2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
27 using namespace Dali::Toolkit;
31 namespace // unnamed namespace
34 ////////////////////////////////////////////////////
36 // Demo setup parameters
39 const float MOTION_STRETCH_ACTOR_WIDTH = 256; // actor size on screen
40 const float MOTION_STRETCH_ACTOR_HEIGHT = 256; // ""
42 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
43 const char* MOTION_STRETCH_ACTOR_IMAGE1( DALI_IMAGE_DIR "image-with-border-1.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE2( DALI_IMAGE_DIR "image-with-border-2.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE3( DALI_IMAGE_DIR "image-with-border-3.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE4( DALI_IMAGE_DIR "image-with-border-4.jpg" );
47 const char* MOTION_STRETCH_ACTOR_IMAGE5( DALI_IMAGE_DIR "image-with-border-5.jpg" );
49 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
50 MOTION_STRETCH_ACTOR_IMAGE1,
51 MOTION_STRETCH_ACTOR_IMAGE2,
52 MOTION_STRETCH_ACTOR_IMAGE3,
53 MOTION_STRETCH_ACTOR_IMAGE4,
54 MOTION_STRETCH_ACTOR_IMAGE5,
57 const int NUM_ACTOR_ANIMATIONS = 4;
58 const int NUM_CAMERA_ANIMATIONS = 2;
61 const char* BACKGROUND_IMAGE_PATH = DALI_IMAGE_DIR "background-default.png";
63 const char* TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
64 const char* LAYOUT_IMAGE( DALI_IMAGE_DIR "icon-change.png" );
65 const char* APPLICATION_TITLE( "Motion Stretch" );
66 const char* EFFECTS_OFF_ICON( DALI_IMAGE_DIR "icon-effects-off.png" );
67 const char* EFFECTS_ON_ICON( DALI_IMAGE_DIR "icon-effects-on.png" );
69 // These values depend on the button background image
70 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
72 const float UI_MARGIN = 4.0f; ///< Screen Margin for placement of UI buttons
74 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
76 // move this button down a bit so it is visible on target and not covered up by toolbar
77 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
79 const float ORIENTATION_DURATION = 0.5f; ///< Time to rotate to new orientation.
80 } // unnamed namespace
86 class MotionStretchExampleApp : public ConnectionTracker
91 * DeviceOrientation describes the four different
92 * orientations the device can be in based on accelerometer reports.
94 enum DeviceOrientation
98 PORTRAIT_INVERSE = 180,
99 LANDSCAPE_INVERSE = 270
104 * @param application class, stored as reference
106 MotionStretchExampleApp(Application &app)
108 mActorEffectsEnabled(false),
109 mCurrentActorAnimation(0),
112 // Connect to the Application's Init signal
113 app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
116 ~MotionStretchExampleApp()
118 // Nothing to do here; everything gets deleted automatically
122 * This method gets called once the main loop of application is up and running
124 void OnInit(Application& app)
126 // The Init signal is received once (only) during the Application lifetime
128 Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
130 // Creates a default view with a default tool bar.
131 // The view is added to the stage.
132 mContentLayer = DemoHelper::CreateView( mApplication,
135 BACKGROUND_IMAGE_PATH,
139 //Add an slideshow icon on the right of the title
140 mIconEffectsOff = ResourceImage::New( EFFECTS_OFF_ICON );
141 mIconEffectsOn = ResourceImage::New( EFFECTS_ON_ICON );
142 mActorEffectsButton = Toolkit::PushButton::New();
143 mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
144 mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
145 mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
147 // Creates a mode button.
148 // Create a effect toggle button. (right of toolbar)
149 Image imageLayout = ResourceImage::New( LAYOUT_IMAGE );
150 Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
151 layoutButton.SetBackgroundImage(imageLayout);
152 layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
153 layoutButton.SetLeaveRequired( true );
154 mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
157 mTapGestureDetector = TapGestureDetector::New();
158 mTapGestureDetector.Attach( mContentLayer );
159 mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
161 // set initial orientation
162 Dali::Window winHandle = app.GetWindow();
163 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
164 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
165 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
166 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
168 // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
169 unsigned int degrees = 0;
170 Rotate( static_cast< DeviceOrientation >( degrees ) );
173 ///////////////////////////////////////////////////////
175 // Motion stretched actor
178 Image image = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGE1 );
179 mMotionStretchImageActor = ImageActor::New(image);
180 mMotionStretchImageActor.SetParentOrigin( ParentOrigin::CENTER );
181 mMotionStretchImageActor.SetAnchorPoint( AnchorPoint::CENTER );
182 mMotionStretchImageActor.SetSize(MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT);
184 mContentLayer.Add( mMotionStretchImageActor );
186 // Create shader used for doing motion stretch
187 mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
188 Dali::Property::Index uModelProperty = mMotionStretchEffect.GetPropertyIndex( "uModelLastFrame" );
189 Constraint constraint = Constraint::New<Matrix>( mMotionStretchEffect, uModelProperty, EqualToConstraint() );
190 constraint.AddSource( Source( mMotionStretchImageActor , Actor::Property::WORLD_MATRIX ) );
192 mMotionStretchImageActor.SetShaderEffect( mMotionStretchEffect );
195 //////////////////////////////////////////////////////////////
197 // Device Orientation Support
201 void OnOrientationChanged( Orientation orientation )
203 unsigned int degrees = orientation.GetDegrees();
204 Rotate( static_cast< DeviceOrientation >( degrees ) );
207 void Rotate( DeviceOrientation orientation )
209 // Resize the root actor
210 Vector2 stageSize = Stage::GetCurrent().GetSize();
211 Vector2 targetSize = stageSize;
212 if( orientation == LANDSCAPE ||
213 orientation == LANDSCAPE_INVERSE )
215 targetSize = Vector2( stageSize.y, stageSize.x );
218 if( mOrientation != orientation )
220 mOrientation = orientation;
222 // check if actor is on stage
223 if( mView.GetParent() )
225 // has parent so we expect it to be on stage, start animation
226 mRotateAnimation = Animation::New( ORIENTATION_DURATION );
227 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
228 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
229 mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
230 mRotateAnimation.Play();
234 // set the rotation to match the orientation
235 mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
236 mView.SetSize( targetSize );
241 // for first time just set size
242 mView.SetSize( targetSize );
246 //////////////////////////////////////////////////////////////
252 // move to point on screen that was tapped
253 void OnTap( Actor actor, const TapGesture& tapGesture )
256 float originOffsetX, originOffsetY;
258 // rotate offset (from top left origin to centre) into actor space
259 Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
260 actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
262 // get dest point in local actor space
263 destPos.x = tapGesture.localPoint.x - originOffsetX;
264 destPos.y = tapGesture.localPoint.y - originOffsetY;
267 float animDuration = 0.5f;
268 mActorTapMovementAnimation = Animation::New( animDuration );
269 if ( mMotionStretchImageActor )
271 mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageActor, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
273 mActorTapMovementAnimation.SetEndAction( Animation::Bake );
274 mActorTapMovementAnimation.Play();
277 // perform some spinning etc
278 if(mActorEffectsEnabled)
280 switch(mCurrentActorAnimation)
285 float animDuration = 1.0f;
286 mActorAnimation = Animation::New(animDuration);
287 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
288 mActorAnimation.SetEndAction( Animation::Bake );
289 mActorAnimation.Play();
296 float animDuration = 1.0f;
297 mActorAnimation = Animation::New(animDuration);
298 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
299 mActorAnimation.SetEndAction( Animation::Bake );
300 mActorAnimation.Play();
304 // spin around y and z
307 float animDuration = 1.0f;
308 mActorAnimation = Animation::New(animDuration);
309 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
310 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
311 mActorAnimation.SetEndAction( Animation::Bake );
312 mActorAnimation.Play();
319 float animDuration = 1.0f;
320 mActorAnimation = Animation::New(animDuration);
321 mActorAnimation.AnimateBy( Property( mMotionStretchImageActor, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
322 mActorAnimation.SetEndAction( Animation::Bake );
323 mActorAnimation.Play();
331 mCurrentActorAnimation++;
332 if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
334 mCurrentActorAnimation = 0;
339 void ToggleActorEffects()
341 if(!mActorEffectsEnabled)
343 mActorEffectsEnabled = true;
344 mActorEffectsButton.SetBackgroundImage( mIconEffectsOn );
348 mActorEffectsEnabled = false;
349 mActorEffectsButton.SetBackgroundImage( mIconEffectsOff );
353 //////////////////////////////////////////////////////////////
359 bool OnLayoutButtonClicked( Toolkit::Button button )
365 bool OnEffectButtonClicked( Toolkit::Button button )
367 ToggleActorEffects();
372 * Main key event handler
374 void OnKeyEvent(const KeyEvent& event)
376 if(event.state == KeyEvent::Down)
378 if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
385 //////////////////////////////////////////////////////////////
395 if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
400 Image stretchImage = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] );
401 mMotionStretchImageActor.SetImage(stretchImage);
406 Application& mApplication; ///< Application instance
407 Toolkit::Control mView;
408 Toolkit::ToolBar mToolBar;
409 Image mIconEffectsOff;
410 Image mIconEffectsOn;
411 Layer mContentLayer; ///< Content layer (contains actor for this stretch demo)
413 PushButton mActorEffectsButton; ///< The actor effects toggling Button.
416 ShaderEffect mMotionStretchEffect;
417 ImageActor mMotionStretchImageActor;
419 // animate actor to position where user taps screen
420 Animation mActorTapMovementAnimation;
422 // show different animations to demonstrate stretch effect working on an object only movement basis
423 bool mActorEffectsEnabled;
424 Animation mActorAnimation;
425 int mCurrentActorAnimation;
427 // offer a selection of images that user can cycle between
430 TapGestureDetector mTapGestureDetector;
432 DeviceOrientation mOrientation; ///< Current Device orientation
433 Animation mRotateAnimation; ///< Animation for rotating between landscape and portrait.
437 void RunTest(Application& app)
439 MotionStretchExampleApp test(app);
444 // Entry point for Linux & Tizen applications
446 int main(int argc, char **argv)
448 Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH);