[dali_1.1.31] Merge branch 'devel/master'
[platform/core/uifw/dali-demo.git] / examples / motion-stretch / motion-stretch-example.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <sstream>
19 #include <iomanip>
20
21 #include "shared/view.h"
22 #include <dali/dali.h>
23 #include <dali-toolkit/dali-toolkit.h>
24 #include <dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h>
25
26 using namespace Dali;
27 using namespace Dali::Toolkit;
28
29
30
31 namespace // unnamed namespace
32 {
33
34 ////////////////////////////////////////////////////
35 //
36 // Demo setup parameters
37 //
38
39 const float MOTION_STRETCH_ACTOR_WIDTH = 256;                                          // actor size on screen
40 const float MOTION_STRETCH_ACTOR_HEIGHT = 256;                                         // ""
41
42 const int MOTION_STRETCH_NUM_ACTOR_IMAGES = 5;
43 const char* MOTION_STRETCH_ACTOR_IMAGE1( DEMO_IMAGE_DIR "image-with-border-1.jpg" );
44 const char* MOTION_STRETCH_ACTOR_IMAGE2( DEMO_IMAGE_DIR "image-with-border-2.jpg" );
45 const char* MOTION_STRETCH_ACTOR_IMAGE3( DEMO_IMAGE_DIR "image-with-border-3.jpg" );
46 const char* MOTION_STRETCH_ACTOR_IMAGE4( DEMO_IMAGE_DIR "image-with-border-4.jpg" );
47 const char* MOTION_STRETCH_ACTOR_IMAGE5( DEMO_IMAGE_DIR "image-with-border-5.jpg" );
48
49 const char* MOTION_STRETCH_ACTOR_IMAGES[] = {
50   MOTION_STRETCH_ACTOR_IMAGE1,
51   MOTION_STRETCH_ACTOR_IMAGE2,
52   MOTION_STRETCH_ACTOR_IMAGE3,
53   MOTION_STRETCH_ACTOR_IMAGE4,
54   MOTION_STRETCH_ACTOR_IMAGE5,
55 };
56
57 const int NUM_ACTOR_ANIMATIONS = 4;
58 const int NUM_CAMERA_ANIMATIONS = 2;
59
60
61 const char* BACKGROUND_IMAGE_PATH = DEMO_IMAGE_DIR "background-default.png";
62
63 const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" );
64 const char* LAYOUT_IMAGE( DEMO_IMAGE_DIR "icon-change.png" );
65 const char* LAYOUT_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" );
66 const char* APPLICATION_TITLE( "Motion Stretch" );
67 const char* EFFECTS_OFF_ICON( DEMO_IMAGE_DIR "icon-effects-off.png" );
68 const char* EFFECTS_OFF_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-off-selected.png" );
69 const char* EFFECTS_ON_ICON( DEMO_IMAGE_DIR "icon-effects-on.png" );
70 const char* EFFECTS_ON_ICON_SELECTED( DEMO_IMAGE_DIR "icon-effects-on-selected.png" );
71
72 // These values depend on the button background image
73 const Vector4 BUTTON_IMAGE_BORDER( Vector4::ONE * 3.0f );
74
75 const float UI_MARGIN = 4.0f;                              ///< Screen Margin for placement of UI buttons
76
77 const Vector3 BUTTON_SIZE_CONSTRAINT( 0.24f, 0.09f, 1.0f );
78
79 // move this button down a bit so it is visible on target and not covered up by toolbar
80 const float BUTTON_TITLE_LABEL_Y_OFFSET = 0.05f;
81
82 const float ORIENTATION_DURATION = 0.5f;                  ///< Time to rotate to new orientation.
83 } // unnamed namespace
84
85
86
87
88 //
89 class MotionStretchExampleApp : public ConnectionTracker
90 {
91 public:
92
93   /**
94      * DeviceOrientation describes the four different
95      * orientations the device can be in based on accelerometer reports.
96      */
97   enum DeviceOrientation
98   {
99     PORTRAIT = 0,
100     LANDSCAPE = 90,
101     PORTRAIT_INVERSE = 180,
102     LANDSCAPE_INVERSE = 270
103   };
104
105   /**
106    * Constructor
107    * @param application class, stored as reference
108    */
109   MotionStretchExampleApp(Application &app)
110   : mApplication(app),
111     mActorEffectsEnabled(false),
112     mCurrentActorAnimation(0),
113     mCurrentImage(0)
114   {
115     // Connect to the Application's Init signal
116     app.InitSignal().Connect(this, &MotionStretchExampleApp::OnInit);
117   }
118
119   ~MotionStretchExampleApp()
120   {
121     // Nothing to do here; everything gets deleted automatically
122   }
123
124   /**
125    * This method gets called once the main loop of application is up and running
126    */
127   void OnInit(Application& app)
128   {
129     // The Init signal is received once (only) during the Application lifetime
130
131     Stage::GetCurrent().KeyEventSignal().Connect(this, &MotionStretchExampleApp::OnKeyEvent);
132
133     // Creates a default view with a default tool bar.
134     // The view is added to the stage.
135     mContentLayer = DemoHelper::CreateView( mApplication,
136                                             mView,
137                                             mToolBar,
138                                             BACKGROUND_IMAGE_PATH,
139                                             TOOLBAR_IMAGE,
140                                             APPLICATION_TITLE );
141
142     //Add an slideshow icon on the right of the title
143     mActorEffectsButton = Toolkit::PushButton::New();
144     mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
145     mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
146     mActorEffectsButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnEffectButtonClicked );
147     mToolBar.AddControl( mActorEffectsButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING );
148
149     // Creates a mode button.
150     // Create a effect toggle button. (right of toolbar)
151     Toolkit::PushButton layoutButton = Toolkit::PushButton::New();
152     layoutButton.SetUnselectedImage( LAYOUT_IMAGE );
153     layoutButton.SetSelectedImage( LAYOUT_IMAGE_SELECTED );
154     layoutButton.ClickedSignal().Connect( this, &MotionStretchExampleApp::OnLayoutButtonClicked);
155     layoutButton.SetLeaveRequired( true );
156     mToolBar.AddControl( layoutButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING );
157
158     // Input
159     mTapGestureDetector = TapGestureDetector::New();
160     mTapGestureDetector.Attach( mContentLayer );
161     mTapGestureDetector.DetectedSignal().Connect( this, &MotionStretchExampleApp::OnTap );
162
163     // set initial orientation
164     Dali::Window winHandle = app.GetWindow();
165     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
166     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
167     winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE  );
168     winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
169
170    // winHandle.GetOrientation().ChangedSignal().Connect( this, &MotionStretchExampleApp::OnOrientationChanged );
171     unsigned int degrees = 0;
172     Rotate( static_cast< DeviceOrientation >( degrees ) );
173
174
175     ///////////////////////////////////////////////////////
176     //
177     // Motion stretched actor
178     //
179
180     mMotionStretchImageView = ImageView::New( MOTION_STRETCH_ACTOR_IMAGE1 );
181     mMotionStretchImageView.SetParentOrigin( ParentOrigin::CENTER );
182     mMotionStretchImageView.SetAnchorPoint( AnchorPoint::CENTER );
183     mMotionStretchImageView.SetSize( MOTION_STRETCH_ACTOR_WIDTH, MOTION_STRETCH_ACTOR_HEIGHT );
184
185     mContentLayer.Add( mMotionStretchImageView );
186
187     // Create shader used for doing motion stretch
188     mMotionStretchEffect = Toolkit::CreateMotionStretchEffect();
189     Toolkit::SetMotionStretchProperties( mMotionStretchImageView );
190     mMotionStretchImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, mMotionStretchEffect );
191   }
192
193   //////////////////////////////////////////////////////////////
194   //
195   // Device Orientation Support
196   //
197   //
198
199   void OnOrientationChanged( Orientation orientation )
200   {
201     unsigned int degrees = orientation.GetDegrees();
202     Rotate( static_cast< DeviceOrientation >( degrees ) );
203   }
204
205   void Rotate( DeviceOrientation orientation )
206   {
207     // Resize the root actor
208     Vector2 stageSize = Stage::GetCurrent().GetSize();
209     Vector2 targetSize = stageSize;
210     if( orientation == LANDSCAPE ||
211         orientation == LANDSCAPE_INVERSE )
212     {
213       targetSize = Vector2( stageSize.y, stageSize.x );
214     }
215
216     if( mOrientation != orientation )
217     {
218       mOrientation = orientation;
219
220       // check if actor is on stage
221       if( mView.GetParent() )
222       {
223         // has parent so we expect it to be on stage, start animation
224         mRotateAnimation = Animation::New( ORIENTATION_DURATION );
225         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -orientation ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
226         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_WIDTH ), targetSize.width );
227         mRotateAnimation.AnimateTo( Property( mView, Actor::Property::SIZE_HEIGHT ), targetSize.height );
228         mRotateAnimation.Play();
229       }
230       else
231       {
232         // set the rotation to match the orientation
233         mView.SetOrientation( Degree( -orientation ), Vector3::ZAXIS );
234         mView.SetSize( targetSize );
235       }
236     }
237     else
238     {
239       // for first time just set size
240       mView.SetSize( targetSize );
241     }
242   }
243
244   //////////////////////////////////////////////////////////////
245   //
246   // Actor Animation
247   //
248   //
249
250   // move to point on screen that was tapped
251   void OnTap( Actor actor, const TapGesture& tapGesture )
252   {
253     Vector3 destPos;
254     float originOffsetX, originOffsetY;
255
256     // rotate offset (from top left origin to centre) into actor space
257     Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
258     actor.ScreenToLocal(originOffsetX, originOffsetY, stageSize.width * 0.5f, stageSize.height * 0.5f);
259
260     // get dest point in local actor space
261     destPos.x = tapGesture.localPoint.x - originOffsetX;
262     destPos.y = tapGesture.localPoint.y - originOffsetY;
263     destPos.z = 0.0f;
264
265     float animDuration = 0.5f;
266     mActorTapMovementAnimation = Animation::New( animDuration );
267     if ( mMotionStretchImageView )
268     {
269       mActorTapMovementAnimation.AnimateTo( Property(mMotionStretchImageView, Actor::Property::POSITION), destPos, AlphaFunction::EASE_IN_OUT_SINE, TimePeriod(animDuration) );
270     }
271     mActorTapMovementAnimation.SetEndAction( Animation::Bake );
272     mActorTapMovementAnimation.Play();
273
274
275     // perform some spinning etc
276     if(mActorEffectsEnabled)
277     {
278       switch(mCurrentActorAnimation)
279       {
280         // spin around y
281         case 0:
282         {
283           float animDuration = 1.0f;
284           mActorAnimation = Animation::New(animDuration);
285           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
286           mActorAnimation.SetEndAction( Animation::Bake );
287           mActorAnimation.Play();
288         }
289         break;
290
291         // spin around z
292         case 1:
293         {
294           float animDuration = 1.0f;
295           mActorAnimation = Animation::New(animDuration);
296           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
297           mActorAnimation.SetEndAction( Animation::Bake );
298           mActorAnimation.Play();
299         }
300         break;
301
302         // spin around y and z
303         case 2:
304         {
305           float animDuration = 1.0f;
306           mActorAnimation = Animation::New(animDuration);
307           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::YAXIS ), AlphaFunction::EASE_IN_OUT );
308           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f) ), Vector3::ZAXIS ), AlphaFunction::EASE_IN_OUT );
309           mActorAnimation.SetEndAction( Animation::Bake );
310           mActorAnimation.Play();
311         }
312         break;
313
314         // scale
315         case 3:
316         {
317           float animDuration = 1.0f;
318           mActorAnimation = Animation::New(animDuration);
319           mActorAnimation.AnimateBy( Property( mMotionStretchImageView, Actor::Property::SCALE ), Vector3(2.0f, 2.0f, 2.0f), AlphaFunction::BOUNCE, TimePeriod( 0.0f, 1.0f ) );
320           mActorAnimation.SetEndAction( Animation::Bake );
321           mActorAnimation.Play();
322         }
323         break;
324
325         default:
326           break;
327       }
328
329       mCurrentActorAnimation++;
330       if(NUM_ACTOR_ANIMATIONS == mCurrentActorAnimation)
331       {
332         mCurrentActorAnimation = 0;
333       }
334     }
335   }
336
337   void ToggleActorEffects()
338   {
339     if(!mActorEffectsEnabled)
340     {
341       mActorEffectsEnabled = true;
342       mActorEffectsButton.SetUnselectedImage( EFFECTS_ON_ICON );
343       mActorEffectsButton.SetSelectedImage( EFFECTS_ON_ICON_SELECTED );
344     }
345     else
346     {
347       mActorEffectsEnabled = false;
348       mActorEffectsButton.SetUnselectedImage( EFFECTS_OFF_ICON );
349       mActorEffectsButton.SetSelectedImage( EFFECTS_OFF_ICON_SELECTED );
350     }
351   }
352
353   //////////////////////////////////////////////////////////////
354   //
355   // Input handlers
356   //
357   //
358
359   bool OnLayoutButtonClicked( Toolkit::Button button )
360   {
361     ChangeImage();
362     return true;
363   }
364
365   bool OnEffectButtonClicked( Toolkit::Button button )
366   {
367     ToggleActorEffects();
368     return true;
369   }
370
371   /**
372    * Main key event handler
373    */
374   void OnKeyEvent(const KeyEvent& event)
375   {
376     if(event.state == KeyEvent::Down)
377     {
378       if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
379       {
380         mApplication.Quit();
381       }
382     }
383   }
384
385   //////////////////////////////////////////////////////////////
386   //
387   // Misc
388   //
389   //
390
391
392   void ChangeImage()
393   {
394     mCurrentImage++;
395     if(MOTION_STRETCH_NUM_ACTOR_IMAGES == mCurrentImage)
396     {
397       mCurrentImage = 0;
398     }
399
400     Image stretchImage = ResourceImage::New( MOTION_STRETCH_ACTOR_IMAGES[mCurrentImage] );
401     mMotionStretchImageView.SetImage(stretchImage);
402   }
403
404
405 private:
406   Application&               mApplication;            ///< Application instance
407   Toolkit::Control           mView;
408   Toolkit::ToolBar           mToolBar;
409   Layer                      mContentLayer;           ///< Content layer (contains actor for this stretch demo)
410
411   PushButton                 mActorEffectsButton;     ///< The actor effects toggling Button.
412
413   // Motion stretch
414   Property::Map mMotionStretchEffect;
415   ImageView mMotionStretchImageView;
416
417   // animate actor to position where user taps screen
418   Animation mActorTapMovementAnimation;
419
420   // show different animations to demonstrate stretch effect working on an object only movement basis
421   bool mActorEffectsEnabled;
422   Animation mActorAnimation;
423   int mCurrentActorAnimation;
424
425   // offer a selection of images that user can cycle between
426   int mCurrentImage;
427
428   TapGestureDetector mTapGestureDetector;
429
430   DeviceOrientation mOrientation;               ///< Current Device orientation
431   Animation mRotateAnimation;                   ///< Animation for rotating between landscape and portrait.
432
433 };
434
435 void RunTest(Application& app)
436 {
437   MotionStretchExampleApp test(app);
438
439   app.MainLoop();
440 }
441
442 // Entry point for Linux & Tizen applications
443 //
444 int DALI_EXPORT_API main(int argc, char **argv)
445 {
446   Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
447
448   RunTest(app);
449
450   return 0;
451 }