org/license/
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an AS IS BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
20 #include "../shared/view.h"
21 #include <dali/dali.h>
22 #include <dali-toolkit/dali-toolkit.h>
25 using namespace Dali::Toolkit;
30 namespace // unnamed namespace
33 ////////////////////////////////////////////////////
35 // Demo setup parameters
38 const float MOTION_STRETCH_ACTOR_WIDTH = 256; // actor size on screen
39 const float MOTION_STRETCH_ACTOR_HEIGHT = 256; // ""
41 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
42 const char* MOTION_STRETCH_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
43 const char* MOTION_STRETCH_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-5.jpg" );
48 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
49 MOTION_STRETCH_ACTOR_IMAGE1,
50 MOTION_STRETCH_ACTOR_IMAGE2,
51 MOTION_STRETCH_ACTOR_IMAGE3,
52 MOTION_STRETCH_ACTOR_IMAGE4,
53 MOTION_STRETCH_ACTOR_IMAGE5,
56 const int NUM_ACTOR_ANIMATIONS = 4;
57 const int NUM_CAMERA_ANIMATIONS = 2;
60 const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
62 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
63 const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon_mode.png" );
64 const char* APPLICATION_TITLE( "Motion Stretch" );
65 const char* ANIM_START_ICON( DALI_IMAGE_DIR "icon_play_small.png" );
66 const char* ANIM_STOP_ICON( DALI_IMAGE_DIR "icon_stop_small.png" );
68 // These values depend on the button background image
69 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
71 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
73 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
75 // move this button down a bit so it is visible on target and not covered up by toolbar
76 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
78 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
79 } // unnamed namespace
85 class MotionStretchExampleApp : public ConnectionTracker
90 * DeviceOrientation describes the four different
91 * orientations the device can be in based on accelerometer reports.
93 enum DeviceOrientation
97 PORTRAIT_INVERSE = 180,
98 LANDSCAPE_INVERSE = 270
103 * @param application class, stored as reference
105 MotionStretchExampleApp(Application &app)
107 mActorAnimationsEnabled(false),
108 mCurrentActorAnimation(0),
111 // Connect to the Application's Init signal
112 app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
115 ~MotionStretchExampleApp()
117 // Nothing to do here; everything gets deleted automatically
121 * This method gets called once the main loop of application is up and running
123 void OnInit(Application& app)
125 // The Init signal is received once (only) during the Application lifetime
127 Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
129 // Creates a default view with a default tool bar.
130 // The view is added to the stage.
131 mContentLayer = DemoHelper::CreateView( mApplication,
134 BACKGROUND_IMAGE_PATH,
138 //Add an slideshow icon on the right of the title
139 mIconAnimsStart = Image::New( ANIM_START_ICON );
140 mIconAnimsStop = Image::New( ANIM_STOP_ICON );
141 mActorAnimsButton = Toolkit::PushButton::New();
142 mActorAnimsButton.SetBackgroundImage( mIconAnimsStart );
143 mActorAnimsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnAnimationButtonClicked );
144 mToolBar.AddControl( mActorAnimsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
146 // Creates a mode button.
147 // Create a effect toggle button. (right of toolbar)
148 Image imageLayout = Image::New( LAYOUT_IMAGE );
149 Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
150 layoutButton.SetBackgroundImage(imageLayout);
151 layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
152 layoutButton.SetLeaveRequired( true );
153 mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
156 mTapGestureDetector = TapGestureDetector::New();
157 mTapGestureDetector.Attach( mContentLayer );
158 mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
160 // set initial orientation
161 Dali::Window winHandle = app.GetWindow();
162 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
163 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
164 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
165 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
167 app.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
168 unsigned int degrees = app.GetOrientation().GetDegrees();
169 Rotate( static_cast< DeviceOrientation >( degrees ) );
172 ///////////////////////////////////////////////////////
174 // Motion stretched actor
177 Image image = Image::New( MOTION_STRETCH_ACTOR_IMAGE1 );
178 mMotionStretchImageActor = ImageActor::New(image);
179 mMotionStretchImageActor.SetParentOrigin( ParentOrigin::CENTER );
180 mMotionStretchImageActor.SetAnchorPoint( AnchorPoint::CENTER );
181 mMotionStretchImageActor.SetSize(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT);
183 mContentLayer.Add( mMotionStretchImageActor );
185 // Create shader used for doing motion stretch
186 mMotionStretchEffect = MotionStretchEffect::Apply(mMotionStretchImageActor);
189 //////////////////////////////////////////////////////////////
191 // Device Orientation Support
195 void OnOrientationChanged( Orientation orientation )
197 unsigned int degrees = orientation.GetDegrees();
198 Rotate( static_cast< DeviceOrientation >( degrees ) );
201 void Rotate( DeviceOrientation orientation )
203 // Resize the root actor
204 Vector2 stageSize = Stage::GetCurrent().GetSize();
205 Vector2 targetSize = stageSize;
206 if( orientation == LANDSCAPE ||
207 orientation == LANDSCAPE_INVERSE )
209 targetSize = Vector2( stageSize.y, stageSize.x );
212 if( mOrientation != orientation )
214 mOrientation = orientation;
216 // check if actor is on stage
217 if( mView.GetParent() )
219 // has parent so we expect it to be on stage, start animation
220 mRotateAnimation = Animation::New( ORIENTATION_DURATION );
221 mRotateAnimation.SetDestroyAction( Animation::Bake );
222 mRotateAnimation.RotateTo( mView, Degree( -orientation ), Vector3::ZAXIS, AlphaFunctions::EaseOut );
223 mRotateAnimation.Resize( mView, targetSize.width, targetSize.height );
224 mRotateAnimation.Play();
228 // set the rotation to match the orientation
229 mView.SetRotation( Degree( -orientation ), Vector3::ZAXIS );
230 mView.SetSize( targetSize );
235 // for first time just set size
236 mView.SetSize( targetSize );
240 //////////////////////////////////////////////////////////////
246 // move to point on screen that was tapped
247 void OnTap( Actor actor, TapGesture tapGesture )
250 float originOffsetX, originOffsetY;
252 // rotate offset (from top left origin to centre) into actor space
253 Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
254 actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
256 // get dest point in local actor space
257 destPos.x = tapGesture.localPoint.x - originOffsetX;
258 destPos.y = tapGesture.localPoint.y - originOffsetY;
261 float animDuration = 0.5f;
262 mActorTapMovementAnimation = Animation::New( animDuration );
263 if ( mMotionStretchImageActor )
265 mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::POSITION), destPos, AlphaFunctions::EaseInOutSine, TimePeriod(animDuration) );
267 mActorTapMovementAnimation.SetEndAction( Animation::Bake );
268 mActorTapMovementAnimation.Play();
271 // perform some spinning etc
272 if(mActorAnimationsEnabled)
274 switch(mCurrentActorAnimation)
279 float animDuration = 1.0f;
280 mActorAnimation = Animation::New(animDuration);
281 mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::YAXIS, AlphaFunctions::EaseInOut);
282 mActorAnimation.SetEndAction( Animation::Bake );
283 mActorAnimation.Play();
290 float animDuration = 1.0f;
291 mActorAnimation = Animation::New(animDuration);
292 mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(720), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
293 mActorAnimation.SetEndAction( Animation::Bake );
294 mActorAnimation.Play();
298 // spin around y and z
301 float animDuration = 1.0f;
302 mActorAnimation = Animation::New(animDuration);
303 mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::YAXIS, AlphaFunctions::EaseInOut);
304 mActorAnimation.RotateBy(mMotionStretchImageActor, Degree(360), Vector3::ZAXIS, AlphaFunctions::EaseInOut);
305 mActorAnimation.SetEndAction( Animation::Bake );
306 mActorAnimation.Play();
313 float animDuration = 1.0f;
314 mActorAnimation = Animation::New(animDuration);
315 mActorAnimation.ScaleBy(mMotionStretchImageActor, Vector3(2.0f, 2.0f, 2.0f), AlphaFunctions::Bounce, 0.0f, 1.0f);
316 mActorAnimation.SetEndAction( Animation::Bake );
317 mActorAnimation.Play();
325 mCurrentActorAnimation++;
326 if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
328 mCurrentActorAnimation = 0;
333 void ToggleActorAnimations()
335 if(!mActorAnimationsEnabled)
337 mActorAnimationsEnabled = true;
338 mActorAnimsButton.SetBackgroundImage( mIconAnimsStop );
342 mActorAnimationsEnabled = false;
343 mActorAnimsButton.SetBackgroundImage( mIconAnimsStart );
347 //////////////////////////////////////////////////////////////
353 bool OnLayoutButtonClicked( Toolkit::Button button )
360 * Main key event handler
362 void OnKeyEvent(const KeyEvent& event)
364 if(event.state == KeyEvent::Down)
366 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
373 bool OnAnimationButtonClicked( Toolkit::Button button )
375 ToggleActorAnimations();
379 //////////////////////////////////////////////////////////////
389 if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
394 Image stretchImage = Image::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] );
395 mMotionStretchImageActor.SetImage(stretchImage);
400 Application& mApplication; ///< Application instance
402 Toolkit::ToolBar mToolBar;
403 TextView mTitleActor; ///< The Toolbar's Title.
404 Image mIconAnimsStart;
405 Image mIconAnimsStop;
406 Layer mContentLayer; ///< Content layer (contains actor for this stretch demo)
408 PushButton mActorAnimsButton; ///< The actor animation toggling Button.
411 MotionStretchEffect mMotionStretchEffect;
412 ImageActor mMotionStretchImageActor;
414 // animate actor to position where user taps screen
415 Animation mActorTapMovementAnimation;
417 // show different animations to demonstrate stretch effect working on an object only movement basis
418 bool mActorAnimationsEnabled;
419 Animation mActorAnimation;
420 int mCurrentActorAnimation;
422 // offer a selection of images that user can cycle between
425 TapGestureDetector mTapGestureDetector;
427 DeviceOrientation mOrientation; ///< Current Device orientation
428 Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
432 void RunTest(Application& app)
434 MotionStretchExampleApp test(app);
439 // Entry point for Linux & SLP applications
441 int main(int argc, char **argv)
443 Application app = Application::New(&argc, &argv);